Author Topic: Glest - RPG!  (Read 39752 times)

Gabbe

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Re: Glest - RPG!
« Reply #200 on: 20 June 2010, 00:36:40 »
a special startegic point would be the tower of Zarg, but it was protected by Zarg himself, a powerfull archmage with thousands of shadow walkers, dark magic and magic had teamed up...

wyvern

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Re: Glest - RPG!
« Reply #201 on: 20 June 2010, 00:40:47 »
a special startegic point would be the tower of Zarg, but it was protected by Zarg himself, a powerfull archmage with thousands of shadow walkers, dark magic and magic had teamed up...
we figured they teamed up a long time ago
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luckily we were all very skilled when it came to besieging any location, sadly the tower of Zarg was on the only hill in miles, surrounded by a moat and three rows of walls....

Gabbe

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Re: Glest - RPG!
« Reply #202 on: 20 June 2010, 00:45:13 »
The soldiers didn`t want to enter because there were suicide, most of them already had problems with this war and the morality were very low.


fancy make a blender movie?

wyvern

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Re: Glest - RPG!
« Reply #203 on: 20 June 2010, 00:47:25 »
The soldiers didn`t want to enter because there were suicide, most of them already had problems with this war and the morality were very low.


fancy make a blender movie?
then I got an idea, beer for everybody, that swiftly increased our soldiers morale
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a blender movie sounds nice, we could make a movie out of glest rpg, then use it to advertise glest. by the way whats the storyline behind glest

Gabbe

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Re: Glest - RPG!
« Reply #204 on: 20 June 2010, 00:49:52 »
no storyline behind glest yet...starting thread in general diguiss about this now...


but...the beer was poisoned and then half of our soldiers were dead...morality was lower than ever before...

wyvern

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Re: Glest - RPG!
« Reply #205 on: 20 June 2010, 00:55:10 »
no storyline behind glest yet...starting thread in general diguiss about this now...


but...the beer was poisoned and then half of our soldiers were dead...morality was lower than ever before...
luckily most didn't die but were merely in a stupor, soon they were all cured, we caught a mage in our ranks and hung him soon afterwards for he had poisoned the beer

Gabbe

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Re: Glest - RPG!
« Reply #206 on: 20 June 2010, 00:56:53 »
then afterwards we figured out that the mage could`ve given us intel about the tower of Zarg

wyvern

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Re: Glest - RPG!
« Reply #207 on: 20 June 2010, 00:58:30 »
then afterwards we figured out that the mage could`ve given us intel about the tower of Zarg
we were absolute idiots :( :( :(, luckily we captured a norse scout who quickly informed us that after their disasterous defeat the mages were bottled up in the tower of Zarg...

Gabbe

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Re: Glest - RPG!
« Reply #208 on: 20 June 2010, 01:03:05 »
there last stand...

wyvern

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Re: Glest - RPG!
« Reply #209 on: 20 June 2010, 02:15:38 »
against the avenging tide of their enemies, they knew that for their dark magic there would be no mercy...

Zoythrus

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Re: Glest - RPG!
« Reply #210 on: 20 June 2010, 03:20:00 »
i rallied up the generals of all of our divisions and platoons.

"Zarg is where we will make our final stand, the fate of our world will be decided tomorrow at dawn. Generals, ready your troops! Prepare them for the fight ahead."

"Yes sir!" they all replied back to me. We were all afraid, but we knew that it's what we had to do.

-Archmage-

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Re: Glest - RPG!
« Reply #211 on: 20 June 2010, 05:05:39 »
What a boring war, it's just a continuous stream of victories and reinforcements magically appearing.

A blender movie of this would be boring. :|



Morning came.

One of the generals was standing out over his troops on a small ridge, "Let us have victory today!".
The war horn sounded early and the traditional war speech was abandoned. Troops marched forward, archers rained arrow cover, Roman soldiers hurled javelins into the forces outside the grand tower, it looked like surrounding the tower would be an easy victory, but another war horn sounded, an Egyptian war horn. A massive wall of Egyptian soldiers charged across the western field, chariots came whizzing by, the riders hurling spears into the allied army. It was hopeless, the large force that had been sent to capture a spot for siege equipment, had been stopped.

At that moment Tiberius grabbed me and flung me on onto his horse, "Go! Ride! Warn the nearest cities, we've fallen, and-- GAH!!". At that moment an arrow had pierced his leg and he'd buckled in pain.

