Author Topic: Machinery Faction ideas  (Read 22494 times)

wyvern

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Re: Machinery Faction ideas
« Reply #100 on: 11 May 2010, 13:56:33 »
Could also work ;D ;D

ultifd

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Re: Machinery Faction ideas
« Reply #101 on: 11 May 2010, 22:47:28 »
Well if they could only upload it when they are at their school, then maybe that is the problem  :|
I mean, I do not know about their school's budget...err...  ::) But those SS(s) are good enough for me already...who needs high quality when in the end it is going to be...err... high quality.  ::)  :O

Oh yeah, looks cool.  :thumbup:  :bomb:

sand_drew

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Re: Machinery Faction ideas
« Reply #102 on: 12 May 2010, 02:31:28 »
We can upload it at home, if we must, but it's much more difficult and complicated.

I'm sorry if the quality/size isn't the greatest thing in the world, but at least you can see them.

John.d.h

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Re: Machinery Faction ideas
« Reply #103 on: 12 May 2010, 18:16:16 »
I wouldn't worry too much about it if I were you.  We can see the general idea.

ultifd

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Re: Machinery Faction ideas
« Reply #104 on: 16 June 2010, 02:57:53 »
Well...so...finished? What was your grade? or not?  :|
If so, please upload it...if finished...when you have the time  :thumbup: , so if you can...

wyvern

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Re: Machinery Faction ideas
« Reply #105 on: 18 June 2010, 00:21:40 »
Did this mod die :dead: :dead: or is it just  :silence: :silence: or :zzz: :zzz:, please say no as I was kinda looking forward to a release.

ultifd

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Re: Machinery Faction ideas
« Reply #106 on: 18 June 2010, 00:26:47 »
Did this mod die :dead: :dead: or is it just  :silence: :silence: or :zzz: :zzz:, please say no as I was kinda looking forward to a release.
Wouldn't die, as for it is their "grade"...I think...
They just didn't reply...  ::)

wyvern

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Re: Machinery Faction ideas
« Reply #107 on: 18 June 2010, 00:28:28 »
Did this mod die :dead: :dead: or is it just  :silence: :silence: or :zzz: :zzz:, please say no as I was kinda looking forward to a release.
Wouldn't die, as for it is their "grade"...I think...
They just didn't reply...  ::)
I know but I'm looking forward to the release

jacko161

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Re: Machinery Faction ideas
« Reply #108 on: 20 June 2010, 23:25:00 »
To be honest this mod won't ever be finished in 2 weeks our class ends so we have 2 weeks to finish it and we need monthes so it will most likely die very soon  :(

ultifd

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Re: Machinery Faction ideas
« Reply #109 on: 20 June 2010, 23:27:32 »
Well, that sucks...for everyone...what happened?  :(
I guess you are probably not going to upload what was finished too...  :(
Oh well, thanks for telling us.
Good Luck.  :thumbup:

jacko161

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Re: Machinery Faction ideas
« Reply #110 on: 20 June 2010, 23:30:50 »
Well we had too much to do for to little time we have barely any finished models, due to the fact that we had other vital assessment work to do other then just our mod. We can upload our files but they are barely done and no where near finished 

sand_drew

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Re: Machinery Faction ideas
« Reply #111 on: 20 June 2010, 23:31:54 »
What Jacko said, is the sad truth, we have two more weeks before we finish the first semester and since the class we are doing it in is a single semester unit, we won't be working on it for a class and  as a subsequent result, likely will cease working on it altogether, we apologize for any disappointment.

The mod is not close enough to completion for us to be able to finish it in the limited time we have left.

We took on too large a task and subsequently, were unable to complete it in our time frame.

What we have done is incredibly underwhelming and scattered across each of our computers, so it's not worth uploading, again, we apologize for any inconvenience or disappointment as a result of this.

ultifd

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Re: Machinery Faction ideas
« Reply #112 on: 20 June 2010, 23:36:30 »
I see, well...again. thanks for telling us. It's all right, I just help it will be "all right" for you, Jacko, and everyone else who worked on this... Just too bad...
Anyways, Good Luck, I guess...  :thumbup:
 :)

ElimiNator

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Re: Machinery Faction ideas
« Reply #113 on: 21 June 2010, 01:06:04 »
Sory to hear.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

John.d.h

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Re: Machinery Faction ideas
« Reply #114 on: 21 June 2010, 03:39:26 »
Ah, bummer!  Well, if any of you want to continue modding this or any other project for your own enjoyment/education/fulfillment/whatever, you'll have our support.  Either way, you're always welcome on the forum. :thumbup:

On the plus side, if Bruce decides to repeat the project with his next class, he'll know to scale it back a bit.

jacko161

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Re: Machinery Faction ideas
« Reply #115 on: 23 June 2010, 02:37:24 »
the next class using glest will all work together on 1 mod, so you can expect a new mod every 6 monthes

ultifd

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Re: Machinery Faction ideas
« Reply #116 on: 23 June 2010, 02:53:27 »
Cool to hear, but only if they know there is "us".
"us" as in Glest community, forums.
Thanks anyways guys, the ideas were great!  :thumbup:

Bruce

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Re: Machinery Faction ideas
« Reply #117 on: 24 October 2010, 03:43:05 »
So I know this is essentially a dead thread but wanted to let you guys know that the new class is working together and will (I think) finish mod this time around. The workload for each student is at most 3 models so it's definitely attainable in the time frame.

The new class are building 2 factions - one undead faction and a nature/life faction. I realize that there maybe factions similar that already exist, but the idea was to give them choice over what they wanted to create.

They haven't been as active on the boards this time but I expect that will change when they get to the point where they are doing the XML. They are mostly in the process of texturing and animating right now.

The quality of each model will likely vary a bit but I'm hoping that some will work through and improve the lack lustre ones later on. At the very least I'll get them to publish everything so that others can finish where they stop.

It's been much more successful this time around, and I expect will continue to get better next year!