Author Topic: GAE Update anyone?  (Read 2429 times)

Fluffy203

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GAE Update anyone?
« on: 24 March 2010, 02:05:27 »
Can i get an update of all the new features added and soon to be added ?

-Archmage-

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Re: GAE Update anyone?
« Reply #1 on: 24 March 2010, 13:01:49 »
Maybe check the ticket, system...... ::)

Sorry, I don't have a link for it though. :-[
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Fluffy203

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Re: GAE Update anyone?
« Reply #2 on: 24 March 2010, 21:25:36 »
i'll check thanks for the info  :D

John.d.h

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Re: GAE Update anyone?
« Reply #3 on: 24 March 2010, 22:57:12 »
Just some stuff I can think of off the top of my head:
  • Improved pathfinder
  • New hotkeys, I think (?)
  • Camera stuff has been changed a bit
  • Tons of special effects for attacks
  • Emanations
  • Right-click sets waypoints
  • Only necessary factions are loaded (instead of every faction in the tech tree)
  • Cross-platform multiplayer (currently experimental, I think...)
  • Surface-to-air morphing
  • Water travel
There's been a lot more than that, but that's the main stuff that comes to mind immediately.

Zoythrus

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Re: GAE Update anyone?
« Reply #4 on: 24 March 2010, 23:16:45 »
will you expand on the pet system? like what we were talking about on the other thread.

Fluffy203

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Re: GAE Update anyone?
« Reply #5 on: 24 March 2010, 23:41:37 »
Me ? or silnarm?

Zoythrus

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Re: GAE Update anyone?
« Reply #6 on: 24 March 2010, 23:47:13 »
sorry, i totally zoned out, i was thinking that John was Titi (sorry for the confusion....) :-[

wciow

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Re: GAE Update anyone?
« Reply #7 on: 25 March 2010, 14:58:46 »
There's been a lot more than that, but that's the main stuff that comes to mind immediately.

Alot of the work on GAE has gone on "under the hood" rather than shiny new graphics.

You also forgot to mention the massively improved support for LUA with lots of potential to make better scenarios (sadly underused atm) and the upcoming implemetation of physfs which will allow mod packages in a single file like the sping engine.

I have tried to encourage Titi to move the camera code over to MegaGlest. Everytime I start MegaGlest I get frustrated by the restrictive old style camera.

Alot of the more experimental stuff that Daniel was working on was left half finished and is actually being removed from the trunk. For example, I remember his experimental implementation of walls which actually worked in a certain version but has since been broken and only half works now. 
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ElimiNator

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Re: GAE Update anyone?
« Reply #8 on: 25 March 2010, 15:58:28 »
You can zoom and spin the camera with your middle mouse button in Mega-Glest.
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Re: GAE Update anyone?
« Reply #9 on: 25 March 2010, 17:39:51 »
That's GAE Elim..... ::)
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ElimiNator

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Re: GAE Update anyone?
« Reply #10 on: 25 March 2010, 20:38:42 »
NO! Softcoder and Titi added it to Meg-Glest.  :)
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Re: GAE Update anyone?
« Reply #11 on: 25 March 2010, 22:08:22 »
Oh......cool. :D
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Zoythrus

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Re: GAE Update anyone?
« Reply #12 on: 25 March 2010, 22:47:46 »
OT: speaking of MG, when will be able to use the zoom?

silnarm

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Re: GAE Update anyone?
« Reply #13 on: 29 March 2010, 09:31:04 »
I've updated the change-log for the various releases of 0.2.12, (some small bugfixes are probably still missing, I'll peruse the svn logs more thoroughly and update the changelog as I find them in the coming weeks),
https://sourceforge.net/apps/trac/glestae/wiki/ChangeLog

For changes in 0.2.13 see,
https://sourceforge.net/apps/trac/glestae/query?group=status&milestone=0.2.13
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