Author Topic: Glest Community Development Monthly - Issue 27  (Read 2053 times)

hailstone

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Glest Community Development Monthly - Issue 27
« on: 11 March 2010, 12:00:59 »
Welcome to the twenty-seventh issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 April 2010.

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project: http://sourceforge.net/projects/megaglest/

General Announcements:
- Titi and Omega given administrator privileges on forum
- Archmage is now a moderator
- Off Topic and Tools forums created
- Hailstone is very busy with uni. I've been going through the topics selectively so I probably missed quite a few things.

2010 (February - March)
8 March
- ElimiNator shows pirate boat. https://forum.megaglest.org/index.php?topic=4511.msg41414#msg41414
7 March
- Wciow makes Cauldron map. https://forum.megaglest.org/index.php?topic=5120.msg41366#msg41366
- Archmage uploads goat model. https://forum.megaglest.org/index.php?topic=3695.msg41338#msg41338
6 March
- John.d.h uploads SolunarRFC_5_Mar_2010. https://forum.megaglest.org/index.php?topic=3811.msg41278#msg41278
4 March
- Sand_drew shows Machinery faction tech tree. https://forum.megaglest.org/index.php?topic=5115.msg41115#msg41115
- Silnarm adds new features to map editor. https://forum.megaglest.org/index.php?topic=5117.msg41146#msg41146
- Silnarm makes River Raid map for 8 players. https://forum.megaglest.org/index.php?topic=5120.msg41170#msg41170
3 March
- ElimiNator gives 8 player maps. https://forum.megaglest.org/index.php?topic=5120.msg41032#msg41032
- Tiger makes Daemon Forest scenario. https://forum.megaglest.org/index.php?topic=5135.msg40986#msg40986
2 March
- Trappin adds 8 players to some existing maps. https://forum.megaglest.org/index.php?topic=5120.msg40780#msg40780
- Titi fixes flicker in MegaGlest map editor. https://forum.megaglest.org/index.php?topic=5117.msg40658#msg40658
1 March
- Newhellas gives Greek translation for Glest 3.2.2. https://forum.megaglest.org/index.php?topic=4570.msg40634#msg40634
- Zombiepirate gives patch for undo/redo in map editor. https://forum.megaglest.org/index.php?topic=5077.msg40553#msg40553
- Trappin releases Elbe Canal
28 February
- Madmanntis shows Earth Brother. https://forum.megaglest.org/index.php?topic=4313.msg40412#msg40412
- Titi makes 8 player for MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg40370#msg40370
26 February
- Wciow makes Ancient Forest, Cold Mountain and Oasis of Thoth maps. https://forum.megaglest.org/index.php?topic=5101.msg40182#msg40182
- Zombiepirate makes patches for map editor. https://forum.megaglest.org/index.php?topic=5077.msg40149#msg40149
24 February
- Omega releases non-final Military tech tree. https://forum.megaglest.org/index.php?topic=3802.msg39903#msg39903
- Softcoder gives Windows build of megaglest3.2.4-2-beta3_i386. https://forum.megaglest.org/index.php?topic=4930.msg39901#msg39901
- Titi shows Indians with new particle effects. https://forum.megaglest.org/index.php?topic=4930.msg39795#msg39795
- Silnarm releases 0.2.13 beta. https://forum.megaglest.org/index.php?topic=5090.msg39876#msg39876
23 February
- John.d.h textures and animates Garrison and Broch. https://forum.megaglest.org/index.php?topic=3811.msg39719#msg39719
- Glest Network uploads Glest Renders pack. https://forum.megaglest.org/index.php?topic=5085.msg39706#msg39706
- ElimiNator shows 4 particle unit. https://forum.megaglest.org/index.php?topic=4930.msg39629#msg39629
22 February
- John.d.h makes garrison model. https://forum.megaglest.org/index.php?topic=3811.msg39534#msg39534
21 February
- Titi adds multiple particles per skill for MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg39527#msg39527
- John.d.h makes Gallowglass equipment model. https://forum.megaglest.org/index.php?topic=3811.msg39423#msg39423
- John.d.h fixes up Broch model. https://forum.megaglest.org/index.php?topic=3811.msg39442#msg39442
20 February
- Modman makes Glest icons. https://forum.megaglest.org/index.php?topic=5066.msg39342#msg39342
- Trappin makes Fatal Shore map. https://forum.megaglest.org/index.php?topic=5062.msg39295#msg39295
- Little Helper makes Dwarf Outriders wallpaper. https://forum.megaglest.org/index.php?topic=5068.msg39372#msg39372
- Little Helper uploads Dark Magic font. https://forum.megaglest.org/index.php?topic=5067.msg39356#msg39356
19 February
- Little Helper makes Dark Magic logo. https://forum.megaglest.org/index.php?topic=5060.msg39257#msg39257
- Little Helper makes Dark Magic wallpaper. https://forum.megaglest.org/index.php?topic=5059.msg39236#msg39236
- Wciow shows MegaGlest particles. https://forum.megaglest.org/index.php?topic=4930.msg39184#msg39184
18 February
- ElimiNator shows MegaGlest particles. https://forum.megaglest.org/index.php?topic=4930.msg39170#msg39170
- Silnarm fixes lots of multiplayer bugs in GAE. https://forum.megaglest.org/index.php?topic=5012.msg39116#msg39116
- -Archmage- uploads progress of Flame Team. https://forum.megaglest.org/index.php?topic=3695.msg39103#msg39103
17 February
- ElimiNator releases vbros pack 4. https://forum.megaglest.org/index.php?topic=4511.msg39045#msg39045
- ElimiNator makes emperor penguin. https://forum.megaglest.org/index.php?topic=4952.msg39043#msg39043
- Titi shows particle effects. https://forum.megaglest.org/index.php?topic=4930.msg38996#msg38996
16 February
- Modman uploaded Gods Bane models. https://forum.megaglest.org/index.php?topic=4402.msg38941#msg38941
- Titi releases megaglest3.2.4-1-beta2_i386_linux_bin. https://forum.megaglest.org/index.php?topic=4930.msg38944#msg38944
- Jda shows Dwarf faction pics. https://forum.megaglest.org/index.php?topic=3695.msg38911#msg38911
13 February
- Softcoder ports MegaGlest networking code to GAE. https://forum.megaglest.org/index.php?topic=5012.msg38715#msg38715
12 February
- Peugeot555 makes new faction. https://forum.megaglest.org/index.php?topic=3814.msg38629#msg38629
11 February
- Hailstone posts GCD 26. https://forum.megaglest.org/index.php?topic=5007.0

