Author Topic: Your battle skill?  (Read 5339 times)

TheGameHog

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Your battle skill?
« on: 3 March 2010, 02:48:04 »
Hey I just wanted to know how you guys play, such as your tactics, main weapon, main unit, and all.

Me, I choose my own faction: Legion.

This faction is based off of tech but it does not have any models from tech.

Time: 5~15 minutes
Enemy: ???CPU MEGA???
Strategies: 8

My first strategy is to command my starting off units to the perimeter of my working area.
My second strategy is to make a farm.
My third strategy is to make all of my workers mine and after countless gold (about every time i get 75 gold) , i spend all of my gold on my peasants.
My fourth strategy is to get 5 workers and make them make a barracks. At that time, enemy will attack and my men will hold off and my barracks would be finished.
My fifth strategy is to make a few workers attack (1 at a time) while my barracks make units. (luckily for me, I make my peasants the power to attack!)
My sixth strategy (after the enemy is dead) make more units. (Legion archer and imperial warrior)
My seventh strategy is to continuously make more peasants.
My eighth strategy is to FULL SCALE ATTACK MY ENEMY.

Optional

If my eighth strategy fails, my enemy would be badly wounded. I can continue my strategy peacefully :D

Trappin

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Re: Your battle skill?
« Reply #1 on: 3 March 2010, 03:32:59 »
Depends on the map type.

Evercamp and Great wall are expansionist maps.
Bulwarks map is a porcupine map.
Athena's Valley is a turtle map.
Wadi Nefud and Lau Lagoon are turtle and porcupine.
Fatal Shore lends itself well to aggressive expansionism.


Omega

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Re: Your battle skill?
« Reply #2 on: 3 March 2010, 03:42:47 »
I am a natural expansionist. I create one huge base in the beginning and once it is very well reinforced with defensive and offensive units, I create another base, doing this for all free resource havens until I run out or am forced to counter attack. I usually have a very large number of workers producing very large amounts of resources, following that up with large numbers of buildings pumping out units (generally the initiate, who I promote in groups of 16 to battlemages). Then I promote a handful to archmages for extra power. I focus mostly on ranged units, as melee ones just get in the way of the archmage.

Once I am happy with my army and am confident I outnumber and outsmart them, I move to every area around them, moving 10 steps at a time (we need walking formations like AoE) until I surround the foe. Then I attack, sending in the slow units first, then the fast ones so they reach at roughly the same time. Nobody survives my all out assault. If there is multiple foes and/or the foe is very crafty, I'll leave considerable forces at my own base.
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zombiepirate

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Re: Your battle skill?
« Reply #3 on: 3 March 2010, 03:49:29 »
Hmmm... well to be honest I haven't played Glest for long enough to develop a strategy specifically for this game but I do have a general strategy for RTS games.

General Game Strategy
1. A strong economy is the most important thing in the game.
* Early game: Workers or resource producing units should make up around 85% of your population.
* Mid game: 40-50%
* Late game: Enough to support an all out assault and no more.
Early in the game I like to produce workers and keep them mostly on resources that will allow me to produce more workers until the rate of production of resources can't match up to the rate of consumption of the worker producing building. A few units can be put on resources that will allow a fast transition to stage 2 though.

2. The enemy bases should be scouted by now and weak units should be dispatched to harass workers harvesting out of the protection of the bases. Players will often panic if their raiding parties are attacked on their way to raid an enemy base (or your base in particular) and occasionally AIs won't even do anything about it. A good strategy is to station scouts just off a some main roads and have a raiding party within a 3-4 seconds move. The raiding party should be fast, and have a good percentage of ranged units if possible. If an enemy party comes by that can be killed quickly... do it. If they are fairly powerful and on the way to another enemy base, let it slide.

Military units should be created consistently as well, and always remember if your resources get too low don't just wait for them to go back up. Consistently create more workers to keep them up. If you can, make sure your research upgrades keep you one step ahead of the enemy, I like to go for hit and run upgrades first (attack, speed, range) rather then stand and fight upgrades (health, armor, attack). If you can't stay one step ahead of the enemy then at least try to parallel the enemy. If you can't do that then you should attack... You don't want the enemy to be ready for stage 3 without you.

