@ -Archmage- and
@ EliminatorI updated the first post with the latest blends and xcfs (GIMP files). I also reuploaded wciow's original blends (if you can't find what you want in the latest Aglarond pack, it's likely to be in there (old=current version)).
Notes:
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Goat: It is NOT ready to be animated yet! I am waiting on ElimiNator to provide a fixed texture as mentioned earlier. I don't want two persons working on it separately.
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Outrider: I did not texture the halberd yet. So, Archmage, if you want to go ahead and animate it, please do let me know as soon as you start so I'll only go on to texturing the halberd afterwards.
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Dragon slayer:
@ Arch: I ask you to work on this one before the cannoneer. I actually lied on my earlier post!
It's not just the goat and the outrider that will be re-animated for Aglarond 0.2. The Dragon slayer will too! Why? Because
we need to change the model to add team color!!! Which means we will need to re-animate it because
the change implies animation (not just replacing a weapon and reexporting the current actions...). I had not mentioned this before because the Slayer's blend were not available (as wciow's link was broken). Here's the plan:
1. Add a
cape to it! (please just add the cape, I don't want to steer too far away from wciow's original model, I think it would be somewhat disrespectful...).
2. Texture the cape in brownish color and then apply alpha-teamcolor to it. The cape will all be teamcolor.
I can do this part alright.
3. The cape should be animated using clothes' physics - this is why I'd like you Arch to do it (I guess John.d.h could too but he hasn't said anything about wantig to model for this faction so...
). I don't have a clue on how a physics animated object should be made so I guess you're the best choice to model it.
Not really related notes concerning the Dragon slayer:I have balanced it to barely survive a direct confrontation with a Dragon (the Slayer will come out of it with 150-250 HP) but that makes him not effective against tech airships and the upcoming dwarven skyship. Being that this is the best dwarven anti-air unit, I need to boost his air attacks back up for the next release (working on it already).
I will make it a more interesting/useful unit by making it have a healing skill too (on 0.3 or 0.4), this will be the most mythical/magic unit of the Dwarf faction.
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Cannoneer: Yeah, go ahead and give it a crossbow, Arch, but I suspect I won't like it!