I often found it very annoying that factions where i switched off the Ai still consume food.
For example when I say disableAi(2) the faction 2 still dies by hunger after a while if there is no food ....
I think about adding a switch which can be set in lua so the units of a given faction stop consuming consumable ressources.
I'm thinking of combining this functionality directly with the disableAi() call, because I think you always want this behaviour.
What do you think about this? Is this already somehow solved in GAE?