I made some test plays with my laptop (32bit linux) and my desktop (64bit linux) and it worked quite well. But i got the unit id problem on the first try. Could not find the cause. It did not occur a second time. :/ Maybe some kind of race condition...
I'm not sure if 32 & 64 bit linux are going to be multi-player compatible, with all the same compiler flags I guess it probably should be, but no guarantees
@silnarm: I saw you fixed some stuff already, especially linux sockets. Are these changes in the tarball? I used latest svn. If not then let's release a beta2.
Yeah, the tarball was post linux fix-up, it's all good.
I had a 'game' with hailstone last night, [approx 1500 Km distant], avg ping time was about 70ms, not great but certainly good enough... hailstone was playing as the client, and by the end his command-response was in the minutes.
The client doesn't seem to be catching up as I thought it would, internet play for clients is a problem. So some investigations into that will be necessary, which also means I'm pushing the trunk merge back for now.