Author Topic: Gameplay improvement.  (Read 1512 times)

Coldfusionstorm

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Gameplay improvement.
« on: 19 March 2010, 00:59:12 »
1. REAL Hotkeys
Hot keys are unconditonal nessesary it makes the gameplay feels more fluid, i personally
Feel terrible hamperd when playing glest..i need to do EVERY thing with the mouse, i could in pratical just shovel my keyboard away, wich is werid since its what i use the most. so please make me able to use my second hand.

Implementation. Make Short-cut key defined in XML for single unit, this overides Global Hot keys defined elswhere.

2. Multiply Building selection, a good exampe is sc2

if you select more than one building the first of one type, let's say barracks. and you want to build 4 knights and you have 4 buildings then you will need to click build 4 times

That will mean interface will be aware of how many unit a building is producing,(if 3 buildings are building one unit and the last one none, when you click the build who arnt building will start building/produceing).
this counts only for buildings

3.Interface
Interface needs to lay down, (or do we at least have a way of modding the interface).
Basically, we would like to be able to change the layout of the UI.
im getting so frutrated by the side bay, as it feel far away from the gameplay in the middle.

so in short
1.Hot-keys
2.Multiply Building selection with "intelligent build order".
3.Moddable UI

Agien, HOt keys are REALLY important if nobody find that it is likeable to do, PM and lets find out if we can arange something about $ or Beta Keys or something, i for once NEEED hot keys, and i cant be arsed to mod for a game that dont have this capility no matter how much i love the concept.
« Last Edit: 19 March 2010, 02:26:43 by Coldfusionstorm »
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titi

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Re: Gameplay improvement.
« Reply #1 on: 19 March 2010, 01:09:33 »
there are already lots of hotkeys in glest and especially in gae you can configure them
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Coldfusionstorm

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Re: Gameplay improvement.
« Reply #2 on: 19 March 2010, 01:17:45 »
That is lovely! im gonna take a look at that straight away, the other parts still stand thier relevanve tho :), dont forget that.

EDIT
btw. Where is those hotkeys could i get a link for material?.
« Last Edit: 19 March 2010, 01:20:54 by Coldfusionstorm »
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John.d.h

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Re: Gameplay improvement.
« Reply #3 on: 19 March 2010, 01:24:13 »
I know that 'a' is a hotkey for attack, but that's the only one I know off the top of my head.  I think 's' does something, too.

Coldfusionstorm

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Re: Gameplay improvement.
« Reply #4 on: 19 March 2010, 01:31:53 »
yeah, but the "A" hot-key is uselss because it also attack buildings,:/. it should only do that when path is blocked to other units.

and i just cheked, B just goes to base, No buildings have Hotkey, B and A is the only one i KNOW and i cant find others.
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silnarm

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Re: Gameplay improvement.
« Reply #5 on: 19 March 2010, 05:12:03 »
For hotkeys, have a look in your keymap.ini

Customisable ones (per unit) would be nice, this has been talked about before and led to much debate about internationalisation somehow  :look:  I'll create a ticket...

For the multiple building selection, have you tried changing,
Code: [Select]
<multi-selection value="false" />to,
Code: [Select]
<multi-selection value="true" />in the XML?  [I haven't, and I'm not looking at the code right now, but I believe this will do the trick.]

The interface is being replaced by CEGUI, and will be 'modable', this is going to be done in stages, menus first, then in game elements later.

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Coldfusionstorm

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Re: Gameplay improvement.
« Reply #6 on: 19 March 2010, 05:46:53 »
MBS, was indeed in the XML, just checked, thank you, not exactly the way i wanted but it was suffient.

and the UI is comming along, good, then HOT-key's is still a imporant things. i did check the key bindings out, but unless i can add more keybinds myself somehow, i dindt see much usefullness in that.

(if its simple Copy paste add in the c++ code i perhaps could do it myself).
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