Author Topic: Game art tutorials  (Read 51324 times)

ElGranPepe

  • Guest
(No subject)
« Reply #25 on: 29 November 2006, 15:10:13 »
So this was done using... 3ds max?

I don't suppose there might be other software/ways of producing models for Glest, would there?

The pricetag on 3ds max seems to be quite pricey ($3,495) and is more than I could ever afford.  :lol:  :roll:  8)  8)
« Last Edit: 1 January 1970, 00:00:00 by ElGranPepe »

andyglest

  • Guest
(No subject)
« Reply #26 on: 26 June 2007, 16:40:00 »
Quote from: "sackofcatfood"
So this was done using... 3ds max?

I don't suppose there might be other software/ways of producing models for Glest, would there?

The pricetag on 3ds max seems to be quite pricey ($3,495) and is more than I could ever afford. :D
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

jbr

  • Guest
(No subject)
« Reply #27 on: 26 June 2007, 22:50:06 »
No, he means US$3,495.00! 3DSMax is highly professional software! That's why we should all be counting on blender exporting in windows coming to pass!
« Last Edit: 1 January 1970, 00:00:00 by jbr »

andyglest

  • Guest
(No subject)
« Reply #28 on: 26 June 2007, 23:06:26 »
Quote from: "jbr"
No, he means US$3,495.00! 3DSMax is highly professional software! That's why we should all be counting on blender exporting in windows coming to pass!

oh, in croatia we use , for decimal so you totally confused me.
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

@kukac@

  • Guest
topic
« Reply #29 on: 27 June 2007, 09:27:17 »
here too, i though its only 3 dollars  :D
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

jbr

  • Guest
(No subject)
« Reply #30 on: 27 June 2007, 17:25:56 »
Ooops! I forgot about that! But I guess that's why I included an american style decimal point...  ;)
« Last Edit: 1 January 1970, 00:00:00 by jbr »

andyglest

  • Guest
(No subject)
« Reply #31 on: 27 June 2007, 17:43:20 »
Quote from: "jbr"
Ooops! I forgot about that! But I guess that's why I included an american style decimal point...  ;)

... witch is .
ok its logical one US dollar have 100 cents.
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

painless

  • Guest
(No subject)
« Reply #32 on: 9 September 2007, 06:33:11 »
I was using maya but i cant find any plugin for maya
so i moved to blender
I am new to blender and i  am having problem with texturing
can anyone explain how to texture any model in blender
« Last Edit: 1 January 1970, 00:00:00 by painless »

josepzin

  • Draco Rider
  • *****
  • Posts: 268
    • View Profile
    • José Zanni blog
(No subject)
« Reply #33 on: 9 September 2007, 08:06:20 »
Wellcome painless :)

Use the "Search" option with this words: blender AND tutorials
There are same tutorials and links.
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
::. RetroInvaders .::::. My web .::

Aziraphael

  • Guest
(No subject)
« Reply #34 on: 19 January 2008, 03:55:15 »
Hi everybody,
maybe somebody here can help me out,
im trying to use a g3d model i created with Blender in Glest,
but for some strange reason, the "skin" of the model is transparent.
Other Parts are visible (but have wrong colors).
Im all new to this stuff so i would be glad about a clement help : )
« Last Edit: 1 January 1970, 00:00:00 by Aziraphael »

Baida

  • Guest
Re: Game art tutorials
« Reply #35 on: 21 October 2008, 05:58:16 »
Perhaps an alpha problem...  ::)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Game art tutorials
« Reply #36 on: 21 October 2008, 07:17:47 »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything