I tested a bit and I'm not very happy with the result!
I think a unit that is directly hit should be effected by the shot even if its from the same team or an ally!
...
What do you think of this behaviour ?
This has the bonus of being consistent with how GAE does it, which can't be a bad thing 
I'm not sure I got that right, silnarm... In GAE, does the dammage-all value="false" damage the target (even if it's an ally) or does it never damage allies?
(I can see pros and cons on both cases, so it's just a question of know how it works...

)
BTW, titi, though OT, MegaGlest was a good idea but it seems to be fixing stuff that was already fixed in GAE...
Why don't you guys do something like:
GAE - cutting edge experimental - all new whacky goodies in here but... no stability guarantees...
MegaGlest - all GAE's
stable features - might miss a few goodies but all those included would be properly tested and working.

I think it makes more sense this way than to be basing your work on something that is bugged and abandoned (glest) though many of those bugs were already fixed in another engine (GAE).
Then again... I'm not coding any of it so...
