Author Topic: Glest Board Changes  (Read 218141 times)

ultifd

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Re: Glest Board Changes
« Reply #650 on: 3 January 2011, 03:15:12 »
Well, I help you'll have access to the server soon... SMF RC seems pretty stable.

Hmm...have you tried this mod?
Anti-Bot Registration Puzzles

Omega

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Re: Glest Board Changes
« Reply #651 on: 3 January 2011, 06:30:58 »
That could work... Though I am somewhat reluctant to use non-standardized methods, but it could be worth a test. Opinions?
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ultifd

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Re: Glest Board Changes
« Reply #652 on: 3 January 2011, 06:43:24 »
Well, why not? How would it..."hurt"?

Omega

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Re: Glest Board Changes
« Reply #653 on: 3 January 2011, 07:03:41 »
Well, why not? How would it..."hurt"?
... Irrefutable logic. Done. :D

I think...no time to test if it works without a theme modification... I'll worry about that tomorrow. Sleep comes first.
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ultifd

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Re: Glest Board Changes
« Reply #654 on: 6 January 2011, 01:42:54 »
Well, it seemed to help.  :thumbup: Now back to 80ish a day.

Gabbe

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Re: Glest Board Changes
« Reply #655 on: 6 January 2011, 16:34:17 »
program tv program tv program tv

Full of program tv bots.

John.d.h

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Re: Glest Board Changes
« Reply #656 on: 15 January 2011, 00:45:32 »
Should we do something about the Bug Report board?  I mean, any time something gets reported, the answer is something like "try MG/GAE, because Vanilla won't ever be fixed or improved", so is that board even relevant anymore?

Gabbe

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Re: Glest Board Changes
« Reply #657 on: 15 January 2011, 01:42:19 »
If there isnt any, people will flood the other boards. If they use vanilla, because there isn`t any section dedicated to it. Thinking about it, then it bottles down to that we need to propose GAE/MG on the main page.

ultifd

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Re: Glest Board Changes
« Reply #658 on: 15 January 2011, 02:33:19 »
We did...I guess we have to ask again.

Omega

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Re: Glest Board Changes
« Reply #659 on: 15 January 2011, 06:11:14 »
I think it should stay, simply because new people expect a place to report what's wrong, even when the majority of the errors are caused by their graphics card, drivers, sound card, etc etc.

If there isnt any, people will flood the other boards.
And this ^.
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ultifd

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Re: Glest Board Changes
« Reply #660 on: 15 January 2011, 21:18:16 »
I think it should stay, simply because new people expect a place to report what's wrong, even when the majority of the errors are caused by their graphics card, drivers, sound card, etc etc.
Yep.

Omega

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Re: Glest Board Changes
« Reply #661 on: 16 January 2011, 02:13:49 »
Since arch is getting ever closer to the mythical 5000 posts rank, I simply had to add another rank after that, simply because nobody can be allowed to be the "highest possible". ;) And no, I'm not releasing what it is. Pre-congratulations on -Archmage- for toppling the 5k mark.
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ultifd

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Re: Glest Board Changes
« Reply #662 on: 16 January 2011, 02:15:45 »
Pre-congratz, but to me it's not the post count that really matters, but the person/poster? him/herself...  :thumbup:

John.d.h

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Re: Glest Board Changes
« Reply #663 on: 16 January 2011, 04:29:36 »
I think it should stay, simply because new people expect a place to report what's wrong, even when the majority of the errors are caused by their graphics card, drivers, sound card, etc etc.
I didn't mean necessarily deleting it, but somehow making it easier for newcomers to get the information they need.

