Author Topic: Glestmaps: Elbe Canal - March 2010  (Read 2900 times)

Trappin

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Glestmaps: Elbe Canal - March 2010
« on: 28 February 2010, 21:13:22 »
Original map design canyon.gbm by Mictes.

http://glestmaps.wikia.com/



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  • Additional Notes: Air units fly through some tree and large rock graphics due to the nature of the tileset.


« Last Edit: 22 May 2010, 13:00:49 by Trappin »

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #1 on: 28 February 2010, 21:26:41 »
Code: [Select]
[URL=http://img694.imageshack.us/i/gg2y.jpg/][IMG]http://img694.imageshack.us/img694/9787/gg2y.jpg[/img][/URL]
[URL=http://img408.imageshack.us/i/gg1g.jpg/][IMG]http://img408.imageshack.us/img408/3832/gg1g.jpg[/img][/URL]
Huh... ::) I'll delete it.  :P
Going to test this map then.  :)

Trappin

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #2 on: 28 February 2010, 22:08:30 »
Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/Glest%20Other/redo_grand_canyon.jpg[/img]
« Last Edit: 8 October 2016, 10:48:46 by filux »

ElimiNator

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #3 on: 28 February 2010, 22:09:38 »
Looks cool, downloading...
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #4 on: 28 February 2010, 22:21:20 »
Well, right now I am playing a game/testing with megaglest beta and this map and indians...accept the Indians don't do anything...but coincidentally the particles work now...
I'm finishing up the game.  ::)
Then I'll upload the videos.

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #5 on: 28 February 2010, 22:26:40 »
Yah, the Indians use-to do stuff and now they don't.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #6 on: 28 February 2010, 22:29:56 »
Yeah, at least I was able to record the particles/ see them.  :)
They are awesome.
But the game was so-so.  :-\
Code: [Select]
[URL=http://img7.imageshack.us/i/battl.jpg/][IMG]http://img7.imageshack.us/img7/2429/battl.jpg[/img][/URL]

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #7 on: 28 February 2010, 22:32:45 »
Yah, just look they are bad...
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Trappin

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #8 on: 28 February 2010, 22:34:44 »
I can't help with the megaglest beta build.

Here's what I need to know:

Are units getting stuck? If yes, from which player starting point?

Does the map look good? Not looking at the screenshot! (arg!) we don't play glest/GAE at maxcameradistance!

With this in mind - do the earthen bridges look nice? what about the sloping paths near water? Are the hills ok? what about the new path from player start location1?

If the in-game map features look like crap - then tell me. Don't be afraid to make negative comments.

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #9 on: 28 February 2010, 22:39:14 »
Oh, the map is nice, I had to make another "HQ" near the gold though. That's my preference...
I was just not sure what caused the problem...either my compiling,megaglest,indians, your map, etc...
But the map is nice.  :)

Trappin

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #10 on: 28 February 2010, 23:07:41 »
I had to make another "HQ" near the gold though.

You moved the headquarters closer to the gold resource harvest location? You did this to get an advantage over the AI players and thus tech and expand more quickly, right? ( thats fine, just making sure)

Note: I did place the resources and HQ a good distance from each other and yes, its bloody hard to ramp up the economy - especially when the AI is rushing.

megaglest build 3.2.3

Here's how I setup the map.

player1: AI set to mega and allied with me - Norsemen
player2: AI set to ultra and allied to AI 4 - Indian
player3: Me - Magic
player4: AI set to ultra and allied to AI 2 - Tech or Egypt ( the Egyptian aoe units are brutal on this map)

Tech as fast as possible, immediately send a worker to ally base and build a HQ in a corner at their camp ( produce golems/tower of souls and battlemage for ally camp defense. Build a mage tower - Archmage units can wipe out/devastate enemy units in the hallways and on the bridge entries and exits. Hope!

RTS is a great game format but I really kinda suck at it. If I can win, so can you!

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #11 on: 28 February 2010, 23:10:16 »
I had to make another "HQ" near the gold though.

You moved the headquarters closer to the gold resource harvest location? You did this to get an advantage over the AI players and thus tech and expand more quickly, right? ( thats fine, just making sure)

Note: I did place the resources and HQ a good distance from each other and yes, its bloody hard to ramp up the economy - especially when the AI is rushing.

megaglest build 3.2.3

Here's how I setup the map.

player1: AI set to mega and allied with me - Norsemen
player2: AI set to ultra and allied to AI 4 - Indian
player3: Me - Magic
player4: AI set to ultra and allied to AI 2 - Tech or Egypt ( the Egyptian aoe units are brutal on this map)

Tech as fast as possible, immediately send a worker to ally base and build a HQ in a corner at their camp ( produce golems/tower of souls and battlemage for ally camp defense. Build a mage tower - Archmage units can wipe out/devastate enemy units in the hallways and on the bridge entries and exits. Hope!

RTS is a great game format but I really kinda suck at it. If I can win, so can you!
Yes, sorry I'm rushing with everything. I'm multitasking right now.  ::)  :P
Cool setup, I'll have to try that later. It's just that the Indians didn't work... So I could not really test out the map.  :(  :-\

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #12 on: 28 February 2010, 23:35:49 »
Rushing is an RTS term for early-game player/AI attacks.



Northwest player1 ally start location: battle on the western approach to the earthen bridge. Tech enemy catapult just destroyed AI ally building.

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #13 on: 28 February 2010, 23:42:15 »
Yep.
One thing I don't understand... why is the building so far away from the base?  ::)  :P

Trappin

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #14 on: 28 February 2010, 23:49:33 »
The AI Norseman ally is expanding - building a new castle and two other buildings (one was destroyed) next to the resource harvesting location.

ultifd

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Re: Glestmaps: beta Elbe Canal - March 2010
« Reply #15 on: 28 February 2010, 23:51:15 »
The AI Norseman ally is expanding - building a new castle and two other buildings (one was destroyed) next to the resource harvesting location.
I see, I just got confused because you said
Rushing is an RTS term for early-game player/AI attacks.

Oh yeah, which tileset are you using? wait...
I'm such a...

 

anything