another different way, in this case for the export of the mapping wireframes: in the uvw unwrap mapping window (clickin on "edit" in the modifier rollout) after you have finished your final uvw layout (so all checkers are same size), just zoom out, so you can see all borders of the area, then hit alt + "printscreen"-key on your keyboard (above insert / einfügen). that will copy the active window as an image into the clipboard.
in photoshop, go to file - new (or ctrl + n), click ok (or enter), and then edit - paste (or ctrl + v).
you have now a screenshot of the unwrap uvwmapping-window.
next go to: image - adjustments - hue saturation, select "blue" in the dropdown and desaturate them, so the blue grid disappears. (for me it´s -91 saturation, and - 33 lightness), and select "greens" and increase their lightness, so they get brighter. hit ok.
next: image - adjustment - desaturate. this removes all color information, making the image grayscale
next: image - adjustments - brightness / contrast increase the contrast and decrease the brightness, so the background is black and all lines of the wireframes are smooth and white or light gray.
open a new image (your actual texture workarea) with e.g. 256 x 256 pixels with a black background, and copy the prepared image with the uvw wrap layout into it. tranform it, so the layout of the mapping coordinates is exactly within the borders of the texture-workspace-image..
so, almost done, our new layer will stay on top in the photoshop layer list, and you just have to switch the blending mode to : screen.
all white lines will be visible, all black areas are transparent. you can decrease the opacity a little bit, so you can see even the borders below a white wireframe line.
with gimp it should work the same way, similar, cos gimp alos supports blending modes, etc as far as i know...
thx 4 attention
ka