Hi altogether, to make it short: The latest version of megaglest (3.3.4.3) as well as 3.3.4 came with very 'lazy' enemies, too... but interestingly there is (at least, unluckily I only found this one) one exception, the magic faction. They still harvest as usual
and this harvesting/mining bug is the same for 'easy' to 'mega' level. Oh sorry, I forgot something... I'm on WinXP SP3 and moreover I play with additional factions, which I added manually to the factions folder - but the basis was a clean Megaglest installation.
BTW, another strange thing is: As soon as I destroy the buildings of such a 'lazy' enemy, the workers begin to harvest,
but they only harvest the amount, they can carry and after that they keep on being lazy. At the end of such a game the harvested material isn't displayed, so that I suspect them to carry it as long as they exist... Possibly you should motivate them to carry it to one of their buildings

...
They repair the damage I made, but don't create new buildings. And right, as far as I can remember in 3.2.4. the workers harvested as usual (with all factions I usually play with, such as Tech, Magic, Romans2, Mario, Bugs, Indian, Egypt, Norseman).
So how did you manage to make them feel like they are on holidays...?
