I'm sorry, my mind is being taken up by a lot of other thoughts, I'm starting to forget exactly what we're working on in dwarfs, and re-reading doesn't help.
That's ok, we're here for the fun of modding, so... I'll be happy you contribute just as much as you are available for/willing to.
Jda, just tell me what to do, I've got quite an active mind and don't really ever think about this...
Ok, I'll finish what I'm doing in the slayer and then get it back to you
with orders!
Edit: All I did was delete the thingy on the dragon slayer, where it specifies the texture location, exported and it worked fine.
So you must have a wrong location set.
The location was correct, it was just the same folder the g3d was on (I checked "Relative Path" on the "Load Texture" dialog) but as you told me the problem was the linking to the texture, I tried relinking and then relinking to other textures and eventually it came to my mind: I must have saved in GIMP with the regular "Save" (which means the file will be compressed by default) instead of "Save as..." which gives you the option to uncheck compression (Glest needs UNcompressed .tga's)... Problem solved, thanks!
Sorry for the my annoying suggestions
Your suggestions are NOT annoying, wyvern!
I'm actually going to credit you in some future release (probably only 0.3 but maybe on 0.2 already, have to check the posts and what wil be on on 0.2) for contributing ideas and inspiration!
John.d.h will be credited this way too.
Still, some of your ideas aren't either: a) UNdoable, b) fitting the already almost completed faction (which again, it was already
almost finished when I picked it up) or c) something you can do fast enough for this mod to not ever get finished...
We are mainly improving the quality of the wciow's work (which is time consuming even if he did do a great job himself) not really adding new stuff. For example, the goat's origins are these:
- In Gimli (wciow's last release), the far did not produce unit (and wciow actually said he wouldn't change that). So far so good.
- The Warrior's Hall could be the first building to be done, it had no pre-requisites other than the Stronghold (main building which you always have at the begining).
- This allowed the Dwarves, who gather resources much faster than any other faction Magitech-compatible I know of, to very quickly start producing Warriors who are stronger than both Tech's Swordmen and Magic Daemons.
- Here's the first units you can produce with each and what you need to do before you produce the first one:
* Dwarves withOUT the goat (or currently, the borrowed Tech pig): Warrior's Hall -> Warrior
* Tech: Farm -> Barracks -> Swordman (a little weaker than Dwarf warrior)
* Magic: -> Daemon (available without even doing a building as you're given a Summoner right at the begining; but Daemons are very weak) and Initiate -> Battlemage (Battlemages are great but you'll loose a resource-collector right at the begining, when you should be focusing on gathering resources)
* Dwarves WITH goat: Farm -> Warrior's Hall -> Warrior (now the Dwarves take a little longer to start churning out Warriors, just lon enough so they can't swarm Magic-way with a unit whose HP is almost double that of the Daemon
).
- The goat was needed for the above requisite to building the Hall and ultimatelly the Warrior because in Gimli, the Dwarf faction would already be given a Farm to feed the basic units that are given at the start of the game. Without the farm at atart (which of course you can't have at start if you want to force the player to do a farm before you do the warrior's hall), you need to have some source of food: Hence the need for the goat, a rather uniteresting/unflashy unit which however is hugelly important for the gameplay...
All I've been telling you is why this suggestion or the other won't work for this faction. You can still suggest anytime you want.
I feel you're still learning what Glest can do and what modding will work and what won't. Am I correct?
Regarding your recent suggestion:
I just got another one what if the dwarves had a defense tower with a gatling gun style weapon mounted on top. It could have two man crew one rotating and firing the gun with a match and the other muzzle loading the empty barrels. It would have faster firepower but obviously would be stationary
That won't work because Buildings don't rotate to attack, only movable units do. Building
can fire in any direction but the "animation" is always the same. That's why Defense Towers and such always hide the actuall weapon holder under a roof and walls.
another option would be an organ gun. If it doesn't fit thats fine but still its an idea.
Erm... what's an organ gun?
P.s.: If you want to practice your modelling skills, there is something I think you can do for the Dwarves. But I had asked ElimiNator to do it. I don't know if he's on it or not, probably not, but I'll have to check before.