Beta1:
http://www.gamefront.com/files/20146583/OrcsV0.1_MegaGlest.7zOk there were three different approaches i had to take on this. One make the Orcs savages like you see most of the time. Two make them Human like in that they have great Armor like knights and some sort of walls. Lastly the one that would shock everyone , make them more intelligent than most would assume like high elves. After much thinking i decided that i would make them Tribal with a close relation to nature , not savages don't get me wrong though they will be Brutish. Having them so close to nature also allows me to bring in some beast that i think would be fun to play with.
***Tech Tree*** ( not visual will make later not that important )
(7) Buildings:
Stronghold :The most defensive structure the orcs have since it is their home. This structure produces Chums.(produces Chums)
Outpost: Has a great sight , little defense , health and attack. This is more used for a warning.(scout/defense building)
Shaman Tent/Laboratory (haven't decided yet , which do you guys like?): This building allows the user to get upgrades for the Orcs and also allows production of Shaman's.(Upgrades and produces Shaman)
Proving Grounds: This is the perfect tribal warfare training your people will need.( Produces Pathfinder,Tamer,Axeman, and Guardian)
The Pit: Allows you to harness your faithful beast counter parts.( Produces Tri-raptor , Rino and Bulf)
Walf Post: The Walf come to the call of the Orcs to take care of them from the air. ( Produces Walf and Walf Rider )
Warbanner: This banner symbolizes unity which gives you more Orcs to fight for you. ( Used as a Pop Cap/ Resource )
(15) Units:
Chum: Bigger than Orcs , the Orcs have trained them to work for them as long as they have have a master. (Worker)
WarChum: Fit with armor and released by its master this beast is not to be messed with.(Upgraded Worker meant for combat adv. Infantry)
PathFinder: Quick , light , and equipped with a spear they may not have armor , but they will track you down with their impressive sight (Scout)
Hunter: Upgraded version of the PathFinder uses his spear as a javelin to take his appoint down with range and quickness (Adv. Scout/ Ranger )
Tamer : Can either summon beasts or command one , either way he will leave you with an impression of his whip (Support Unit / close/med range attack)
Axeman : Basic Orc soldier equipped with an axe and knows how to use it . (Basic infantry close range)
Bezerker: Advanced version of the Axeman , he will wield a 2-handed Axe of death. (Adv. infantry close range with splash)
Guardian: Elite infantry equipped with armor and a 2-handed Warhammer.(Elite infantry close range with splash and Armor)
Tri-raptor: Savage animal killers , these beast are vicious , easily killed , but are cheap and can swarm your armies before you know it.(Basic beast / Scout )
Walf: These flying beast own the sky deat to rights no questions here. (Killer Anti-Air)
Walf Rider: The mount process takes down the quick and beast capabilities of the Walf , but adds the ability for the Hunter riding the Walf to attack the ground. ( Air/Ground attacker )
Rino: Can take anything head on , nough said ( Siege unit / Tank )
Bulf: This mammoth of a creature is the best the Orcs have to offer. ( Siege unit with a surprise )
Shaman: This mystic being can heal and damage opponents with the elements/ ( Healer / damage )
(5) Upgrades:
Chum Savage: Allows you to morph Chums into war machines. ( Morph for Chum unlocked )
Companionship: You can now build The Pit and Make Tamers. ( Unlocks The Pit and Tamer )
Beast Mastery: Allows you to produce Walf Riders , Rinos and Bulfs. ( Unlocks Walf Riders , Rinos and Bulfs )
Leather working: Gives the infantry some form of armor. ( Adds very low armor to all units possibly 5 )
Heavy Armor Rigging: Adds armor to all the beast (hopefully with visual changes ) and also needed to for the guardian upgrade.(Armor to all beast and unlocks guardian )
Guardians: Unlocks the Guardian unit for the Orcs. ( The elite troops are now unlocked )