Hi folks!
So, this is the situation:
1. You imported some textured .g3d model into Blender with the Scripts->Wizzards->Import/Export G3D.
2. You
optionally (but I always do) remove the shapekeys, so you can unlimmitedly edit the meshes.
3. You edit the objects/meshes (e.g. rescale them, for which you don't actually need step 2).
4. The model looks as you want it and the Textured viewport correctly displays it textured.
5. You export the model using the Scripts(or File)->Export->Export to G3D (script version 1.1).
6- You look at the exported G3D. The model has been correctly modified but it is
untextured...
How do you fix this so the model keeps the original (
unchanged) texture when exported? ???
Sorry if it's a silly question but I coulnd't find an answer after searching the boards...
Thanks in advance