As I rode away I looked back, they were surrounded, being savagely killed, from atop a far ridge I watched as the allied army was brutally executed. As I rode on, I could hear the screams of the women in the camp being brutally attacked. I gritted my teeth knowing it would be suicide to turn back. I rode on, and on, and on, and finally, I got the the large city of Waltreshire, and ran hard to the governor's palace.
Egypt Remastered!

Proof: Owner of glest@mail.com

Zoythrus

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Re: Glest - RPG!
« Reply #212 on: 20 June 2010, 05:12:12 »
Zarg was officially a loss. we hadnt even fully set up and we lost. that got me thinking, what if there was a spy in our camps?

Well, it couldnt be our the Norse resistance, they showed us proof of the kidnapping of their chief. and it couldnt be the Dwarves, because they have been the Tech's allies for a while now. that leaves the Elves and the Romans...i put my money on the Romans...

Gabbe

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Re: Glest - RPG!
« Reply #213 on: 20 June 2010, 11:15:14 »
As i walked around in the city i come to realize that now, as the main force of ours were dead, all we could do was gathering farmers and merchanters against the enemy. I entered the castle, the guards knew me, so i entered easilly. when i got into the throne room, i saw three girls, a old man and slaves. The throne room was covered with gold trimmed on the furniture, in the roof, there was decorated with diamonds and rubies. As I walked slowly forward I noticed that the three girls looked almost the same, i figured out they were princesses or something, one of them were very special...



If it is okay, im going to make a new thread like this for the blender movie, but then there will be serious with no grammar mistake or non-capitalized in beginining of sentences, Interesting story ideas will only be accepted and so on.
« Last Edit: 20 June 2010, 11:21:54 by GÃ…BBÆ »

wyvern

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Re: Glest - RPG!
« Reply #214 on: 20 June 2010, 14:24:45 »
The defeat was awful but the gervoriath who had stayed behind dug in and fought tenaciously for weeks to stem the enemy, they held the bridge so while our defeat was something like a stalingrad we still were able to launch our air raids on the enemy, when I thought about it the true losers of that battle were we the tech alone for the others had brought only small contigents the largest being the romans with around 10,000 men, Zarg could be crushed but it would take far longer, we would also need to train new troops, another thing that lowered the level of defeat was that many of our troops escaped 40,000 out of 115,000, and our rearguard withdrew prior to total collapse escaping with few casualties, tiberius was from what I knew in a torture chamber and our survivors who had surrendered and failed to escape were slaves...

wyvern

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Re: Glest - RPG!
« Reply #215 on: 20 June 2010, 15:17:58 »
I realized where the mages were learning about our tactics and how they had gotten the behemoths to grow, Deldrick, the man who betrayed us all in the first place...

Gabbe

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Re: Glest - RPG!
« Reply #216 on: 20 June 2010, 15:18:45 »
were are you starting from now, it got confusing...

wyvern

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Re: Glest - RPG!
« Reply #217 on: 20 June 2010, 15:21:55 »
were are you starting from now, it got confusing...
remember at the beginning Deldrick took the secret weapon plans and so on.
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now I went back to thinking of the present and my anger rose at deldricks betrayal, I looked at the princesses and tried to hide my anger...

Gabbe

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Re: Glest - RPG!
« Reply #218 on: 20 June 2010, 15:24:07 »
I don`t think it is the intent to start all over agan...

wyvern

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Re: Glest - RPG!
« Reply #219 on: 20 June 2010, 15:28:55 »
I don`t think it is the intent to start all over agan...
were not starting all over again its just that our character realized whats caused their defeats

Gabbe

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Re: Glest - RPG!
« Reply #220 on: 20 June 2010, 15:32:24 »
shouldn`t you then make it fit into the already wrote part?

wyvern

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Re: Glest - RPG!
« Reply #221 on: 20 June 2010, 15:34:43 »
what already wrote part and I did write it as just thought not as whats truly happening

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Re: Glest - RPG!
« Reply #222 on: 20 June 2010, 17:24:08 »
Deldrick fits into the story here fine, he played a part in the beginning of the story.
Egypt Remastered!

Proof: Owner of glest@mail.com

Gabbe

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Re: Glest - RPG!
« Reply #223 on: 20 June 2010, 17:41:53 »
okay, still, im confused..

wyvern

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Re: Glest - RPG!
« Reply #224 on: 20 June 2010, 21:06:15 »
lets get back on topic...

 

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