Well I'm happy to announce an actual release candidate for the undo/redo patch. Undo and Redo functions are both working and can be accessed via the edit menu. The patch includes the undo/redo functions and the bug fix to my brush that I mentioned in my previous post. I just finished sorting out about a million segmentation faults so it is still possible one or two are hiding somewhere and I haven't noticed yet but I think I got them all.
Good news
, undo/redo I think will be warmly welcomed, how many 'levels' of history did you implement?
The objects aren't a map editor limitation it's a tileset/glest limitation.
This is a Glest limitation, and if it were to be changed, it would break every existing map, probably not the best idea.
Here about this making 8 player brushes for the new 8 player feature in mega glest?
No need for this, titi has already modified the map editor for this.
I will test your changes out tonight zombiepirate, if it doesn't crash on me I'll merge in titi's changes and get some binaries together for people to play with.