Hi, just found this game. I almost uninstalled it because it started all choppy, but then it got fast while I was trying to see the tutorial, so I decided to continue playing, but then it got slow again.
I thought my computer was running an antivirus scan or something, but every program was on idle.
Everything else was great. I am getting tired of playing Starcraft 1 and Populous: The Begining, need some fresh (free) stuff.
My guess would be that there is either an error in the framerate meter, or there is some slowdown/bottleneck in the graphics card.
Similar problems
https://forum.megaglest.org/index.php?topic=4193.0https://forum.megaglest.org/index.php?topic=4202.0 (maybe)
I was going to post in there but the red text said to start a new topic.
keywords: choppy, intermittent, slow, speed, sometimes, frame rate, FPS, fluctuate
Game Version: 3.2.2 ( direct download from homepage (en) Feb 10, 2010 )
System Properties: (as shown)
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 3
Dell Vostro VOSTRO_200
Intel(R) Core(TM)2 Duo CPU
2.19 GHz, 1.99 GB of RAM
( freshly updated graphics drivers )
Adapter Type (as shown)
Intel(R) G33/G31 Express Chipset Family
Chip Type: Intel(R) GMA 3100
DAC Type: Internal
Memory Size: 128 MB
Adapter String: Intel(R) G33/G31 Express Chipset Family
Bios Information: Ingel Video BIOS
Display Settings (as shown)
Color Quality: 32 Bit
Screen Resolution 1680 x 1050
60 Hertz
Notes:
Scenario: tutorial basic mission, no noticeable pattern
Also affects main menu
During normal running, program consumes full available CPU capacity
Program consumes minimal CPU as seen in Windows Task Manager, resource use spikes from 0 - 10% during events
Durations: game can run fast for several minutes, then runs slowly for several minutes, repeat
Special features toggled (via in-game options and Glest Configuration), no effect
Considerations:
I have minimal experience with debuggers, so please explain very clearly and well.
I have weak eyes and average/slow reading, so I can't wade through foreign code or documentation pages for hours.
Thanks
Update:
Memory usage:
~117,000 k before slowdown event 1
~ 56,000 k after slowdown event 1
~ 25,000 k after slowdown event 2
In each case, memory usage is reduced almost instantly.
Events seem to last for around 1-3 minutes, and return after 3-10 minutes. I have been playing a game of solitaire while waiting for the CPU usage to return to maximum. Finally got through both tutorials.