3. By now everyone who is still living has their strongest units on the field. Now is a very bad time to be on the defensive. Being on the defensive will hurt your economy and if your economy can't keep up with your military demands it's only a matter of time. Use any method you can think of to get the enemy on the defensive. A good way to to do this is build unit producing structures near the enemy base (out of sight if you can) and attack the side of the base furthest from you and as far from your outpost buildings as possible. This will draw the enemy forces further away from your base and many times enemies have the main area of the economy in the back of their base.

Little Helper

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Re: Your battle skill?
« Reply #4 on: 3 March 2010, 03:57:46 »
I usually create a massive power force for my economy and then use infantry units and when my opponent using their archers I use my cavalry to attack their flanks!

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Re: Your battle skill?
« Reply #5 on: 3 March 2010, 04:01:43 »
* Early game: Workers or resource producing units should make up around 85% of your population.
* Mid game: 40-50%
* Late game: Enough to support an all out assault and no more.
Hmm, well, you're population at first primarily consists of workers in the start because you have produced very few military units, however, it should never decrease, since as the game progresses, you'll need more resources for higher leveled units. The only exception is games with population limits, like AoE, where you have to kill off your own units (hate that).

Other than that, I like your 'generic' strategy ZombiePirate.

Glest actually has pretty poor defensive units in most factions. I think this is primarily because of the lack of walls (SO much fun in AoE to use walls, and looks great too, Glest needs this). I tried to balance it out a bit more by giving a few easy to produce and powerful defensive units to military, such as the machine gun turret, which rips infantry fast, and the powerful howitzer, which has a secondary attack with range further than most units can see, and plenty of splash for grouped together attackers, the outpost for its large sight, giving advanced warning to attacks, and the AA launcher for its very powerful anti-air capibilities (2 hits and your done). Magitech could use some better defensive units though...
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TheGameHog

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Re: Your battle skill?
« Reply #6 on: 3 March 2010, 23:15:17 »
omega, your skill is close to mines! :D

modman

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Re: Your battle skill?
« Reply #7 on: 3 March 2010, 23:25:16 »
Magic is a faction in which defense is kind of impossible.  When I play as Magic, I usually try to be very offensive, and against an AI usually do a Daemon rush.

Tech makes defense a bigger possibility, but I also make sure to scout out my enemy with this faction.  Ornithopters are good choices for scouting, because they can usually hide in the corner, out of sight of the actual enemy.  I do a couple of quick fly-overs and then I'm done.

Dark Magic was designed to be very defensive.  I made the Gods Banes especially specialized (Italian accent :) heh heh.  Yah, I know...pretty bad...) for air defense, and Earth Serpents and Alliyps can assist with additional defenses.  Turtling is my favorite strategy with Dark Magic.

TheGameHog

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Re: Your battle skill?
« Reply #8 on: 4 March 2010, 00:18:37 »
not bad, not bad...

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Re: Your battle skill?
« Reply #9 on: 15 March 2010, 17:42:57 »
MY Attacks always kill the AI.
 :)

Omega

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Re: Your battle skill?
« Reply #10 on: 16 March 2010, 16:56:27 »
omega, your skill is close to mines! :D
You wish. All tremble before the might of the Omega!  :O
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ultifd

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Re: Your battle skill?
« Reply #11 on: 26 March 2010, 02:40:04 »
I usually just send all my "workers" to the gold patches. then I build a farm...and...  :|
If there is a "defense tower", I will build them...

My actual skill: (out of 10) 7 to 9. If I'm testing, maybe a 6. Just depends.
We'll see, once we all have a multiplayer battle/Glest Party...  ::) 8 Players!  :thumbup:

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Re: Your battle skill?
« Reply #12 on: 26 March 2010, 04:49:44 »
Wow, I can't wait to join!

The first unit I build is a barracks.
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tiger

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Re: Your battle skill?
« Reply #13 on: 26 March 2010, 06:40:51 »
My battle skill and depends on the tech that I am...

If im magic I build a energy sorce then 20 to 30 worker type units.
then morph about 10 battlemages then build a summoner guild.
then make 10 summoners
then I build a library and morph all my summoners into drakes.
then I attack the AI and WIN!!!!

If I'm tech I build a barracks then a farm using one worker the others mining
then I make about 30 workers.
and make like 10 to 20 cows
Then I make archers and swordmen from the barracks like crazy.
then I build another barracks and fill the que up on that one to.
Then I build a blacksmith and research stables from the farm.
and  make another barracks.
then from the third barracks I make mountians of horsemen.
then I kill the AI  :)

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Re: Your battle skill?
« Reply #14 on: 26 March 2010, 15:34:56 »
But wile you have so many horse men and guards, the AI's airship attack from behind. poof your gone.
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Re: Your battle skill?
« Reply #15 on: 26 March 2010, 15:38:12 »
Battlemages.  Lots and lots of Battlemages.

