Author Topic: GlestMaps: End Times - January 2010  (Read 2752 times)

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
GlestMaps: End Times - January 2010
« on: 25 January 2010, 07:32:07 »
http://glestmaps.wikia.com/

Formerly Armageddon.gbm. Mod by Trappin.



.
« Last Edit: 25 January 2010, 21:35:21 by Trappin »

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: GlestMaps: End Times - January 2010
« Reply #1 on: 25 January 2010, 10:04:57 »
I played some games using Imladris and Evergreen. It was really fun and finally I won one game ( mega CPU is really hard )
The imladris tileset hides lots of gold places, because the trees are so big  :(.
In general: I got some problems with the passes in this map. I told a huge army to attack upper right ones base. My army splitted into 3 parts all using different ways ( I played upper left ) and some of the units gets stocked in their ways.
I will post a picture which shows what should be changed ( very small changes but I think they will have a big effect! ).

( By the way, Imladris has very big trees and flying units fly through the trees thats not really good. )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: GlestMaps: End Times - January 2010
« Reply #2 on: 25 January 2010, 19:35:16 »
This looks familiar... Is it?

edit//
Quote
Formerly Armageddon.gbm
I knew it. Please do credit me too please.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: GlestMaps: End Times - January 2010
« Reply #3 on: 25 January 2010, 21:20:00 »
If you quote me - don't cherry pick:
Quote
  • Author: Unknown/mod by Trappin
Is it familiar? I wouldn't know since searching the forum and the world wide web for the author of the map resulted in zero (0) hits. Also, you reviewed your own map at the 101 site yet didn't disclose that you happened to also author the map? That seems a bit... incestuous.

Credit added.

From now on - all new or modified maps will only be found at Glestmaps.wiki.

« Last Edit: 25 January 2010, 21:24:46 by Trappin »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: GlestMaps: End Times - January 2010
« Reply #4 on: 25 January 2010, 21:32:17 »
http://glest.110mb.com/maps

Click Armageddon to see the picture. Every picture has a caption that states the artist if I knew who it was (most maps I don't know the artists though).

Also, you reviewed your own map at the 101 site yet didn't disclose that you happened to also author the map? That seems a bit... incestuous.
Heh, true, but who else will review it?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: GlestMaps: End Times - January 2010
« Reply #5 on: 25 January 2010, 21:38:04 »
The images at your site don't load properly ( they begin to load then all stop) - running firefox v3.5.7

You should check glestmaps and check to see if I've misidentified/credited more maps :P
« Last Edit: 25 January 2010, 21:49:17 by Trappin »

hailstone

  • GAE Team
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
Re: GlestMaps: End Times - January 2010
« Reply #6 on: 25 January 2010, 23:04:10 »
Quote from: Trappin
From now on - all new or modified maps will only be found at Glestmaps.wiki.
Just a warning that I don't look at the wikia when doing Glest Development Monthly so if you want it recorded make an announcement with at least a link to the details.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: GlestMaps: End Times - January 2010
« Reply #7 on: 26 January 2010, 16:46:04 »
What the?!? It's happening to me now too... Odd, I just tried it yesterday. Interestingly, it won't load the lightbox, yet it darkens the screen. Maybe a JS or image error?

I'll try and fix it at home. I need FTP to do that.

--

I checked out that site of yours, and have a few comments:
-The front page is horrid. No offense, but it is a mess with images and text overlapping, etc;
-Every page has 'No tag_id, size, or slotname' appearing in multiple places. Obviously a screw up.
-People should be able to view bigger images. 800x600 is good. That's what the GG has (or had)

Not sure if purposal or not, there's a few maps that I recognize with name changes. For example, two kingdoms is called rio bravo.

Also, hailstone has a point, I've never even heard of the site until now and found at least a handful of maps that I missed before.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: GlestMaps: End Times - January 2010
« Reply #8 on: 26 January 2010, 19:34:39 »
This is the front page with the top and mid portion screenshots pasted together for continuity. This is all wiki code - albeit cobbled together from various wiki sites.



-Every page has 'No tag_id, size, or slotname' appearing in multiple places. Obviously a screw up.

Most of the other pages are directly copied from the work I did on the official Glest wikia and look fine on my browser/wide-screen monitor - so I have no idea why they may not work on different browsers/monitors.

-People should be able to view bigger images. 800x600 is good. That's what the GG has (or had)

Still under construction.

Not sure if purposeful or not, there's a few maps that I recognize with name changes. For example, two kingdoms is called Rio bravo.

Yes, it is 2 Kingdoms but modified. Yukon Rush/mod was standizzles Frozen Winter and Last Refuge/mod was.. (drawing a blank). I just want to credit the original authors.

-I've never even heard of the site until now

The Glestmaps wiki is new.
« Last Edit: 26 January 2010, 19:39:52 by Trappin »

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: GlestMaps: End Times - January 2010
« Reply #9 on: 26 January 2010, 20:06:00 »
In general: I got some problems with the passes in this map. I told a huge army to attack upper right ones base. My army splitted into 3 parts all using different ways ( I played upper left ) and some of the units gets stocked in their ways.
( By the way, Imladris has very big trees and flying units fly through the trees thats not really good. )

Post a screenshot of the map editor and circle the locations which cause unit gridlock/stacking. I know the travel corridors are narrow and resemble a FPS hallway map - its intentional but may need some tweaking.

Imladris tileset is very unique.

1) new statues and hanged/caged gallows objects.
2) grass texture looks great
3) secondary grass has some problems with poorly designed tiles
3) Road is good
4) stone is very nice
5) tree's are a bit big but look awesome - fantasy genre
6) one bush model is a bit odd and doesn't look good.
7) dead tree look nice
8.) very nice large/mossy rock

-very big trees and flying units fly through the trees

Maybe lower the hill elevation?

« Last Edit: 26 January 2010, 20:08:07 by Trappin »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: GlestMaps: End Times - January 2010
« Reply #10 on: 26 January 2010, 21:42:27 »
Ok, I take back what I said before. I was viewing it on the school computers, which seem to be doing very bad at it, since they're IE7 and have a blocker of some sort for ads, etc; Works fine on my computer. Tested on Safari, Firefox, and IE8, works well. Must be the school's adblocker/whatever.

Sorry about that mess up.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: GlestMaps: End Times - January 2010
« Reply #11 on: 31 January 2010, 20:21:46 »
Why is this its own wiki? Is it not possible to integrate it in https://docs.megaglest.org? Whats the advantage of this?

By the way, you have lots of screenshots in the wiki, but only thumbnails, they are not expandable yet  :-\
Look at this site, I made the things expandable there https://docs.megaglest.org/Tilesets
« Last Edit: 18 June 2016, 19:54:00 by filux »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: GlestMaps: End Times - January 2010
« Reply #12 on: 3 February 2010, 07:00:46 »
Expanding thumbnails are the frosting on the cupcake.


 

anything