Poll

Should the bacteria faction have "ages" (read post #56)?

Yes
4 (66.7%)
No
2 (33.3%)

Total Members Voted: 5

Voting closed: 15 January 2017, 12:25:46

Author Topic: Bio, nano factions, Influx new mod  (Read 21264 times)

pullo

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Re: Bio, nano factions, Influx new mod
« Reply #50 on: 30 March 2010, 23:50:34 »
I think/thought that I couldn't go to the other side... (When I tried to yesterday, I was well... "blocked".  ::)
I'll try again.  :)

EDIT: By the way, what are the flags for?  ::) thanks. (on your site)
Code: [Select]
[URL=http://img189.imageshack.us/i/ss13b.jpg/][IMG]http://img189.imageshack.us/img189/1562/ss13b.jpg[/img][/URL]

Maybe i need to design a map better, this one was just for testing purposes.

The flags are the countries from which the mod was downloaded  :D
« Last Edit: 8 October 2016, 13:55:00 by filux »

ultifd

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Re: Bio, nano factions, Influx new mod
« Reply #51 on: 30 March 2010, 23:59:56 »
I think/thought that I couldn't go to the other side... (When I tried to yesterday, I was well... "blocked".  ::)
I'll try again.  :)

EDIT: By the way, what are the flags for?  ::) thanks. (on your site)
Code: [Select]
[URL=http://img189.imageshack.us/i/ss13b.jpg/][IMG]http://img189.imageshack.us/img189/1562/ss13b.jpg[/img][/URL]

Maybe i need to design a map better, this one was just for testing purposes.

The flags are the countries from which the mod was downloaded  :D
I see.  :) Yeah, I guess.  ::)
Whoa, really? Cool.  :thumbup: How do you know?  ::) Awesome.  :thumbup:

jda

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Re: Bio, nano factions, Influx new mod
« Reply #52 on: 2 April 2010, 19:11:23 »
I think/thought that I couldn't go to the other side... (When I tried to yesterday, I was well... "blocked".  ::)
I'll try again.  :)

EDIT: By the way, what are the flags for?  ::) thanks. (on your site)
Code: [Select]
[URL=http://img189.imageshack.us/i/ss13b.jpg/][IMG]http://img189.imageshack.us/img189/1562/ss13b.jpg[/img][/URL]

Maybe i need to design a map better, this one was just for testing purposes.

The flags are the countries from which the mod was downloaded  :D
I see.  :) Yeah, I guess.  ::)
Whoa, really? Cool.  :thumbup: How do you know?  ::) Awesome.  :thumbup:
You can get the IP address of who went to your site and/or clicked on something (there are hundreds of HTML (actually javascript to add to an HTML page) snippets of code like that from the Net. :P
Part of a numerical IP address (the real address, not the WWW adddress, e.g. this forum's address is 69.73.181.90) indicates the country the connection comes from. ;)
The Portuguese flag (second one from the left) is my doing!!! ;D (maybe someone else too).

I know!  :scientist:

Muaahahaahahaahahahahahaaaaaaaaaahahahahahaaaaaaa!
« Last Edit: 8 October 2016, 13:56:10 by filux »

ultifd

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Re: Bio, nano factions, Influx new mod
« Reply #53 on: 2 April 2010, 23:31:26 »
Yep, it is interesting.

Pic:

And I "made" the Flag for the US...  Oh wait, nothing good bout that.  

So Pullo did you "submit" this already... not as Final, I suppouse, but has your "mates' " tried it out yet?  ::) Besides us.  

pullo

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Re: Bio, nano factions, Influx new mod
« Reply #54 on: 3 April 2010, 00:18:15 »
So Pullo did you "submit" this already... not as Final, I suppouse, but has your "mates' " tried it out yet?  ::) Besides us.  :| 

No, I didnt, I'm trying to have more work done before I submit it. I'm going to come up with a list of issues and proposals tomorrow for my Beta2 release so we can discuss what is the best for the game.

has your "mates' " tried it out yet?  ::) Besides us.  :| 

Yea, I have two friends to help me test the game.
Btw, thanks for putting the link for the Influx video preview in your signature  :)

Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #55 on: 3 April 2010, 09:41:01 »
I think/thought that I couldn't go to the other side... (When I tried to yesterday, I was well... "blocked".  ::)
I'll try again.  :)

EDIT: By the way, what are the flags for?  ::) thanks. (on your site)
Code: [Select]
[URL=http://img189.imageshack.us/i/ss13b.jpg/][IMG]http://img189.imageshack.us/img189/1562/ss13b.jpg[/img][/URL]

Maybe i need to design a map better, this one was just for testing purposes.

