Author Topic: ORCS for MG [UPDATED!]  (Read 23705 times)

Fluffy203

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ORCS for MG [UPDATED!]
« on: 15 March 2010, 23:44:22 »
Beta1: http://www.gamefront.com/files/20146583/OrcsV0.1_MegaGlest.7z
Ok there were three different approaches i had to take on this. One make the Orcs savages like you see most of the time. Two make them Human like in that they have great Armor like knights and some sort of walls. Lastly the one that would shock everyone , make them more intelligent than most would assume like high elves. After much thinking i decided that i would make them Tribal with a close relation to nature , not savages don't get me wrong though they will be Brutish. Having them so close to nature also allows me to bring in some beast that i think would be fun to play with.

***Tech Tree*** ( not visual will make later not that important )

(7) Buildings:
Stronghold :The most defensive structure the orcs have since it is their home. This structure produces Chums.(produces Chums)
Outpost: Has a great sight , little defense , health and attack. This is more used for a warning.(scout/defense building)
Shaman Tent/Laboratory (haven't decided yet , which do you guys like?): This building allows the user to get upgrades for the Orcs and also allows production of Shaman's.(Upgrades and produces Shaman)
Proving Grounds: This is the perfect tribal warfare training your people will need.( Produces Pathfinder,Tamer,Axeman, and Guardian)
The Pit: Allows you to harness your faithful beast counter parts.( Produces Tri-raptor , Rino and Bulf)
Walf Post: The Walf come to the call of the Orcs to take care of them from the air. ( Produces Walf and Walf Rider )
Warbanner: This banner symbolizes unity which gives you more Orcs to fight for you. ( Used as a Pop Cap/ Resource )

(15) Units:
Chum: Bigger than Orcs , the Orcs have trained them to work for them as long as they have have a master. (Worker)
WarChum: Fit with armor and released by its master this beast is not to be messed with.(Upgraded Worker meant for combat adv. Infantry)
PathFinder: Quick , light , and equipped with a spear they may not have armor , but they will track you down with their impressive sight (Scout)
Hunter: Upgraded version of the PathFinder uses his spear as a javelin to take his appoint down with range and quickness (Adv. Scout/ Ranger )
Tamer : Can either summon beasts or command one , either way he will leave you with an impression of his whip (Support Unit / close/med range attack)
Axeman : Basic Orc soldier equipped with an axe and knows how to use it . (Basic infantry close range)
Bezerker: Advanced version of the Axeman , he will wield a 2-handed Axe of death. (Adv. infantry close range with splash)
Guardian: Elite infantry equipped with armor and a 2-handed Warhammer.(Elite infantry close range with splash and Armor)
Tri-raptor: Savage animal killers , these beast are vicious , easily killed , but are cheap and can swarm your armies before you know it.(Basic beast / Scout )
Walf: These flying beast own the sky deat to rights no questions here. (Killer Anti-Air)
Walf Rider: The mount process takes down the quick and beast capabilities of the Walf , but adds the ability for the Hunter riding the Walf to attack the ground. ( Air/Ground attacker )
Rino: Can take anything head on , nough said ( Siege unit / Tank )
Bulf: This mammoth of a creature is the best the Orcs have to offer. ( Siege unit with a surprise )
Shaman: This mystic being can heal and damage opponents  with the elements/ ( Healer / damage )

(5) Upgrades:
Chum Savage: Allows you to morph Chums into war machines. ( Morph for Chum unlocked )
Companionship: You can now build The Pit and Make Tamers. ( Unlocks The Pit and Tamer )
Beast Mastery: Allows you to produce Walf Riders , Rinos and Bulfs. ( Unlocks Walf Riders , Rinos and Bulfs )
Leather working: Gives the infantry some form of armor. ( Adds very low armor to all units possibly 5 )
Heavy Armor Rigging: Adds armor to all the beast (hopefully with visual changes ) and also needed to for the guardian upgrade.(Armor to all beast and unlocks guardian )
Guardians: Unlocks the Guardian unit for the Orcs. ( The elite troops are now unlocked )
« Last Edit: 21 March 2011, 08:34:46 by ultifd »

-Archmage-

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Re: ORCS for MegaGlest anyone?
« Reply #1 on: 15 March 2010, 23:46:40 »
You have an incomplete mod already... ::)
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Rydra

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Re: ORCS for MegaGlest anyone?
« Reply #2 on: 15 March 2010, 23:52:08 »
You have an incomplete mod already... ::)

at least tell him which mod it is xD

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Re: ORCS for MegaGlest anyone?
« Reply #3 on: 15 March 2010, 23:57:54 »
Actually you have more than one, Fluff, Holy Empire, and Animal Cruelty. ::)
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Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #4 on: 16 March 2010, 00:04:06 »
yea i know lmao , beauty of being a free world and me being able to do what i want  :D . nah , but i wanna make something special for Megaglest
« Last Edit: 16 March 2010, 00:10:54 by Fluffy203 »

ultifd

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Re: ORCS for MegaGlest anyone?
« Reply #5 on: 16 March 2010, 00:34:51 »
Sure...  :O  :bomb:

