Author Topic: Machinery Faction ideas  (Read 22495 times)

jda

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Re: Machinery Faction ideas
« Reply #25 on: 8 March 2010, 09:04:57 »
Again, the idea is that you start with a basic generic faction and branch out into a modern military/tech side or a sorcery/magic side.
A quick note on this.

Maybe you are already aware of what I'm about to say... but:
I have never heard of a mod where a single faction branches out into one of two others except when using GAE. See the FPM (Four Path Magitech) thread in the GAE board.
So...
* I'm not sure whether or not you can do that with vanilla Glest.
* If not, will this mod be a GAE-specific one? (would actually be cool, there's not much of that around, omega's Military is the most recent one I believe ;) )

Bruce

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Re: Machinery Faction ideas
« Reply #26 on: 8 March 2010, 09:32:16 »
They'll need to find out if it's possible as part of their research and, if not, adjust accordingly.

Alternatively, they could explore GAE and request for it to be installed at school. That too is an option.

I'll be interested to see the outcome regardless...

wciow

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Re: Machinery Faction ideas
« Reply #27 on: 8 March 2010, 09:46:56 »
jda is correct in saying that GAE supports "branches" within tech trees (called subfactions in the XML).

However I would say that you should consider using GAE very carefully due to its experimental nature. 
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

John.d.h

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Re: Machinery Faction ideas
« Reply #28 on: 8 March 2010, 22:37:56 »
I think they can do it with regular Glest.  It just takes a bit of creativity. :)

-Archmage-

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Re: Machinery Faction ideas
« Reply #29 on: 8 March 2010, 22:46:26 »
Well, if they are going to make it so you advance in either the Magical side or the Technological, not both, then you'll have to have something to stop people from building a the first Magic building if they build the first Tech building...

Oh, I just thought of how you could do it.................
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ElimiNator

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Re: Machinery Faction ideas
« Reply #30 on: 8 March 2010, 22:47:30 »
Yes I know to do it too.  :)
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John.d.h

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Re: Machinery Faction ideas
« Reply #31 on: 8 March 2010, 23:05:02 »
Exactly, but it wouldn't be much fun if we just told them, so let's let them figure it out for themselves. :)

jacko161

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Re: Machinery Faction ideas
« Reply #32 on: 8 March 2010, 23:08:09 »
lol thanks

Bruce

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Re: Machinery Faction ideas
« Reply #33 on: 9 March 2010, 22:30:14 »
If it gets to the point where they need to be told directly, I'll post to let you guys know it's time to breach the subject ;)

However, given the fact they need to build models for everything too, they've got quite a bit of time to deal with that particular aspect. They could easily create the XML for everything and have it so that everything can be built by the one team, then add the restriction later on without too much difficulty (if the way I'm thinking is the solution...)

ultifd

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Re: Machinery Faction ideas
« Reply #34 on: 19 March 2010, 23:33:49 »
So, how's the progress right now?  ::)
It seems to be pretty nice.  :O  :thumbup:
 :bomb:  :swordman: :archer:

Gabbe

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Re: Machinery Faction ideas
« Reply #35 on: 20 March 2010, 00:14:29 »
 :archer: :swordman: :dead: :zzz: :silence: :green: :cheesy:

 :scared:
!
I
Oh, i peed in my pants!!

New smileys XD!

Anyways, i think alot of people wonder how this is going, inclusive me ! :D


ultifd

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Re: Machinery Faction ideas
« Reply #36 on: 20 March 2010, 00:24:10 »
Do you have to go off topic?  :thumbdown:  :|
You should have just posted this.  ::)
Anyways, i think alot of people wonder how this is going, inclusive me ! :D

John.d.h

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Re: Machinery Faction ideas
« Reply #37 on: 20 March 2010, 00:25:48 »
Considering it's their school assignment, I don't think they're going to abandon it. ::)

Gabbe

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Re: Machinery Faction ideas
« Reply #38 on: 20 March 2010, 00:32:41 »
Do you have to go off topic?  :thumbdown:  :|
You should have just posted this.  ::)
Anyways, i think alot of people wonder how this is going, inclusive me ! :D

Considering that i did only go off-topic not requiring any kind of response making your post complete waste...

