Poll

How do you like the new 0.1.2 release compared to the former 0.1.1 ?

Much better !
0 (0%)
Better !
1 (50%)
No big change
1 (50%)
Worse .
0 (0%)
Much worse .
0 (0%)

Total Members Voted: 2

Voting closed: 16 July 2016, 23:17:48

Author Topic: Dwarves Aglarond 0.1.2 released !  (Read 73799 times)

-Archmage-

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #125 on: 13 April 2010, 23:25:14 »
Cool, but I doubt I'll get to this for a while... :-[

I'm kinda depressed...... :(
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ElimiNator

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #126 on: 14 April 2010, 05:22:01 »
Why?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #127 on: 14 April 2010, 05:28:48 »
Because of his religious/evolution debating...  ::)
But uh...getting OT is not really good.
So...um...is the coming new air unit different from this one?
https://forum.megaglest.org/index.php?topic=3695.msg35412#msg35412
Thanks.  :)  :thumbup:

I still fill OTish, probably since you updated this and such...  :O
oh well.

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #128 on: 14 April 2010, 12:02:17 »
I'm kinda depressed...... :(
Well, it's natural to feel a bit down every now and then, it just means you're alive. :P That said, I do hope you feel better soon. :)

Because of his religious/evolution debating...  ::)
Heck, I don't like getting into that kind of debate (actually I do but it's always looooooooooooong :O ) but I might check it out. ;) /OT

Quote
So...um...is the coming new air unit different from this one?
https://forum.megaglest.org/index.php?topic=3695.msg35412#msg35412
Thanks.  :)  :thumbup:

I still fill OTish, probably since you updated this and such...  :O
oh well.
The picture you posted is from the first G3D I posted, I think... It's evolved a lot since. The post you link to I think links to a more recent download than that of the picture.
The last preview I posted about it was on the following post, I think: https://forum.megaglest.org/index.php?topic=5187.msg42771#msg42771
I've added some details and made small improvements since that last picture. The model is/was now finished but I smoothed it out afterwards, so now I had to fix some unwanted smoothing effects - it's mostly done already and I think I can finish the rest in about five minutes but I've been finding it hard to find five minutes to put into it... ::) ;D :P
Still, it is on the roadmap that I not only finish the model but actually texture it before releasing Dwarves Aglarond 0.2 (even though the animations won't be added before 0.3 so the skyship will definitely not be out by 0.3. And... I also need to do a building for it, so it might come out on 0.4 only, have to look at the roadmap again... :O ).

P.s.: I should edit the poll, people are still voting on options that are no longer on the table... It would be nice if I could leave just one option on ("Some other option I'll be posting." while still leaving the votes on the other options on... Or not). Agh, will think about it later... :P
« Last Edit: 14 April 2010, 12:06:41 by jda »

-Archmage-

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #129 on: 14 April 2010, 14:47:12 »
No, I was depressed because life is started to get a foothold on my head, sort of speak.



I'm feeling a bit better now, and I've modeled a Dragon Staff for the Dragon Slayer, and threw his crossbow in the trash

Animating it is going to be a while, because I have to rig it and then animate it.

But I'll be working..............

.........After I play some video games!!! Muahahahahahahahahahahahaha!!! :scientist:
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jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #130 on: 14 April 2010, 14:59:55 »
Darn! I forgot I also wanted ot import the armature you did for the engineer into the dragon slayer! Oh well...

wyvern

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #131 on: 14 April 2010, 15:40:28 »
I'm gonna be posting a new tech mod sometime this month and I don't think that the current dwarf techtree is too large I'd still add the goat unit.

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #132 on: 14 April 2010, 16:00:15 »
The current Dwarf techtree (the one in the last published release, 0.1.1) does NOT include the goat.
The following three units/buildings will definitelly be added:
- goat
- skyship
- garangar (building that will produce both the bombard and the skyship)

Good luck with you mod, wyvern. ;)

wyvern

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #133 on: 14 April 2010, 16:04:44 »
Thanks for the encouragement ;D if you want any suggestions feel free to ask as I'm a fan of this mod.(I'm not much of a modeller)
« Last Edit: 14 April 2010, 16:11:09 by wyvern »

-Archmage-

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #134 on: 14 April 2010, 16:10:29 »
Here, Jda, add the armature because I don't like making armatures. :P

And check out the Dragon Staff. :D

http://dl.dropbox.com/u/5207065/Glest%20Files/Mods/Dwarves/dragonslayer.R5.blend
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ultifd

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #135 on: 14 April 2010, 17:26:50 »
That is because Archmage is starting to experiencing...life...  ::) no offense.  :look:

I see. Very cool, jda.  :thumbup:

Quote
Heck, I don't like getting into that kind of debate (actually I do but it's always looooooooooooong Laughing ) but I might check it out. Wink /OT
Same. But I do "check it out" one in a while...I mean...softcoder is kinda religious too right? but you don't see him...that is because... I mean, end OT.  :|

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #136 on: 14 April 2010, 18:37:38 »
Thanks for the encouragement ;D if you want any suggestions feel free to ask as I'm a fan of this mod.(I'm not much of a modeller)
You're welcome. :)
And yeah, I will ask for your suggestions as we go along. ;)
Thanks. :)

Here, Jda, add the armature because I don't like making armatures. :P

And check out the Dragon Staff. :D

http://dl.dropbox.com/u/5207065/Glest%20Files/Mods/Dwarves/dragonslayer.R5.blend
Cool, downloaded it, will check it out soon.

