Author Topic: questions about unit morphing  (Read 5703 times)

John.d.h

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Re: questions about unit morphing
« Reply #25 on: 20 March 2010, 01:42:07 »
one hint: robots
... in disguise? >.>

ultifd

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Re: questions about unit morphing
« Reply #26 on: 20 March 2010, 01:47:19 »
one hint: robots
I see.  :)
Release date?   :|

Zoythrus

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Re: questions about unit morphing
« Reply #27 on: 20 March 2010, 02:00:47 »
well, since me and my friend are doing this for a college presentation...maybe a few weeks till release.

hey, since im doing a mod based on alien robots...can anyone find some robot sounds that i can use? As we all know, robots dont say "For Glory!" (they need to be fully free, please)

John.d.h

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Re: questions about unit morphing
« Reply #28 on: 20 March 2010, 02:13:11 »
You could take the Magitech sounds and add some effects to make them sound robotic.

Zoythrus

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Re: questions about unit morphing
« Reply #29 on: 20 March 2010, 02:15:42 »
i would personally prefer to have more nonverbal, alien sounds...(and besides, the original sounds are so cliche, lets go with something new!)


-Archmage-

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Re: questions about unit morphing
« Reply #30 on: 20 March 2010, 02:30:53 »
Enough Off-Topic. ::)
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Zoythrus

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Re: questions about unit morphing
« Reply #31 on: 20 March 2010, 02:33:04 »
well, Archmage, i dont mean to go against the wishes of the moderator, but can i change this into the thread about my mod? (as well about morphing and stuff of course)

John.d.h

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Re: questions about unit morphing
« Reply #32 on: 20 March 2010, 02:47:36 »
http://soundbible.com/

They have a ton of categories and a lot of the sounds are under CC licensing.

Zoythrus

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Re: questions about unit morphing
« Reply #33 on: 20 March 2010, 03:42:17 »
thanks John, i just wish their selection was better

jda

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Re: questions about unit morphing
« Reply #34 on: 20 March 2010, 15:09:08 »
one hint: robots
Hum, that could help on the renames. Like DXT550FR to DXT560FR  or SSI0A and SS10A ... etc ;)

ElimiNator

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Re: questions about unit morphing
« Reply #35 on: 21 March 2010, 03:54:38 »
So is morphing from land to air fixed?  :confused:
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Fluffy203

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Re: questions about unit morphing
« Reply #36 on: 21 March 2010, 04:16:01 »
the best robot sounds can be made , by simply reverbing voices  :thumbup:
 

ultifd

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Re: questions about unit morphing
« Reply #37 on: 21 March 2010, 04:25:01 »
heh
Or by just using software like audacity...  :|
Or using text to speech software...
 :thumbup:

Fluffy203

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Re: questions about unit morphing
« Reply #38 on: 21 March 2010, 04:27:27 »
exactly goto audacity and goto edit reverb vwalah 

jda

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Re: questions about unit morphing
« Reply #39 on: 21 March 2010, 11:49:49 »
So is morphing from land to air fixed?  :confused:
It's been fixed on GAE a long time ago. And I'm almost definitely sure it's fixed on Megaglest now too.
It's still broken in vanilla Glest and of course will continue that way. :P

Zoythrus

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Re: questions about unit morphing
« Reply #40 on: 21 March 2010, 17:58:52 »
so, is Megaglest the new vanilla glest?

and i have gotten some sounds...but any other websites would be nice

ultifd

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Re: questions about unit morphing
« Reply #41 on: 21 March 2010, 18:24:44 »
so, is Megaglest the new vanilla glest?

and i have gotten some sounds...but any other websites would be nice
Not really...only if it is kinda implemented...but that doesn't matter...too much now for at least.  :|  ::)
I'll look for other sites.

Good Luck.  :O

Zoythrus

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Re: questions about unit morphing
« Reply #42 on: 21 March 2010, 19:18:39 »
i would show some pics of the mod, but i have none, stay tuned...we will have some...

titi

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Re: questions about unit morphing
« Reply #43 on: 21 March 2010, 19:48:59 »
press e-key ingame to get screenshots.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Zoythrus

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Re: questions about unit morphing
« Reply #44 on: 22 March 2010, 00:30:06 »
thanks titi  :thumbup:

 

anything