Author Topic: New Windows Megaglest beta!  (Read 18424 times)

softcoder

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New Windows Megaglest beta!
« on: 9 March 2010, 00:48:08 »
Ok sourceforge has a "beta5" in name only (won't say beta 5 when you launch the game).
This win32 build should work fine for windows users.

Code: [Select]
[url=http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta5_i386_win32_bin.7z/download]http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta5_i386_win32_bin.7z/download[/url]
Report any issues if you experience problems.

Thanks


update by titi: I created a new topic for this, please discuss this windows binary here.
Very important: Does anyone still has problems with non harvesting workers? Update:This problem seems to be fixed now!


UPDATE by Archmage:
Code: [Select]
[url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.2.4-BETA4_Install.exe]Click here to download new windows full installer![/url] of this version.
« Last Edit: 16 April 2016, 08:59:51 by filux »

ultifd

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New Windows Megaglest beta:
« Reply #1 on: 9 March 2010, 01:18:57 »
Code: [Select]
[URL=http://img692.imageshack.us/i/erorx.jpg/][IMG]http://img692.imageshack.us/img692/7349/erorx.jpg[/img][/URL]I checked, I have OpenGL 1.4....
Weird.

------------
OT: The installer also failed for me too... I already pmed Archmage though...  :(

-Archmage-

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New Windows Megaglest beta:
« Reply #2 on: 9 March 2010, 01:32:13 »
Maybe just try a graphics update anyway to humor MegaGlest. ;)
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softcoder

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New Windows Megaglest beta:
« Reply #3 on: 9 March 2010, 02:07:56 »
You could probably delete then opengl.dll in the archive (and it will then use the one installed with you copy of windows).

Let me know if that fixes your problem.

ultifd

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New Windows Megaglest beta:
« Reply #4 on: 9 March 2010, 02:17:25 »
Yeah, I think it works now...  :-[ at least it starts up...I have yet to try out the gameplay...
Thanks.  :)

MJR

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New Windows Megaglest beta:
« Reply #5 on: 9 March 2010, 05:46:33 »
I just tried your latest Beta version. It says your system supports OpenGL 1.1.0 and Glest needs at least 1.3 to work. I've got a Geforce XFX 250 video card with 1 gig of memory. With the latest drivers on it that has OpenGL 2.1 support so I really don't know what is going on with your latest MegaGlest beta 5

ultifd

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New Windows Megaglest beta:
« Reply #6 on: 9 March 2010, 06:00:18 »
I just tried your latest Beta version. It says your system supports OpenGL 1.1.0 and Glest needs at least 1.3 to work. I've got a Geforce XFX 250 video card with 1 gig of memory. With the latest drivers on it that has OpenGL 2.1 support so I really don't know what is going on with your latest MegaGlest beta 5
You could probably delete then opengl.dll in the archive (and it will then use the one installed with you copy of windows).
So just delete opengl.dll and it will should at least start up... :)
Please try to read the posts before you post.  :P
No offense, just saying...  ::)

softcoder

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New Windows Megaglest beta:
« Reply #7 on: 9 March 2010, 06:47:01 »
Ok, I uploaded a new beta5 with opengl.dll removed so no-one else will have this problem.

MJR

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New Windows Megaglest beta:
« Reply #8 on: 9 March 2010, 07:54:23 »
I was wrong my video Card drivers support OpenGL 3.2

titi

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New Windows Megaglest beta:
« Reply #9 on: 9 March 2010, 12:15:18 »
Current windows version works fine for me in Windows-XP SP2.
@softcoder: Is lua statically linked now?
« Last Edit: 9 March 2010, 13:25:37 by titi »
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-Archmage-

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Re: New Windows Megaglest beta!
« Reply #10 on: 9 March 2010, 13:24:42 »
Ok guys, I'll test it, and then build a new package if we are all cool with this. 8)

It works for me! :D
« Last Edit: 9 March 2010, 14:00:52 by -Archmage- »
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softcoder

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Re: New Windows Megaglest beta!
« Reply #11 on: 9 March 2010, 15:36:13 »
Yes I believe lua is statically linked.. I tried to statically link most of the 3rd party libs since having more dependencies means potentially more problems on different system configurations.

Hope this one works for everyone.

-Archmage-

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Re: New Windows Megaglest beta!
« Reply #12 on: 9 March 2010, 15:53:10 »
So far it's working for everyone!
AWESOME!