Considering it's their school assignment, I don't think they're going to abandon it. ::)
Me neither, thats why i wanna know how its going, and i belive you too?
« Last Edit: 20 March 2010, 00:35:18 by Gabbe »

ultifd

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Re: Machinery Faction ideas
« Reply #39 on: 20 March 2010, 00:37:54 »
Do you have to go off topic?  :thumbdown:  :|
You should have just posted this.  ::)
Anyways, i think alot of people wonder how this is going, inclusive me ! :D

Considering that i did only go off-topic not requiring any kind of response making your post complete waste...
Not really, I was reminding you, since it isn't really good/ nice to go OT...  ::)

Considering it's their school assignment, I don't think they're going to abandon it. ::)
I know, I just want an update.  :) :thumbup:
Since this seems to be pretty cool...  8)

jacko161

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Re: Machinery Faction ideas
« Reply #40 on: 21 March 2010, 22:13:43 »
Ok well ill give you guys an update  ::)

we have began modelling and we have finished a tank model, quite a few different infantry models, a fighter jet model and some building models
 
We are learning how to animate ATM and once we have finished that we are going to finish modelling
« Last Edit: 21 March 2010, 22:15:24 by Jacko »

sand_drew

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Re: Machinery Faction ideas
« Reply #41 on: 21 March 2010, 22:35:43 »
And we've done some of the more basic XMLs.

But, as for the models we have, from the tech tree:

Castle
Arcane Ward
Militia
Mage
Fire Elemental
Mage Tower
Tank
Fighter Jet
Fighter
Peasant
Sniper
Warrior

And as Jacko said, we're currently learning animation.

And those models are untextured.


Fluffy203

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Re: Machinery Faction ideas
« Reply #42 on: 21 March 2010, 23:19:25 »
what is your tech tree cause that deff has some age/era conflictions

ElimiNator

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Re: Machinery Faction ideas
« Reply #43 on: 21 March 2010, 23:24:22 »
First post I think, its kind of wacky,  :|
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Fluffy203

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Re: Machinery Faction ideas
« Reply #44 on: 21 March 2010, 23:39:20 »
This is going to be weird , whats the deadline?

tiger

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Re: Machinery Faction ideas
« Reply #45 on: 22 March 2010, 01:28:14 »
my advice is to learn to texture before doing anims or you might have a good model with a differnt texture for each anim

John.d.h

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Re: Machinery Faction ideas
« Reply #46 on: 22 March 2010, 20:01:06 »
Cool, sounds like you guys are making some good progress.  If you need any advice, don't hesitate to ask (assuming you're allowed).

my advice is to learn to texture before doing anims or you might have a good model with a differnt texture for each anim
That made absolutely no sense.

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Re: Machinery Faction ideas
« Reply #47 on: 22 March 2010, 21:00:01 »
Quote
Quote from: tiger on March 21, 2010, 21:33:02
my advice is to learn to texture before doing anims or you might have a good model with a differnt texture for each anim
That made absolutely no sense.

 :O



Well, John, they have to learn some way, asking us how to do some things couldn't hurt. :P
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jacko161

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Re: Machinery Faction ideas
« Reply #48 on: 22 March 2010, 23:14:11 »
Well this animation is part of our grade so we have to do it      but once it is finished we will move on to finishing draft models

sand_drew

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Re: Machinery Faction ideas
« Reply #49 on: 22 March 2010, 23:30:58 »
Like Jacko said, much of what we do is determined by the tasks set for us by Mr. Fuda. So, at this moment in time, we are completing an animation tutorial followed by a draft animation and then a plan for the development of this project. When we're not doing other tasks, we're busy doing the draft models, and once we've got all of them done, we can start on the XML.