This is a concept for a mod featuring three pre-colonial African cultures: the Egyptians, the Mandinka, and the Zulu. Unfortunately, I have no modding skills of my own, so this may have to remain on the drawing board.
The Egyptians
The ancient Egyptians of northeastern Africa's Nile Valley were perhaps the most influential of all African peoples. In the mod, they have strong archers, durable buildings, and fast stone-gathering rates. Unfortunately, they are slow at gathering wood and have weak infantry.
BuildingsPalace: Trains peasants and stores resources.
Farm: Trains cattle, a food animal.
Fortress: Trains military units and shoots arrows at enemies.
Temple: Trains priests and researches upgrades.
UnitsPeasant: Gatherer and builder.
Nile Axeman: Infantry. Counters cavalry.
Medjay: Archer. Counters infantry.
Chariot: Cavalry. Counters archers.
Priest: Healer. Can also summon animals to fight for you for a price.
Hippo: Summoned by priest; effective against cavalry.
Spitting Cobra: Summoned by priest; effective against infantry.
Leopard: Summoned by priest; effective against archers.
The Mandinka
The Mandinka are the people who built the west African kingdom of Mali, which was famous for its wealth and training of scholars at the Sankore University of Timbuktu. The Mandinka have strong cavalry, fast gold-gathering rates, and cheap, fast technological upgrading. On the downside, they have weak archers and slow stone-gathering rates.
BuildingsPalace: Trains slaves and stores resources.
Farm: Trains cattle, a food animal.
Barracks: Trains military units.
University: Trains scholars and researches upgrades.
UnitsSlave: Gatherer and builder.
Kele-koun Swordsman: Infantry. Counters cavalry.
Soninke: Archer. Counters infantry.
Ton-Tigi: Cavalry. Counters archers.
Scholar: Healer. Cannot fight or summon animals, but is much better at healing than the healer units of the other factions.
The Zulu
The Zulu were a warlike people from southern Africa noteworthy for their sophisticated military organization. The Zulu have strong infantry and wood-gathering rates, and their infantry and archers are capable of gathering resources and building. However, Zulu cavalry is weak, and their gold-gathering is slower.
BuildingsVillage: Stores resources.
Paddock: Trains cattle, a food animal.
Ikhanda: Trains military units.
Witch Doctor's Hut: Trains witch doctors and researches upgrades.
UnitsImpi Spearman: Infantry. Counters cavalry. Can also build and gather resources.
Assegai Javelineer: Archer. Counters infantry. Can also build and gather resources.
Zebra Rider: Cavalry. Counters archers.
Witch Doctor: Healer. Also can hit his enemies with a staff and shoot fireballs.