I've already built a Windows installer, I'm testing it now. :)
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titi

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Re: New Windows Megaglest beta!
« Reply #13 on: 9 March 2010, 16:42:37 »
wait for ultifd, he is the one who had the problems ...
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Re: New Windows Megaglest beta!
« Reply #14 on: 9 March 2010, 17:07:12 »
wait for ultifd, he is the one who had the problems ...

Yeah, I think it works now...  :-[ at least it starts up...I have yet to try out the gameplay...
Thanks.  :)

See Titi, he was pretty much the first person to respond. :)
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titi

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Re: New Windows Megaglest beta!
« Reply #15 on: 9 March 2010, 18:30:36 »
Yes and what did he say ?
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-Archmage-

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Re: New Windows Megaglest beta!
« Reply #16 on: 9 March 2010, 19:04:43 »
Titi, I quoted him in my post. ::)
And besides, just look, it's a little ways up in this very short thread.
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titi

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Re: New Windows Megaglest beta!
« Reply #17 on: 9 March 2010, 19:06:12 »
He said
Quote
I have yet to try out the gameplay...
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Re: New Windows Megaglest beta!
« Reply #18 on: 9 March 2010, 19:12:07 »
Well, I'm still going to get installers up, because that way we'll get more testers. 8)
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Re: New Windows Megaglest beta!
« Reply #19 on: 9 March 2010, 21:04:53 »
After getting rid of the OpenGL dll and coping the configurator and it's XML file from regular Glest to MegaGlest. I now can play full screen MegaGlest on Windows XP 64 Bit with service pack 2 fully patch updates with no problem. Good work can't wait for the new windows installer with MegaGlest beta 5 in it. And as far as I can see you should be able call it full final version. Not a single hick up in this version on XP 64 Bit. Please get the Windows Installer of this up as soon as you can. And maybe you could add the configuator and it's XML file to the program so you can play MegaGlest full screen and not in the Windows window.
« Last Edit: 9 March 2010, 21:14:03 by MJR »

titi

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Re: New Windows Megaglest beta!
« Reply #20 on: 10 March 2010, 00:51:32 »
Thanks, this makes me happy  :D ;D :D ;D :o :D ;D ( icon testing  )
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ultifd

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Re: New Windows Megaglest beta!
« Reply #21 on: 10 March 2010, 00:51:49 »
He said
Quote
I have yet to try out the gameplay...
I just tried 2 games, and they both had the problem of no harvesting...  :(
Maybe something is wrong with my computer...or I compiled it wrong...but either way this sucks for me.  ::)
Original Glest and GAE works fine for me. earlier versions of megaglest worked too, before Titi "released" the particles...  :-\
Also, the Persians harvest but they  only harvest gold...  ::)
I'm going  to try to compile my megaglest again... *sighs.  :(
screenshots:
Code: [Select]
[URL=http://img72.imageshack.us/i/screen16t.jpg/][IMG]http://img72.imageshack.us/img72/2355/screen16t.th.jpg[/img][/URL] [URL=http://img69.imageshack.us/i/screen17t.jpg/][IMG]http://img69.imageshack.us/img69/1561/screen17t.th.jpg[/img][/URL] [URL=http://img294.imageshack.us/i/screen18r.jpg/][IMG]http://img294.imageshack.us/img294/7135/screen18r.th.jpg[/img][/URL]Maybe a video to come, even though it won't really help...
 :(

titi

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Re: New Windows Megaglest beta!
« Reply #22 on: 10 March 2010, 01:02:06 »
uh that's bad  :'(

You said you compiled on your own? Can you please use the binary provided by softcoder and try again? ( start glest_game.exe )
« Last Edit: 5 April 2016, 18:13:24 by filux »
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ultifd

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Re: New Windows Megaglest beta!
« Reply #23 on: 10 March 2010, 01:12:38 »
uh that's bad  :'(

You said you compiled on your own? Can you please use the binary provided by softcoder and try again? ( start glest_game.exe )
Yeah, that's what I always do... or that's what I did...  ::)
I'll try to recompile again...  :(
First I extract the
Code: [Select]
[url=http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta3_data.7z/download]the data (beta 3)[/url] right? Then I use softcoder's binary...
Anyways...heres the video.
https://www.youtube.com/watch?v=4KSz6_C8Ebw
See?...  :( Persians like gold.  :P  ;D

titi

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Re: New Windows Megaglest beta!
« Reply #24 on: 10 March 2010, 01:13:56 »
you can switch off the new particle effects in the options. Try it without them please!

( Update: please don't call this kind of installation "compiling". If you say compiling everyone is thinking about a c++ compiler you are using to compile the glest source code)
« Last Edit: 10 March 2010, 01:30:31 by titi »
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anything