Your help in translating MegaGlest is much appreciated.
Another quick question: when will the pretty icons be implemented into the editor?
Last quick question. Will all new map features stem from this map editor, or will we need a new one? If we will need a new one, how do I know when this one is "maxed out"? Thanks, no more questions for now.
https://sourceforge.net/projects/glestae/files/glestae_snapshots/map_editor/map_editor_win32.7z/download
Quote from: Sir modman on 1 April 2010, 22:13:41Another quick question: when will the pretty icons be implemented into the editor? Most of them are in already.
Quotehttps://sourceforge.net/projects/glestae/files/glestae_snapshots/map_editor/map_editor_win32.7z/download
#!/bin/sh# fix xpm when edited with gimpif [ -n "$1" ]; then sed "s/static char \* ${1/.xpm/}_xpm/static const char \*${1/.xpm/}/" -i $1else echo "usage: $0 file"fi
By the way, I'm out of sync, does/will GAE support 8 players and all this stuff the same way MG does?
The next editor version needs to force the .mgm file extension type when selecting player start locations higher than 4 positions.
I also think there should be a way to *hover* over a cell and be told its coordinates, as finding those out in scenarios is VERY ... undesirable.
This is my new map Swampland IslandsThis map is made for 8 players and has plenty of gold around the map.This map was made for beginners for 3 simple reasons 1. Easy to navigate 2. Lots of resources and 3. your starting spot is almost completely closed off from everyone else giving you time to set up your base yet it is easy for you to exit.There are a total of 23 islands big and small. I have tested the map on all 8 players and all of them are easy to use.Here is the download link. http://www.mediafire.com/file/m2v65pn46z6d3e6/Samp%20Islands.gbmHave fun and leave comments.
I think different .I would say 8 is standard now. I see no reason to keep compatibility to the old glest. Its dead. I would say lets call all maps gbm again.
Quote from: titi on 1 December 2010, 21:08:08I think different .I would say 8 is standard now. I see no reason to keep compatibility to the old glest. Its dead. I would say lets call all maps gbm again.Its development may be dead, but it seems like a lot of people still play it because they don't know about MG or GAE. Having their game crash through no fault of their own (just not knowing any better) is going to turn a lot of people off, I think.
If a gamer came to this site from lets say.. hmm.. CNET.. with a fresh install of Glest 3.2.2 and s/he downloads various factions, tilesets and maps and the first thing that happens after modding vanilla Glest are client crashes - and for no apparent reason - what do you think their reaction would be? /uninstall glest