The flags are the countries from which the mod was downloaded  :D
I see.  :) Yeah, I guess.  ::)
Whoa, really? Cool.  :thumbup: How do you know?  ::) Awesome.  :thumbup:
You can get the IP address of who went to your site and/or clicked on something (there are hundreds of HTML (actually javascript to add to an HTML page) snippets of code like that from the Net. :P
Part of a numerical IP address (the real address, not the WWW adddress, e.g. this forum's address is 69.73.181.90) indicates the country the connection comes from. ;)
The Portuguese flag (second one from the left) is my doing!!! ;D (maybe someone else too).

I know!  :scientist:

Muaahahaahahaahahahahahaaaaaaaaaahahahahahaaaaaaa!

Why isn`t the norwegian flag there? :(
« Last Edit: 8 October 2016, 13:56:30 by filux »

pullo

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Re: Bio, nano factions, Influx new mod
« Reply #56 on: 3 April 2010, 16:49:29 »
So I have thought about the things I need to do and this is what I came up with. Feel free to discuss them and if you have any new ideas post them here.

1 ) Modelling & texturing – the existing units needs to be textured. There are also 11 new units to be modelled and textured. If anyone would like to contribute to the life of this mod by helping me with texturing let me know.
2) AI improvements – there are a few AI improvements that needs to be done. So far AI can build glucose filters and ethanol extractors at the right place, but currently it doesn’t know that nano-robots can run out of the charge and that bio units prefer a surface with more suitable temperature.
3) Savings – at the moment saving a game is not possible (easy to fix).
4) Pink water – for some reason water appears pink instead of a red. I don’t know why. Are there any OpenGL programmers on this forum? I’ve changed one line that specifies the water colour in the code and I set it to red, but it renders pink for some reason.
5) GUI – Lot of work have to be done on it. Influx specific icons have to be drawn and all the commands moved to the bottom panel.
6) Nano robots behaviour after it accidentally run out of charge – originally the plan was that nano-robots shut off completely and there is nothing you can do (so they are technically dead). The bacteria worker units can eat them and thus get the resources they are made of.
7) Temperature updater – so far the temperature/pH values are static and are defined when creating a map in the map editor. In order to facilitate units such as “Infra Heater”, the temperature have to be updated dynamically.
8 ) The carrier unit (Carina) – a unit that can carry other units inside of it. Could be tricky to implement.
9) The invisible unit (Subtergum) – a special unit that goes under the tissue and becomes invisible to the enemy. Can pop out from the tissue when needed.
10) Bacteria should have its attack/defence reduced when it ages.

Poll questions:
A) In the original game design any bacterium could split into two smaller bacteria. The small “baby” bacteria has a third of adults HP and attack strength. The time that takes to grow into adult bacterium depends on the surface temperature/pH. Good idea? Yes/No.
B) The bacteria faction should have 3-4 separate “ages”, in the same way there are stone, bronze etc. age in Age Of Empires. In order to progress from one age to another in Influx, a player has to build large enough colony of bacteria that will trigger a mutation and will open new upgrades and new units. Good/bad idea?
C) Instead of having temperature and pH, should there be only temperature to make the game a little bit simpler? Yes/No.

