Author Topic: Animal Cruelity V 0.02 - Check it  (Read 27081 times)

-Archmage-

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Re: Animal Cruelity V 0.02 - Check it
« Reply #25 on: 7 February 2010, 04:45:50 »
Dude, I already tried taking the data out, it doesn't work because of some errors in the XML.
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #26 on: 7 February 2010, 05:05:25 »
there aren't any errors in the xml or it wouldn't run at all

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Re: Animal Cruelity V 0.02 - Check it
« Reply #27 on: 7 February 2010, 05:30:53 »
They might not be "errors" per se, but just incompatibilities.  For example, if any of your XML files have capital letters, it won't work on Linux.  Windows doesn't differentiate between capital and lower-case letters, while Linux does, so if Linux is looking for a unit called "unit_1", and all you have it "Unit_1", it won't work.  That's my understanding of things, anyway, but the gist is "don't use capital letters".

Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #28 on: 7 February 2010, 05:50:50 »
In my experience glest in general does not allow capital letters , so i don't think i have any , but someone would have to check

ultifd

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Re: Animal Cruelity V 0.02 - Check it
« Reply #29 on: 7 February 2010, 07:09:21 »
Cool,  :)
downloading...

Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #30 on: 12 February 2010, 00:41:11 »
hope you enjoy it

ultifd

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Re: Animal Cruelity V 0.02 - Check it
« Reply #31 on: 12 February 2010, 00:47:28 »
Yeah.  :)
But why is it based on Glest 3.21 ? Isn't it better to be based on Glest 3.22...

silnarm

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Re: Animal Cruelity V 0.02 - Check it
« Reply #32 on: 12 February 2010, 01:50:53 »
Yeah.  :)
But why is it based on Glest 3.21 ? Isn't it better to be based on Glest 3.22...


This is a mod, your about screen says 3.2.1 because you are running 3.2.1, not 3.2.2.
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ElimiNator

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Re: Animal Cruelity V 0.02 - Check it
« Reply #33 on: 12 February 2010, 03:28:40 »
It is pretty neat but some of the models are too small, and some of the anims need redoing.
Also the windows and wind shields should be transparent (Using alpha).
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ultifd

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Re: Animal Cruelity V 0.02 - Check it
« Reply #34 on: 12 February 2010, 03:41:55 »
Yeah.  :)
But why is it based on Glest 3.21 ? Isn't it better to be based on Glest 3.22...


This is a mod, your about screen says 3.2.1 because you are running 3.2.1, not 3.2.2.
Yeah your installer installs Glest 3.21 with Animal Cruelty in it...
I'll just re-install Glest 3.22 over it...
Or maybe not since it doesn't matter too much...

silnarm

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Re: Animal Cruelity V 0.02 - Check it
« Reply #35 on: 12 February 2010, 03:54:06 »
Yeah your installer installs Glest 3.21 with Animal Cruelty in it...
I'll just re-install Glest 3.22 over it...
Or maybe not since it doesn't matter too much...

My apologies, I didn't realise this was a stand-alone installer...
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Re: Animal Cruelity V 0.02 - Check it
« Reply #36 on: 12 February 2010, 04:05:05 »
It is pretty neat but some of the models are too small, and some of the anims need redoing.
Also the windows and wind shields should be transparent (Using alpha).
I want to keep this at the top so fluffy can see it.
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #37 on: 14 February 2010, 22:54:01 »
yea sorry guys i haven't updated my 3.21 lol forgive me , but it works fine , but @elim i know they are small to put them in scale with the trees and yes the alpha would look better , but please give me all the feedback you can on this mod

Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #38 on: 7 March 2010, 01:24:09 »
Woah didn't know my mod tanked that bad to be on the 3 page of the forums lol , is it really that bad  :P

ultifd

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Re: Animal Cruelity V 0.02 - Check it
« Reply #39 on: 7 March 2010, 01:31:20 »
Woah didn't know my mod tanked that bad to be on the 3 page of the forums lol , is it really that bad  :P
Probably not... maybe just because you haven't updated this much...  ::)  :P
It's also because of the new threads that people make that aren't really about Mods...although with Omega and Titi being administrators now that should soon not be a problem...