Edit: added pirate boat.
« Last Edit: 11 April 2010, 18:48:47 by @kukac@ »
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ultifd

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Re: Glest Community Development Monthly - Issue 27
« Reply #1 on: 12 March 2010, 00:17:47 »
How bout my question post? It should be added to the list...or not.  ::) https://forum.megaglest.org/index.php?topic=5107.0  ::)
Since it leaded to lots of improvements/changes...  ::)

Otherwise the list is good.  :)

hailstone

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Re: Glest Community Development Monthly - Issue 27
« Reply #2 on: 12 March 2010, 23:23:58 »
Probably not. I usually only include pieces of work (or evidence of work) that directly contribute to the game or tools. This would include: programming (game, engine or tools) and modding (maps, xml, language files, lua scripts, etc), screenshots of progress, maybe tech tree diagram, some technical discussions, sometimes manuals/documentation. This does not include: fan art/videos/etc, discussions, ideas, non-Glest related. This is more of a guideline for me though. You can always link to other stuff in a reply (preferably in the same format I use) if you think it's important then I can add it to the first post if I want/feel like it.
« Last Edit: 13 March 2010, 03:16:26 by hailstone »
Glest Advanced Engine - Admin/Programmer
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ultifd

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Re: Glest Community Development Monthly - Issue 27
« Reply #3 on: 12 March 2010, 23:48:29 »
Probably not. I usually only include pieces of work (or evidence of work) that directly contribute to the game or tools. This would include: programming (game, engine or tools) and modding (maps, xml, language files, lua scripts, etc), screenshots of progress, maybe tech tree diagram, some technical discussions, sometimes manuals/documentation. This does not include: fan art/videos/etc, discussions, ideas, non-Glest related. This is more of a guideline for me though. You can always link to other stuff in a reply (preferably in the same format I use) if you think it's important then I'll add it to the first post if I want/feel like it.
I see. I agree too.  ::)
Thanks for replying.  :)

 

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