EDIT: didnt realise I can only put up one poll per topic  :-\
« Last Edit: 3 April 2010, 16:53:17 by pullo »

Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #57 on: 3 April 2010, 21:40:24 »
make it so that you can post several votes ::)

ultifd

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Re: Bio, nano factions, Influx new mod
« Reply #58 on: 4 April 2010, 01:06:21 »
EDIT: Did you draw this?  :|
Code: [Select]
[img]http://www.influxgame.com/bacteria.jpg[/img] :O

Cool ideas, I'm still "reviewing" them, so no opinions yet...  :|

Quote
A) In the original game design any bacterium could split into two smaller bacteria. The small “baby” bacteria has a third of adults HP and attack strength. The time that takes to grow into adult bacterium depends on the surface temperature/pH. Good idea? Yes/No.
Yes.
Quote
B) The bacteria faction should have 3-4 separate “ages”, in the same way there are stone, bronze etc. age in Age Of Empires. In order to progress from one age to another in Influx, a player has to build large enough colony of bacteria that will trigger a mutation and will open new upgrades and new units. Good/bad idea?
Good idea, I suppose. But I wonder how you will/can do that...  ::) hmm...
Quote
C) Instead of having temperature and pH, should there be only temperature to make the game a little bit simpler? Yes/No.
I don't know.  :|
Quote
EDIT: didnt realise I can only put up one poll per topic  :-\
Yeah, yep, that's a problem.  ::)

pullo

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Re: Bio, nano factions, Influx new mod
« Reply #59 on: 4 April 2010, 17:00:08 »
EDIT: Did you draw this?  :|

No. lol. i cant draw

ultifd

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Re: Bio, nano factions, Influx new mod
« Reply #60 on: 4 April 2010, 18:21:05 »
EDIT: Did you draw this?  :|

No. lol. i cant draw
OH, OK.  ::)
Where did you get it then... ?  :|

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Re: Bio, nano factions, Influx new mod
« Reply #61 on: 6 April 2010, 05:35:13 »
I downloaded it and it won't run (Useing windows XP)  :(
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pullo

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Re: Bio, nano factions, Influx new mod
« Reply #62 on: 6 April 2010, 09:24:26 »
I downloaded it and it won't run (Useing windows XP)  :(

Did u get any error?

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Re: Bio, nano factions, Influx new mod
« Reply #63 on: 6 April 2010, 11:32:22 »
Runs fine here, Win 7. ;)
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Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #64 on: 6 April 2010, 13:21:52 »
Runs fine here, Windows Vista Premium.  ;)

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Re: Bio, nano factions, Influx new mod
« Reply #65 on: 6 April 2010, 13:27:35 »
Copycat. :P

Elim, how are you installing it?
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Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #66 on: 6 April 2010, 16:28:58 »
im going to run it in compatibility mode for windows XP Servicepack 2... just see if it works...

Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #67 on: 6 April 2010, 16:31:00 »
ran very smooth, just taht there were a red dot in the middle of the map...

EDIT: you should provide a standalone, just in case people who does not have glest can still play it...

EDIT AGAIN: You copied the unity logo in the sign for your website!!

Code: [Select]
[img]http://unity3d.com/images/top-menu/mm_unity_icon.png[/img]
« Last Edit: 8 October 2016, 13:57:19 by filux »

tiger

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Re: Bio, nano factions, Influx new mod
« Reply #68 on: 6 April 2010, 16:58:14 »
game dosn't work on windows XP  :(

Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #69 on: 6 April 2010, 17:17:40 »
i ran it in windows xp compatibility mode, should work... if you have servicepack 2 of course

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Re: Bio, nano factions, Influx new mod
« Reply #70 on: 6 April 2010, 17:23:27 »
Downloaded it (It is a zip) un-ziped it an tryed to run. It dosen't come on.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

pullo

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Re: Bio, nano factions, Influx new mod
« Reply #71 on: 6 April 2010, 17:29:27 »
Downloaded it (It is a zip) un-ziped it an tryed to run. It dosen't come on.

did u unpack it into the glest folder?

ElimiNator

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Re: Bio, nano factions, Influx new mod
« Reply #72 on: 6 April 2010, 17:35:30 »
No, it is its own game I thought.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Gabbe

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Re: Bio, nano factions, Influx new mod
« Reply #73 on: 6 April 2010, 17:39:01 »
it is no standalone yet...

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Re: Bio, nano factions, Influx new mod
« Reply #74 on: 6 April 2010, 17:44:14 »
Ok on windows 7 I copyed it into mega glest and it works  :)  It look fairly good. But its hard to know what to do.
Get the Vbros': Packs 1, 2, 3, 4, and 5!