Omega

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Re: Glest Board Changes
« Reply #664 on: 16 January 2011, 20:45:02 »
Yeah, we DO have a FAQ, I believe, and seeing the most common answer to questions is to update your drivers or try GAE/MG, that should mention that. Abet, there's still the critical flaw that people don't read the "FAQ"s and "Read Me First"s!
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Re: Glest Board Changes
« Reply #665 on: 17 January 2011, 01:23:09 »
there's still the critical flaw that people don't read the "FAQ"s and "Read Me First"s!
There's not a way to force them to, is there?  I'm not too dignified for a little strong-arming. :look:

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Re: Glest Board Changes
« Reply #666 on: 17 January 2011, 23:31:22 »
It might be possible to make it appear in the registration process, but that won't do any good because, like the ToS, people just click continue/accept/whatever, and even the trickier solutions that need you to type a word mentioned in the last sentence tend to fail because the person just reads the first and last few lines... It'd be hard suited to get people to read that... Perhaps making a separate sticky "Solutions to Common Problems" would work well for the error reporting board.
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the warlord of the reich

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Re: Glest Board Changes
« Reply #667 on: 17 January 2011, 23:50:08 »
jeez... is it really so hard?

well. to end this up. people usually come here to mod or download mods or for help. the game isnt downloaded from ere so in registeration put up some questions like (whats the research required to get horsemen) or whats the techtrees avilable?)

why do you take it so long?

Gabbe

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Re: Glest Board Changes
« Reply #668 on: 18 January 2011, 14:04:22 »
jeez... is it really so hard?
well. to end this up. people usually come here to mod or download mods or for help. the game isnt downloaded from ere so in registeration put up some questions like (whats the research required to get horsemen) or whats the techtrees avilable?)
why do you take it so long?
Not the administration of this forum that owns the site.

IPv6 support? any concerns for glest.org? Merged Posts-Ultifd
« Last Edit: 30 January 2011, 03:19:20 by ultifd »

Omega

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Re: Glest Board Changes
« Reply #669 on: 20 January 2011, 21:19:24 »
I have no worries about moving into IPv6 for a long time... As well, the host should handle that.

In other news, the Jose has been taking a look at SMF 2 and likes what he sees, though we may be waiting until it is considered stable (that is, not an RC anymore) before it's implemented. The choice ultimately will lie with the Glest Team. Glest Theme v3 will need a few more touches anyway, including turning on the drop down menus and a few CSS fixes for them.
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ultifd

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Re: Glest Board Changes
« Reply #670 on: 2 February 2011, 07:23:07 »
So that mod was worth it...we could have thousands of extra spam bots.
I wish we could upgrade now. :angel: Edit: Right after I post this, a bot spams. Please ban "it" before it spams again. https://forum.megaglest.org/index.php?action=profile;u=17915

ultifd

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Re: SMF 1.1.13
« Reply #671 on: 13 February 2011, 08:14:28 »
Sorry for the double post...but...
Apparently the only real changes that needs to be made for 2.0 is SMF's license...hopefully that will happen soon!
SMF 2.0 Candidate 5 and SMF 1.1.13 have been released
http://download.simplemachines.org
Lets update!

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Re: SMF 1.1.13
« Reply #672 on: 14 February 2011, 02:38:29 »
Sorry for the double post...but...
Apparently the only real changes that needs to be made for 2.0 is SMF's license...hopefully that will happen soon!
SMF 2.0 Candidate 5 and SMF 1.1.13 have been released
http://download.simplemachines.org
Lets update!

Done (hey! They remembered to update the copyright year!). By the way, SMF LLC's (Limited Liability Corporation) conversion to an NPO (Non-profit Organization) doesn't really effect us. They will likely use a different license, but it will still be freely available and I don't think we'll have to change a thing for that decision. Didn't bother download RC5 yet... I'm waiting for the final, then I can wrap up the Glest Theme, update the forum (found an alternative way that doesn't require FTP access), and get everything awesome. :) However, to ensure everyone is happy, we'll just wait for the final. Besides, the RC's break the theme every release... :P
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ultifd

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Re: Glest Board Changes
« Reply #673 on: 23 February 2011, 02:29:37 »
http://www.simplemachines.org/community/index.php?topic=415691.0
Perhaps you could use this method to delete spam accounts? Be careful though, if you do.

Omega

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Re: Glest Board Changes
« Reply #674 on: 23 February 2011, 02:48:36 »
http://www.simplemachines.org/community/index.php?topic=415691.0
Perhaps you could use this method to delete spam accounts? Be careful though, if you do.
Hmm...that has the potential to be very nasty though, particularly if there's any inconsistencies between the structure of the database in 1.1.x and 2.0. There are a few mods for 2.0 though that can do this, so I'd be more assured waiting for a stable 2.0 before we try this. ;)
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anything