You have an incomplete mod already... ::)

at least tell him which mod it is xD
Well... he would know...  ::)   :O  :P  :bomb:

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #6 on: 16 March 2010, 00:39:59 »
good i got one person  ;D so far , but this will take a couple of months , but i guarantee it will look the best of my abilities , so its a challenge and a pleasure , well if people want to see it done anyway

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Re: ORCS for MegaGlest anyone?
« Reply #7 on: 16 March 2010, 00:43:40 »
Well, you have my support as long as you promise me you'll end this pattern of half finishing things...

I'll also help with animation if you want...
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Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #8 on: 16 March 2010, 00:51:20 »
Hey i finished AC , just didn't finalize it , unless i say its the final version and ok that works for me , now i can put together some good stuff and can you show me some of your animations?

John.d.h

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Re: ORCS for MegaGlest anyone?
« Reply #9 on: 16 March 2010, 01:14:36 »
I heard that Wciow was working on an orc mod a while ago, but lost motivation, and he's been looking for a new project, so maybe the two of you could team up and finish off what he started. 8)

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #10 on: 16 March 2010, 01:19:20 »
That sounds like a splendid idea , I'll see what he has done. For now though i will just make the faction my own with some help from you guys. The ones that want to put their feedback into it that is.  :)

wciow

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Re: ORCS for MegaGlest anyone?
« Reply #11 on: 16 March 2010, 10:19:29 »
I heard that Wciow was working on an orc mod a while ago, but lost motivation, and he's been looking for a new project, so maybe the two of you could team up and finish off what he started. 8)

Yes this is true.

I got annoyed and stopped working on Orcs after I lost a texture that I had spent many hours working on over several days  :'(

There isn't much progress really but heres a shot anyway.

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: ORCS for MegaGlest anyone?
« Reply #12 on: 16 March 2010, 15:19:56 »
To see some of my anims just check out the 3D Art Store, although you have to take into account that I am improving every day. ;D
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hungeri

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Re: ORCS for MegaGlest anyone?
« Reply #13 on: 16 March 2010, 20:43:05 »
Hands offf ,  the ORCS are MINE , MINE :D:D:D:D

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Re: ORCS for MegaGlest anyone?
« Reply #14 on: 16 March 2010, 20:48:59 »
Quote
Hands offf ,  the ORCS are MINE , MINE Cheesy:D:D:D

Prove it...
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Fluffy203

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Re: ORCS for MegaGlest
« Reply #15 on: 16 March 2010, 20:53:48 »
lmao sorry GGery mine and anyone who helps. Wciow do you mind if i have your files , if you don't can you upload them and le'me take a look at them =)

***BTW first post updated due to tech tree and concept have been set ***

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #16 on: 16 March 2010, 23:32:52 »
Feedback if you want to add something  :D

Gabbe

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Re: ORCS for MegaGlest anyone?
« Reply #17 on: 16 March 2010, 23:59:59 »
i`ll give feedback while you have a visual picture of the techtree! okay im lazy, but so be it...

wciow

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Re: ORCS for MegaGlest anyone?
« Reply #18 on: 17 March 2010, 09:13:09 »
Very nice tech tree fluffy  :thumbup:

You can count on me for some modeling for this. Anyone else who interested please speak up and maybe we can get this project rolling  :) Orcs for Glest would be amazing  ;D
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ElimiNator

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Re: ORCS for MegaGlest anyone?
« Reply #19 on: 17 March 2010, 17:33:46 »
Can I ask, what are Orcs?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

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Re: ORCS for MegaGlest anyone?
« Reply #20 on: 17 March 2010, 17:55:42 »
Haven't you ever seen Lord of the Rings, or anything........Orcs are disgusting creatures ok, just look them up, there are all kinds of 'em. ::)
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Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #21 on: 17 March 2010, 20:54:31 »
Good Wciow , i would most enjoy your modeling skills on this and i almost have the stronghold done  :D

John.d.h

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Re: ORCS for MegaGlest anyone?
« Reply #22 on: 17 March 2010, 21:01:17 »

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #23 on: 17 March 2010, 21:19:54 »
Now that was awesome John  ;)

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Re: ORCS for MegaGlest anyone?
« Reply #24 on: 17 March 2010, 23:03:49 »
yes, it is cool!  :O
Get the Vbros': Packs 1, 2, 3, 4, and 5!