Author Topic: consuming ressources in lua scenarios  (Read 841 times)

titi

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consuming ressources in lua scenarios
« on: 19 March 2010, 19:25:59 »
I often found it very annoying that factions where i switched off the Ai still consume food.

For example when I say disableAi(2) the faction 2 still dies by hunger after a while if there is no food ....
I think about adding a switch which can be set in lua so the units of a given faction stop consuming consumable ressources.

I'm thinking of combining this functionality directly with the disableAi() call, because I think you always want this behaviour.
What do you think about this? Is this already somehow solved in GAE?
« Last Edit: 23 March 2010, 09:50:46 by titi »
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ElimiNator

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Re: consuming ressources in lua scenarios
« Reply #1 on: 19 March 2010, 21:47:08 »
Yes I think this is a good idea, I always half to give them a farm. :archer:
« Last Edit: 20 March 2010, 06:16:02 by ElimiNator »
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silnarm

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Re: consuming ressources in lua scenarios
« Reply #2 on: 20 March 2010, 04:52:11 »
I often found it very annoying that factions where i switched off the Ai still consume food.
...
I'm thinking of combining this functionality directly with the disableAi() call, because I think you always want this behaviour.
What do you think about this? I this already somehow solved in GAE?

You're right, that is annoying! I think having it automatic with disableAi() should be fine, I can't think of any situation you would want them still consuming resources.

And no, that little problem has not been addressed in GAE yet.
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