Author Topic: ORCS for MG [UPDATED!]  (Read 23716 times)

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #25 on: 17 March 2010, 23:30:52 »
update here is the Stronghold : http://tinypic.com/view.php?pic=10wus2e&s=5

***Updates will always be on the first post so check often***
« Last Edit: 17 March 2010, 23:35:52 by Fluffy203 »

John.d.h

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Re: ORCS for MegaGlest anyone?
« Reply #26 on: 18 March 2010, 00:28:51 »
Pretty cool so far, but the leather/cloth texture could use some more variation.  Maybe some HSV noise would help?  Also, since these are orcs, maybe it should look more tattered.

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #27 on: 18 March 2010, 00:30:50 »
It does have variation you just can't see it from that angle , it has a leather texture with the bumps in it didn't want it too bumpy it would look horrible , with some vines growing on the sides dirt at the bottom from where it is touching the ground and splashes of dirt amongst its sides and its going to have fire/smoke at the top.

John.d.h

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Re: ORCS for MegaGlest anyone?
« Reply #28 on: 18 March 2010, 00:37:35 »
Sounds good. :thumbup:

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #29 on: 18 March 2010, 00:41:13 »
Don't get me wrong give me feedback though , when you see it in game and think it needs more detail , slap me in the face and let me know   :D

-Archmage-

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Re: ORCS for MegaGlest anyone?
« Reply #30 on: 18 March 2010, 00:54:21 »
I don't think Orcs would have a stronghold....
More like a Warlord's Tent or something like that, I can help with the 3D stuff, not texturing though, what's next?

PS: You need a Grunt unit, just an Orc with a blade like the Orcs in LoTR use...
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madmanntis

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Re: ORCS for MegaGlest anyone?
« Reply #31 on: 18 March 2010, 00:55:52 »
Awesome!!  :D
I am excited to see the outcome of fluffy and wciow's tagteam modding.

I was excited to see a screenshot up already for the stronghold! I sorta have to agree with John about the texture.

I was thoroughly impressed by wciow's tent/shelter model. It has a pretty nifty texture. 

There isn't much progress really but heres a shot anyway.



Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #32 on: 18 March 2010, 01:01:07 »
I will agree wciow's tent is pretty sweet , i'll try to improve on it. Yea the name is debatable , but deff not warlord's tent , like i said they aren't savages . I could use an orc model , bigger than the avg human , more muscular and more along the lines of a axe and a wooden shield. so the Axeman 

-Archmage-

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Re: ORCS for MegaGlest anyone?
« Reply #33 on: 18 March 2010, 01:14:55 »
Orcs not savages!?!? :O

You have to be kidding me, they like to kill and eat people!
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Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #34 on: 18 March 2010, 01:30:43 »
lol read the first post , thats the concept , but are you doing the model?

wciow

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Re: ORCS for MegaGlest anyone?
« Reply #35 on: 18 March 2010, 15:50:11 »
Thats a good start on the stronghold Fluffy, any chance I could have a look at the .blends for your models?

I'm gonna start work on the unit models (in the order given in the first post). Any concept art to show what people think the chum should look like is appreciated  :thumbup:
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #36 on: 18 March 2010, 21:20:35 »
i use 3ds max , but i'll convert it to a . obj just for you wciow (don't worry if you are thinking its high poly its not , i'm good at modeling this took less than an 10 mins) , but let me know if i should put more work into it) and that works for me , the chum its going to be bigger than the orc's themselves it should have a chain around its neck , which will be held by an orc , like a leash , but the best concept art i have is this pic1 and pic2 , but blend them with pic3 to make like a primitive species , follow me?

Stronghold
« Last Edit: 18 March 2010, 21:32:39 by Fluffy203 »

Fluffy203

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wciow

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Re: ORCS for MegaGlest anyone?
« Reply #38 on: 20 March 2010, 11:42:50 »
Any further news Fluffy, please don't let this mod die  :'(
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #39 on: 20 March 2010, 16:35:37 »
oh its not dieing at all , i'm just saving all of the things for one big update then another , instead of posting everything at once , but how is the model coming

btw i pm'ed you check your msgs  :D
« Last Edit: 20 March 2010, 16:37:40 by Fluffy203 »

hungeri

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Re: ORCS for MegaGlest anyone?
« Reply #40 on: 20 March 2010, 20:18:10 »
Ive already planned an orc tech tree for my mod  , it's not 100% but I needed some time to figure it out.Can i write the my  raw tech tree here ?  ;D ;D

I watched out  the tech tree of this post and i think its good , and looks like LotR style orcs ;D
« Last Edit: 20 March 2010, 20:22:53 by GGeri »

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #41 on: 20 March 2010, 21:32:35 »
yea post it i'd be glad to see someone else's opinion of the orcs and might incorporate some of it , if you want you can help with the mod thats always welcome  :D

hungeri

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Re: ORCS for MegaGlest anyone?
« Reply #42 on: 20 March 2010, 22:27:52 »
Well i really need someone who can i collaborate with but .....umm i have an own story too and conception ......

