Figured it might be time for me to jump in here...
Another group (the one doing the FPS) has one of the guys who is a bit ahead in terms of models and he has got the texturing sorted, so the knowledge already exists in the class.
However, it's important that before they get too far into the modeling they realise what sort of restrictions and complications can be introduced with animation. So, I've set a tutorial task (basically its animating a shark swimming using armatures, paths and keyframes) and a simple draft animation (they need to make their character walk on the spot or something) so that they can see how it all works. They only need to spend a week for the draft, so its more an introduction to concept than anything else.
Then, once the plan is sorted, they'll have all of the skills they need to start dropping their models into Glest and a timeframe to work with. Once they have the technical understanding of exporting and preparing the .g3d files, I'll go through texturing and from there, it's a simple case of completing the work in their time.