EDIT:
The dragon staff look really really cool! :) I don't know how it will though but I'm sure you do. ;) Are the horns in the dragon-head statuet the trigger?
« Last Edit: 14 April 2010, 21:26:22 by jda »

-Archmage-

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #137 on: 14 April 2010, 23:12:03 »
No, I dunno what I'll do for the triger quite yet.
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wyvern

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #138 on: 15 April 2010, 15:22:56 »
Do you think dwarves should have a stone wall cuz if you want I can try to model it for practice. :)

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #139 on: 16 April 2010, 09:19:29 »
@ Archmage
I was unable to find out under what license the picture you presented for the Dragon slayer's Battleaxe was released so I won't use it for the texture. I did find a very good Public Domain one that I'll use to texture it.
But for the Dragon Staff I could find nothing like you described so ... What kind of materials is it made of? I'd assume the statuette to be made of some kind of metal but what about the pipe itself? Metal too, on the outside? :|

@ wyvern
A wall would definitelly fit the Dwarves and your offer would be appreciated BUT...
... Walls will only actually be useful ingame once GAE (or whomever) implements the feature in a stable way.
On regular Glest it would just make the AI waste time trying to knock an entire wall down instead of simply finding a way around it or breaking just a hole in it to get past through. That would make the game kind of silly. :P
So til the feature is properly implemented in GAE (there will be a GAE version once the current vanilla Glest one is finished) we won't be using walls.
Thanks anyway.  :thumbup:

-Archmage-

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #140 on: 16 April 2010, 11:31:52 »
Statuette is gold and the pipe would be thick metal with some decorations probably.

THe picture I presented was something just to show you what I meant for a weapon, I was joking about using it.
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jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #141 on: 16 April 2010, 17:11:52 »
Hum, how well would gold endure high temperatures?  Gold melting point is about 1000º C whereas e.g. iron is 1500º C.
A fire's temperature will usually be considerably above 1000 º C...
Look here: http://en.wikipedia.org/wiki/Fire#Typical_temperatures_of_fires_and_flames
I'm not sure gold could endure the firing of a dragon staff, even less several consecutive shots...
But I may be wrong. Your take?

About the trigger, we could make it load like a mortar (only without the actual projectile): Put the gunpoweder in, then a long fuse down to the gunpoweder and light it.
What do you think?

wyvern

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #142 on: 16 April 2010, 17:15:41 »
It could be a heavy damage ep based weapon with the ep representing the time the barrel takes to cool.

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #143 on: 16 April 2010, 17:25:57 »
It could be a heavy damage ep based weapon with the ep representing the time the barrel takes to cool.
It could but then it wouldn't be really useful against dragons and airships and the like... :(
Those are heavy damage dealing untis themselves and with rather high HP, very very high in the case of the airship actually.

wyvern

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #144 on: 16 April 2010, 17:29:41 »
It could if the ep was enough for two shot and these shots were as strong as the archmages flamewave. :)
By the way, I started writing a fantasy book in which the dwarves ride huge musk oxen which also double as transports for a heavy flamethrower. I'm just thinking maybe the dwarves in this mod could have a faster better armored flamethrower on a rhinox.

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #145 on: 16 April 2010, 18:50:07 »
Two shots = 1 kill = way too much power = unacceptable. :P

Besides... lets keep this simple, shall we?
Wciow's last Dwarf release was already great and one of the most popular mods out there.
My take is to fix and improve what really needs to, not to completelly redo the faction... :P

We already straied a bit too much with the new weapons (they are cool and will improve the faction but the old ones were cool too).
The 0.2 release should be almost done now and it's just started actually... It is my fault to have risen the questions on the weapons, and ahead of time too, and all but... We really should focus on doing the (not so) small things that need done before this becomes another Dark Magic (no offenses intended)...


jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #147 on: 16 April 2010, 23:01:53 »
Not sure who's talk you're refering to, but here's my opinion on your links anyways:

1. As usual, they're great!  :O But don't take this so broadly.

2. That picture of the Dragon Guard does resemble pretty much how I want the Dragon Slayer to be, other than I actually like wciow's model better as long as it does get a cape which may or may not be just like that: I don't insist on it covering its shoulders, actually I think I prefer it didn't; on the other hand, I don't really know how long that cape is. I definitelly want the Dragon Slayer's one to be rather short, i.e. fall down to just above the knee level (not under the knees, not even at the same level as the knees! Not really any more than an inch higher either! :P).

3. The rest of the pics though being great make me think -Archmage- may be pushing for these Dwarves to look much like the Wesnoth's ones.
Though I do realise that imitation is the highest form of flattery and that Wesnoth deserves the flatery, I myself much more prefer originality! wciow's Dwarves are great and take many inspirations (look at the old thread) and a lot of wciow's own originality. Please let's not throw that away in favour of making a copy of something else, ok?
Lets be creative and original! ;)

Thanks! :)

John.d.h

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #148 on: 16 April 2010, 23:13:20 »
Oh, don't get me wrong.  I didn't mean to copy anything.  Those are just for ideas/inspiration/reference.  There are a ton of sources out there from which you can get inspiration for dwarves (Tolkien, D&D, Warcraft, Warhammer, Norse myth).  Wesnoth is just one of many to consider.

jda

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Re: NEW Dwarf faction release: Aglarond 0.1.1
« Reply #149 on: 16 April 2010, 23:20:33 »
I understand, John.

I actually did mean to say I think Arch is going too much in that direction, something I had not realised before you posted those pics... :P

@ Arch
I now realise I may have sounded like I thought you intended to do a Wesnoth-immitation. That was not my meaning. I meant to say you may be getting too seduced by it and that you should SNAP OUT OF IT! :P ;D  :scientist: :angel: