Author Topic: Machinery Faction ideas  (Read 22497 times)

jacko161

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Re: Machinery Faction ideas
« Reply #75 on: 27 April 2010, 00:16:22 »
kk we are back to school now   :(
we are going to start texturing and dropping models into the game so ill get onto those screenshots very soon

jacko161

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Re: Machinery Faction ideas
« Reply #76 on: 2 May 2010, 23:26:08 »
I am having some difficulties.... for some reason Glest crashes every time i change the XML to use my model instead of the initiate model.
I have converted to XML and Then to g3d but it just crashes....

i've checked my textures for compression and ive converted to triangles but it just keeps crashing every time it trys to load the model.......

I've even tried just putting a basic cube and a basic cylinder into the game but it still crashes for them aswell   does anyone have any ideas as to why it is crashing???

John.d.h

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Re: Machinery Faction ideas
« Reply #77 on: 2 May 2010, 23:32:54 »
Do you have the texture in the same folder as the model?  Did you spell everything right in the XML?  Did you make sure there are no spaces or capital letters?  That goes for both the file name of your texture and of your model.  On the material, did you set the "map input" to UV instead of orco?  Um... that's all I can think of.  Do you have a specific error message to show us?

jacko161

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Re: Machinery Faction ideas
« Reply #78 on: 2 May 2010, 23:35:02 »
no i checked the log files no error just says deleting cells then it crashes

John.d.h

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Re: Machinery Faction ideas
« Reply #79 on: 2 May 2010, 23:40:26 »
Hmm... well just check the other stuff I said and if that doesn't fix it, then I'm out of ideas.

silnarm

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Re: Machinery Faction ideas
« Reply #80 on: 2 May 2010, 23:50:11 »
i've checked my textures for compression and ive converted to triangles but it just keeps crashing every time it trys to load the model.......

I've even tried just putting a basic cube and a basic cylinder into the game but it still crashes for them aswell   does anyone have any ideas as to why it is crashing???

Hi guys,

  Could you upload the g3d of the cube (or cylinder) ? There are a few people floating around now that have the means to determine exactly what is causing the problem, and I'm sure at least one of us will be willing to take a closer look for you :)
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jacko161

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Re: Machinery Faction ideas
« Reply #81 on: 2 May 2010, 23:55:26 »
kk just let me make one it will take a second

jacko161

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Re: Machinery Faction ideas
« Reply #82 on: 2 May 2010, 23:59:53 »
ok i ran out of time so ill get it to you tomorrrow

jacko161

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Re: Machinery Faction ideas
« Reply #83 on: 4 May 2010, 00:15:00 »
i have a cube in g3d format but none of us know how to post it to the forums.......     


ultifd

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Re: Machinery Faction ideas
« Reply #84 on: 4 May 2010, 05:41:20 »
All you have to do is take a screenshot of it, or better yet...uh...upload it.  :|  :look:

wciow

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Re: Machinery Faction ideas
« Reply #85 on: 4 May 2010, 09:47:56 »
I have converted to XML and Then to g3d but it just crashes....

Make sure you are using the latest export script.

There is no need to convert to XML then G3D like the old scripts. There was also a problem with the texture name in the older scripts which required you to manually edit them.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

jacko161

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Re: Machinery Faction ideas
« Reply #86 on: 5 May 2010, 02:47:32 »
Well we cannot update the scripts because we are at school and our school's computer resources are controlled by our IT admin (which also happens to be our teacher:p) we have told him and he his looking into it but we think we have the latest scripts

As for uploading all the websites that we could use to upload files are blocked by our Content keeper.........


sand_drew

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Re: Machinery Faction ideas
« Reply #87 on: 5 May 2010, 02:50:35 »
Uploading the file itself or uploading a screenshot is also not a possibility at school, due to restrictions on website access, by the Government mandated security software. I have tried to upload screenshots of other models but they couldn't be uploaded. However, another group member (Fordy) has been able to export, convert and add his models to the game without error, and my tower worked fine, whereas my elemental didn't.

We are currently exporting various "textured" and some animated models into the game in place of Magic and Tech units to get the hang of the process and troubleshoot.

jacko161

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Re: Machinery Faction ideas
« Reply #88 on: 5 May 2010, 03:01:34 »
We have fixed the problem we think    ;D

ultifd

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Re: Machinery Faction ideas
« Reply #89 on: 5 May 2010, 05:21:57 »
You cannot take your "work" to "home"... ?  ::) hmm...
We have fixed the problem we think    ;D
:thumbup:

jacko161

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Re: Machinery Faction ideas
« Reply #90 on: 5 May 2010, 12:27:52 »
my dam computer broke so i cant but sand drew an fordy might

ultifd

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Re: Machinery Faction ideas
« Reply #91 on: 5 May 2010, 22:49:03 »
my dam computer broke so i cant but sand drew an fordy might
Well, that sucks  :(
But I guess sand drew can do then...like you said  :|

jacko161

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Re: Machinery Faction ideas
« Reply #92 on: 6 May 2010, 04:15:32 »




ok it works :D        this is our first working screenshots and there are no textures yet as you may notice except for a wooden texture that we used as a test   they are draft models and we will do them up later when we get it all working

Any feedback positive or negative would be great
« Last Edit: 6 May 2010, 04:58:47 by Jacko »

sand_drew

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Re: Machinery Faction ideas
« Reply #93 on: 6 May 2010, 04:55:10 »
(click to show/hide)

Some screenshots of some basic models, from top to bottom:
Basic Magic Defense Structure
Basic Mage Tower
Basic Fire Elemental

We have found a free file hosting site that works at school, however, the issue that Jackson suffered from seems to have been solved for now.
« Last Edit: 7 October 2016, 23:03:49 by filux »

sand_drew

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Re: Machinery Faction ideas
« Reply #94 on: 11 May 2010, 02:42:43 »
We have managed to find that the issue was related to our textures, as after both me and Jacko deleted and removed them, the models imported fine. We'll try to retexture them later, but for now, we're more worried about making other models and the like.

Gabbe

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Re: Machinery Faction ideas
« Reply #95 on: 11 May 2010, 10:55:00 »
If your allowed to use some other tools than 3d modeling, here is some norm and bump map tool:

http://ssbump-generator.yolasite.com/

wciow

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Re: Machinery Faction ideas
« Reply #96 on: 11 May 2010, 12:04:41 »
If your allowed to use some other tools than 3d modeling, here is some norm and bump map tool:

http://ssbump-generator.yolasite.com/

Very nice tool, but pointless for Glest. Glest does not support shaders  :O
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Gabbe

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Re: Machinery Faction ideas
« Reply #97 on: 11 May 2010, 13:07:11 »
hfkhuaehuhk :(

It was that about Omega getting more Graphics coders here...

wyvern

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Re: Machinery Faction ideas
« Reply #98 on: 11 May 2010, 13:49:01 »
Bigger screen shots would be nice. But looks good

Gabbe

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Re: Machinery Faction ideas
« Reply #99 on: 11 May 2010, 13:52:28 »
Bigger screen shots would be nice. But looks good

what about better quality instead?