 Oh yeah is the "mother load" problem fixed yet? you said the AI haad problems...I think.

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Re: Animal Cruelity V 0.02 - Check it
« Reply #40 on: 7 March 2010, 01:34:43 »
Dude, this mod has content but the content is low-quality. :-\

And besides the mod just crashes when you load it, it can't find some image. :P
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #41 on: 7 March 2010, 01:37:27 »
Nah the mother land will always been unstable to an AI cause the fact that the main base is mobile and gathers resources for itself and it shouldn't crash and its not really low quality , some of the animations are very complex , but i will give you that the textures could use a vast improvement , but if you think you could do better in a month go for it   :P

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Re: Animal Cruelity V 0.02 - Check it
« Reply #42 on: 7 March 2010, 03:12:02 »
Quote
it shouldn't crash

Well, it did. :P



Quote
its not really low quality , some of the animations are very complex , but i will give you that the textures could use a vast improvement , but if you think you could do better in a month go for it   Tongue

THe animations don't look very complex, and how fast you did the mod doesn't matter at all to me(as long as you complete it before you die :P), what really matters is the quality, now are you going to improve the quality and fix the crash?
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #43 on: 7 March 2010, 07:08:51 »
lol well you apparently aren't looking at the animations very well , you might wanna get closer or something , but yea i'll look into the crash

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Re: Animal Cruelity V 0.02 - Check it
« Reply #44 on: 7 March 2010, 10:08:31 »
I thought the animations were okay. As Fluffy said its the textures that could really use some work. The xml's are great and push vanilla Glest to do new things i.e. placable mines, mobile harvesters.

I would love to help reskin some of the models but I'm just too busy at the moment  :-X

One suggestion is to port to MegaGlest and use Titi's smoke particles for the harvester. The original animation is a good attempt but now that particles are available they should be used instead.

Kudos to you Fluffy for releasing a three faction total conversion for Glest. That is an insane amount of work! Anyone complaining about this mod should come up with something better themselves or shut up.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: Animal Cruelity V 0.02 - Check it
« Reply #45 on: 7 March 2010, 14:16:09 »
Quote
lol well you apparently aren't looking at the animations very well , you might wanna get closer or something , but yea i'll look into the crash

Well, I've examined them in the G3D viewer, how am I going to get any closer. :P



In all the walking motions, you have a half walk and then a twitch, maybe you want to fix that. :-\
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #46 on: 7 March 2010, 18:36:51 »
yea i mean some animations are ok , but some are complex such as the AT gun for the coalition , but yes the textures are extremely bad lol , they are more of a place holder and thanks for offering wciow. I saw that wciow , but i'm not sure if i want to port it to megaglest or to GAE , is there going to be a merger cause i have things i like in both? and yea i know about the twitch lol , sometimes when i export my animations it cuts them in half , but this wasnt a huge problem for me to tackle first  ;D

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Re: Animal Cruelity V 0.02 - Check it
« Reply #47 on: 7 March 2010, 18:55:50 »
Hey Fluffy, you personal text says not to mess with the Fluffy, well, Lu Bu thinks it to be a good challenge. :D :P ;D



I don't think MegaGlest is going to merge with GAE, but they seem to be trading features, I would recommend a Glest/MegaGlest, and then a separate GAE release. ;)
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #48 on: 7 March 2010, 19:18:53 »
lol a challenge at what  :P and yes they are trading features , but a merger of the two would be the best.

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Re: Animal Cruelity V 0.02 - Check it
« Reply #49 on: 7 March 2010, 20:05:26 »
I would have to say that I completely disagree. :P
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