Author Topic: GAE ini for Map Screenshots?  (Read 1197 times)

modman

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GAE ini for Map Screenshots?
« on: 20 January 2010, 02:47:47 »
What is it?  Because I can never seem to get it right.

Could someone who has taken screenies of their maps before with GAE post their ini file in the post, please?  Thanks in advance.

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Re: GAE ini for Map Screenshots?
« Reply #1 on: 20 January 2010, 03:21:26 »
Yes, here:

Code: [Select]
; === propertyMap File ===

CameraFov=40.00
CameraInvertXAxis=true
CameraInvertYAxis=true
CameraMaxDistance=1024.00
CameraMaxYaw=89.90
CameraMinDistance=0.25
CameraMinYaw=0.50
DisplayHeight=1200
DisplayRefreshFrequency=75
DisplayWidth=1920
DisplayWindowed=false
GsAutoRepairEnabled=true
GsAutoReturnEnabled=true
GsDayTime=1000.00
GsFogOfWarEnabled=true
GsRandStartLocs=false
GsSpeedFastest=6.00
GsSpeedSlowest=0.20
GsWorldUpdateFps=30
MiscAiLog=0
MiscAiRedir=false
MiscCatchExceptions=true
MiscDebugKeys=false
MiscDebugMode=false
MiscDebugTextureMode=0
MiscDebugTextures=false
MiscFirstTime=false
NetChangeSpeedAllowed=false
NetConsistencyChecks=false
NetFps=30
NetMinFullUpdateInterval=60000
NetPauseAllowed=true
NetPlayerName=Seth
NetServerIp=192.168.1.1
NetServerPort=12345
PathFinderMaxNodes=4096
PathFinderUseAStar=false
RenderCheckGlCaps=true
RenderColorBits=32
RenderDepthBits=16
RenderDistanceMax=1024.00
RenderDistanceMin=0.25
RenderFilter=Trilinear
RenderFilterMaxAnisotropy=1
RenderFogOfWarSmoothing=true
RenderFogOfWarSmoothingFrameSkip=3
RenderFontConsole=-*-*-*-*-*-12-*-*-*-*-*-*-*
RenderFontDisplay=-*-*-*-*-*-12-*-*-*-*-*-*-*
RenderFontMenu=-*-*-*-*-*-12-*-*-*-*-*-*-*
RenderFov=60.00
RenderFpsMax=50
RenderGraphicsFactory=OpenGL
RenderLightsMax=1
RenderShadowAlpha=0.20
RenderShadowFrameSkip=1
RenderShadowTextureSize=128
RenderShadows=Projected
RenderStencilBits=0
RenderTextures3D=true
SoundFactory=OpenAL
SoundStaticBuffers=16
SoundStreamingBuffers=5
SoundVolumeAmbient=100
SoundVolumeFx=100
SoundVolumeMusic=100
UiConsoleMaxLines=10
UiConsoleTimeout=20
UiEnableCommandMinimap=true
UiFocusArrows=true
UiLocale=en
UiPhotoMode=false
UiScrollSpeed=1.20

If you copy my entire .ini file, read below:
You're going to have to change quite a lots of settings, like the resolution to something other than mine, BTW, all my graphics settings are on the highest possible so you might want to change most of them.
Don't forget to change my name too! :D ;D :P
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Omega

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Re: GAE ini for Map Screenshots?
« Reply #2 on: 21 January 2010, 18:16:50 »
that's not good enough arch. You need to set Fog of War off and photomode on. Photomode turns off forced GUI and removes constrains to the camera. Fog of war is obvious. You should consider turning off shadows and setting the LOWEST graphical settings. Expect lag. A lot.

Here's the neccessities:
Code: [Select]
CameraMaxDistance=1024.00
GsFogOfWarEnabled=false
RenderDistanceMax=1024.00
UiPhotoMode=true
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

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Re: GAE ini for Map Screenshots?
« Reply #3 on: 21 January 2010, 20:20:35 »
Oh sorry my Fog of War is on, forgot about that.
You don't need photomode, I take pics all the time without photomode.

Actually set it on the highest settings, then you get a good pic.
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Omega

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Re: GAE ini for Map Screenshots?
« Reply #4 on: 25 January 2010, 19:40:12 »
@Photomode: Photomode simply hides the GUI so that you don't have the resources, minimap, etc on the pic (or saves you the time to edit them out) as well as removes limitations to the camera (normally the cam can't move off the map, but the best photos will probably be slightly off the map (the camera is at a slight angle).

@Highest Settings: Except some computers won't work well on highest settings without a superb graphics card, and shadows could be quite brutal.

@Another note: Make a custom tileset or edit an existing one to remove the fog. Fog is generally unnoticable at first, but when you zoom out, it becomes impossible to take a picture. You know XML so it should be no problem!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert