Author Topic: Animal Cruelity V 0.02 - Check it  (Read 26952 times)

Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #50 on: 7 March 2010, 20:09:54 »
why do you disagree with that and maybe instead of challenging me , why not join me in this mod or something , so besides being enemies we could be cool   ;)

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Re: Animal Cruelity V 0.02 - Check it
« Reply #51 on: 7 March 2010, 20:36:01 »
I'm just playing around, if you new Blender then I could help you better, but I can help none the less, just ask. ::)
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #52 on: 7 March 2010, 20:44:01 »
Have you played the mod yet , cause if not i could use your help in balancing it and other things  ;D

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Re: Animal Cruelity V 0.02 - Check it
« Reply #53 on: 7 March 2010, 20:46:05 »
How about 3D Art help?
Texture help?
We could work on that AI issue...... :P
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #54 on: 7 March 2010, 21:21:31 »
anything you want to help on be my guest and what AI issues? Them not being able to play the mother land?

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Re: Animal Cruelity V 0.02 - Check it
« Reply #55 on: 7 March 2010, 21:37:06 »
Yah, why don't you fix that, just make it different so it works with the AI. ::)

First thing would be to fix the name. "Animal Cruelity", is a bad name and besides, that's not how you spell 'cruelty'(come on, aren't you 18, you can do better than that). :P
I would call it Animal Wars.
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #56 on: 7 March 2010, 21:46:38 »
lmfao i missed my spell checking class , but i made it that name for humility , like a joke and i like the faction the way it is cause it adds a different approach to the game , it works well if played by a human , but the AI isn't smart enough to keep it stable

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Re: Animal Cruelity V 0.02 - Check it
« Reply #57 on: 7 March 2010, 21:56:52 »
A Human can play any faction, what really matters is that the AI can play it, so that needs to be fixed.
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #58 on: 7 March 2010, 22:04:55 »
lol i went through some work making it that way

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Re: Animal Cruelity V 0.02 - Check it
« Reply #59 on: 7 March 2010, 22:09:03 »
Well, if it only took you a month to make the whole thing... ::)

You still need to fix the name, this mod has nothing to do with animal cruelty. :P
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #60 on: 7 March 2010, 22:18:02 »
oh don't get me wrong its an easy fix , i mean the simplest thing in the world , but i like it this way and it took a good conception to make it that way and yea i know lol i'll wait for the next update to fix it  ;D

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Re: Animal Cruelity V 0.02 - Check it
« Reply #61 on: 7 March 2010, 22:40:42 »
Waiting for yourself?
Jeeze... ::)
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #62 on: 7 March 2010, 23:25:03 »
lmfao apparently i wait on myself alot  : :D

John.d.h

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Re: Animal Cruelity V 0.02 - Check it
« Reply #63 on: 8 March 2010, 22:35:45 »
Regardless of the AI problem, the Motherland still has a huge disadvantage because they can't build harvesters nearly as fast as the rabbits (Coalition, I think?).  It's an interesting concept, and kudos for trying a different approach, but it just doesn't seem to be the way to go.  Plus, I don't think it can harvest while producing units, which also sucks.

You still need to fix the name, this mod has nothing to do with animal cruelty. :P
Yeah it does.  Animals are being cruel to each other. :P

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Re: Animal Cruelity V 0.02 - Check it
« Reply #64 on: 8 March 2010, 22:41:46 »
Well.........John your right it does have something to do with Animal Cruelty, but it isn't really cruelty.......it's war, I mean if this is Animal cruelty..........then an animal has to commit animal cruelty if it wants to survive. :P
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #65 on: 9 March 2010, 02:38:41 »
I've noticed this and while it can't produce while harvesting , i think i've found a way around this and to make it balanced with the coalition , btw all the feed back you can give will help out alot  ;)

Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #66 on: 9 March 2010, 22:04:39 »
Could i get a sticky by any chance?

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Re: Animal Cruelity V 0.02 - Check it
« Reply #67 on: 9 March 2010, 22:23:29 »
If you release another version with some improvements I'll sticky it. ;D
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #68 on: 9 March 2010, 22:31:27 »
Ok i think i can do that , but really this is a great mod as it is a TC mod

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Re: Animal Cruelity V 0.02 - Check it
« Reply #69 on: 9 March 2010, 23:17:04 »
Also make sure it runs without a crash and get a Linux version up, remember, no capital letter. 8)
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #70 on: 10 March 2010, 00:22:43 »
xml's don't read capital letters anyways it would make mine crash , so how about you get a linux version up cause i've never used linux i could give you all the xml's or whatever you need for it  :D

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Re: Animal Cruelity V 0.02 - Check it
« Reply #71 on: 10 March 2010, 02:10:53 »
I've seen your G3D files, the extensions are all capitalized. :P
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #72 on: 10 March 2010, 02:42:14 »
lmfao i didn't even think about that , well if you want to , you could make it linux friendly and i'll give you credit of course

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Re: Animal Cruelity V 0.02 - Check it
« Reply #73 on: 10 March 2010, 02:45:25 »
Why don't you?
Just make a 7z of this mod with everything in lowercase, no capital letters in the XMLs they will crash on Linux, and no they will no crash on Windows. :P
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Fluffy203

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Re: Animal Cruelity V 0.02 - Check it
« Reply #74 on: 10 March 2010, 02:47:11 »
lol i guess i could , i'm rolling back , but adding new stuff plus taking the zombies out even tho they are awesome lol