ElimiNator

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Re: Your battle skill?
« Reply #16 on: 26 March 2010, 15:40:42 »
What about them?
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tiger

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Re: Your battle skill?
« Reply #17 on: 26 March 2010, 17:54:36 »
did I not say I make archers?
anyway The AI wouldn't have made airships by then...... :|

ultifd

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Re: Your battle skill?
« Reply #18 on: 28 March 2010, 01:15:08 »
Battlemages.  Lots and lots of Battlemages.
Lots of Battleships, lots of battleships.
But then (if vs magic) the dragons would slaughter them.  :|
But I usually then have Archers behind the Battle ships to back them up.
Archmages can be annoying...

If I was Magic,
Yeah, lots of battlemages, maybe daemons, just depends.
Dragons, etc.
Archmages, depends, sometimes I don't like them because of their Splash. (Reminded by the "priests/ the unit that resembles the Archmage) in other factions...  ::)

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Re: Your battle skill?
« Reply #19 on: 28 March 2010, 02:10:40 »
I think you mean Battle Machine. :cheesy:



Quote
Archmages can be annoying...

HEY!? :cheesy:
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Re: Your battle skill?
« Reply #20 on: 28 March 2010, 02:36:41 »
Archmages can be annoying...
Yup.  :P
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ultifd

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Re: Your battle skill?
« Reply #21 on: 28 March 2010, 03:07:19 »
lol, I knew you guys would...  ::) well it's your fault archmage...for pickin the name yourself...  ::)

Be more on topic guys... you guys are somewhat OT.  :|

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Re: Your battle skill?
« Reply #22 on: 28 March 2010, 04:47:41 »
Hey, cut it out, remember I'm a moderator, don't get me angry!!! :scientist:
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tiger

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Re: Your battle skill?
« Reply #23 on: 29 March 2010, 16:21:47 »
Quote
Hey, cut it out, remember I'm a moderator, don't get me angry!!!

Wait.....Don't.........abuse YOUR POWER! :o

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Don't tell me you seriously think I'm going to abuse my powah. ::) -- Archmage]
« Last Edit: 29 March 2010, 16:25:50 by -Archmage- »

jda

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Re: Your battle skill?
« Reply #24 on: 29 March 2010, 17:23:30 »
Heck, nothing too fancy on this side.

Start by doing workers (whatever unit gathers resources) and building whatever to get ready to produce your first military units (unless I'm playing Norsemen, their first units are too weak, so I move on to the next military building ASAP :P).

Produce about two to four times more ranged units than mellee. Use the melle basically as human (or whatever they are) shields for the ranged units. ;D
And then I overdo on this type of basic units... :O Really... nothing beats numbers of cheap infantry! ;)

I'll gladly add up a few more advanced units, criteriously chosen (including all the buildings and upgrades needed to start producing them) depending on my foe (and obviously my choices).
This reminds me, regarding the Dwarves, it takes a while til you get to the point you can produce a ranged unit which I think is an interesting way of balancing out a faction (wciow's credit). 8) But my other strategy of producing more ranged than melle units kind of gets scr**d at the begining. :P

When playing Magic, as said earlier, rushing on your enemy is the key. Battlemages work great for that (they're fast and ranged). Daemon I just use to draw the attention of the enemy. Ghost armors is what I use for erm ghost shields. ;)
And battlemages for what they cost can beat the equivalent amount of dragons you produce. Well... kind of... ;D
Archmages, yes, I think are mostly annoying. :P (I second ultifd on your nickname, Archmage! :P ). Though I might use some in specific cases. ;)

If I'm stretched thin across the map, I'll bet on the fast units as well as the flying ones.

For most factions other than Magic, I'll be expansionist like Omega described. ;D Oh, I'll be rushing if playing the Elves too (well, a very long time since i played them, I think it was still 0.8!  :o ).

When facing multiple enemy players, I'll be happy to disable a base amd move on rather than completely destroying it. :P

If I have allies, I'll most often help them in an unusual way. If they're attacked, I'll rarely send troops to defend them, I'll attack the bases of my ally's attackers instead - works like a charm! ;)

 

anything