In nutshell - i think its the word for it -
they focus on attack , their health is also great but they have the disadvantage of weak economy and lower armor

BUILDINGS

Thornhold:Begining structure , 3 levels , It can train peons
Camp:Provides food
Warcamp:Trains infantry units
Furnace:Basic upgrades such as weapon and armor
Warg pit: some types of warg riders come here , lvl 2 thornhold required
Altar of spirits : Spellcasters made here , also provides upgrades too , lvl 2 thornhold required
Thundering Aviary:the final units come here , The mighty Stormeagles , lvl 3 thornhold required
Spire: basic defense tower , only thornhold lvl 1 req.
Thunderspike: upgrated from spire , its shocks the enemy with lightning , req, altar of spirits

UNITS
Peon - builder
Reaver - Basic infanty , high attack power , equipped with an axe
Bowman - Ranged infantry , as the usual its damage s high but its healt is medium
Warg rider - basic cavarly
Warg demolisher - equipped with mace and shield he is perfect for razing towers and defenses
Stormcaller - - very- offensive spellcster with low health
Tidemender - supporting unit , with defensive aura and low heal
Stormeagle - as the final unit its extreme powerfull at the cost of expensiveness and low armour

UPGRADES

Razor blades - meele attack increasing
Plate armors - armor increasing

spiritual rage - caster damage increasing
spiritual endurance - EP increasing

Taming the Lightning - enables Thunderspike

Well remember its raw , ive very not finished it , and all of it are my hard-worked-out ideas ;D
Also there are some ( about 4-5 ) units ive dont write down because they are not thinked out yet , and there will be at least  7-8 more upgrades  ( or more i really love 'em :D ) and 2-3 buildngs - supporting or upgrade -


Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #43 on: 21 March 2010, 00:39:53 »
That seems like a great tech tree for the orcs , its pulling more from the LOTR orcs , but hey that is your way of looking at it and it looks good nothing wrong with it and personally i saw somethings i would've liked in mine , but hey it will be good to see what you can do with it  :D  :thumbup:

jda

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Re: ORCS for MegaGlest anyone?
« Reply #44 on: 21 March 2010, 11:55:17 »
That seems like a great tech tree for the orcs , its pulling more from the LOTR orcs , but hey that is your way of looking at it and it looks good nothing wrong with it and personally i saw somethings i would've liked in mine , but hey it will be good to see what you can do with it  :D  :thumbup:
Are you saying there should be TWO Orcs factions? Yours and another one from GGeri?...  :-\

Gabbe

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Re: ORCS for MegaGlest anyone?
« Reply #45 on: 21 March 2010, 12:42:50 »
Why not? i like the idea... and if they have some buildings/units/upgrades in common, well, heres my idea:

The Royal Orcs, They fight for their master lord, who hunger for power og Glestiania...Some other orcs... the Rebellions, sees the nature and want to keep it the way it is, while the royals want to burn everything down and create a new orc empire...

Royals Vs Rebellions

Royals: Focus on Melee and range
Rebellions: Focus on resources(so they will have more resources, but their units suck) and magic...

jda

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Re: ORCS for MegaGlest anyone?
« Reply #46 on: 21 March 2010, 12:48:26 »
Good point, Gabbe.

But I'd rather it had been fluffy or GGeri (preferably both) making it. ;D

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #47 on: 21 March 2010, 14:23:54 »
i agree two people working on a one Orc faction would be better , but hey its not all that bad  :D

hungeri

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Re: ORCS for MegaGlest anyone?
« Reply #48 on: 21 March 2010, 16:18:08 »
Gabbe not bad  ..... hmmmm ..... royals and rebels ...... i might use this idea thanks   :D :D
Also forget to say i'll make a whole world with own story and frac.s when i have time ....
It will be good to see 2 viewpoint of orcs  ;D , mine are based on warcraft orcs but dont afraid ill make them unique :D

Also i forget to say : I'll bring  my orcs out with the high elves  because of it  it will counting for some time to make 'em so EVERY LITTLE  HELP welcomed :D:D
« Last Edit: 21 March 2010, 16:22:33 by GGeri »

Fluffy203

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Re: ORCS for MegaGlest anyone?
« Reply #49 on: 21 March 2010, 16:32:26 »
what are your skills btw GGeri? cause we could work together on this ?