Author Topic: Problems with 3.2.2 - help needed! -- [SOLVED]  (Read 2781 times)

ocirne94

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Problems with 3.2.2 - help needed! -- [SOLVED]
« on: 4 February 2010, 14:51:28 »
Hello,
I've been succesfully playing Glest for years without problems; now I've changed PC, and I have installed Glest 3.2.2 package, under Linux. I manage to start a game, but I can't see any minimap or resources indicator, and keys for shifting camera mode don't work. Any ideas?

I attach a screenshot and my glest.ini file.

Thanks for help,
Ocirne

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

glest.ini

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

; === propertyMap File ===

AiLog=0
AiRedir=0
AutoTest=0
CheckGlCaps=1
ColorBits=32
ConsoleMaxLines=10
ConsoleTimeout=10
DayTime=1000
DebugMode=0
DepthBits=16
FactoryGraphics=OpenGL
FactorySound=OpenAL
FastSpeedLoops=2
Filter=Trilinear
FilterMaxAnisotropy=4
FirstTime=0
FocusArrows=1
FogOfWar=1
FogOfWarSmoothing=1
FogOfWarSmoothingFrameSkip=3
FontConsole=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
Lang=english
MaxLights=8
NetworkConsistencyChecks=1
PhotoMode=1
RefreshFrequency=75
ScreenHeight=1024
ScreenWidth=1280
ServerIp=192.168.1.102
ServerPort=6666
ShadowAlpha=0.2
ShadowFrameSkip=2
ShadowTextureSize=1024
Shadows=Projected
SoundStaticBuffers=16
SoundStreamingBuffers=4
SoundVolumeAmbient=80
SoundVolumeFx=80
SoundVolumeMusic=90
StencilBits=1
Textures3D=1
Windowed=0

screenshot:

http://img46.imageshack.us/img46/1492/screen0j.png
« Last Edit: 9 March 2010, 17:37:42 by -Archmage- »

-Archmage-

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Re: Problems with 3.2.2 - help needed!
« Reply #1 on: 4 February 2010, 15:07:37 »
Photomode is on. It shouldn't be. :)

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ocirne94

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Re: Problems with 3.2.2 - help needed!
« Reply #2 on: 4 February 2010, 19:24:59 »
Thanks, it worked! I don't know why I set that option on...
now, the only thing left is the following message, which I get when trying to set depth bits to 32 instead of 16:

Exception: Couldn't set video mode 1280x1024 (32bpp 1 stencil 32 depth-buffer). SDL Error is: Couldn't find matching GLX visual

Thanks for your help,
Ocirne

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Re: Problems with 3.2.2 - help needed!
« Reply #3 on: 4 February 2010, 20:43:35 »
Well, put it back on 16. ::)

Your computer is saying that it can't handle 32 depth bits. ;)
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ocirne94

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Re: Problems with 3.2.2 - help needed!
« Reply #4 on: 5 February 2010, 12:39:47 »
Yes, with 16 bits it worked! But that's strange, if my Nvidia 250 GTS and my Core2 Quad 9400 can't handle 32 bits, which PC can?

Thanks for everything,
Ocirne

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Re: Problems with 3.2.2 - help needed!
« Reply #5 on: 5 February 2010, 13:21:56 »
Mine can, I can go up to 32, I also tried setting it up to 652435234652 or something like that in my ini file, it ran, but the configurator said 16, so I put that on 32, and it still ran.
That graphics card sounds really old...
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ocirne94

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Re: Problems with 3.2.2 - help needed!
« Reply #6 on: 5 February 2010, 15:06:32 »
Actually, it comes straight from March 2009;  :P :P :P
I however don't mind, graphics quality is incredible also at 16 bits.
Thanks,
Ocirne

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Re: Problems with 3.2.2 - help needed!
« Reply #7 on: 5 February 2010, 15:31:40 »
No problem, happy Glesting.
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