Author Topic: Glest - RPG!  (Read 39751 times)

Gabbe

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Re: Glest - RPG!
« Reply #225 on: 20 June 2010, 21:07:32 »
its on topic.


I needed to figure out how to help my fellow soldiers to escape from the slavery.

wyvern

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Re: Glest - RPG!
« Reply #226 on: 20 June 2010, 21:42:46 »
so that they could fight again, then the news arrived, the 45th and 34th infantry divisions along with the green and blue walker companies were trapped and encircled in the fortified city of Karsh by the mages and there allies, it was the dead of winter and they would not hold for long, luckily the 12th airborne division was dropped to reinforce them, along with bringing in supplies...

Gabbe

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Re: Glest - RPG!
« Reply #227 on: 20 June 2010, 21:52:32 »
they were however still not fully prepared to break out.

-Archmage-

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Re: Glest - RPG!
« Reply #228 on: 20 June 2010, 23:06:11 »
Then news reached us that the prisoners were to be executed in about 40 hours, but the news reached us 25 hours after it was current, there was simply not enough time.
Egypt Remastered!

Proof: Owner of glest@mail.com

wyvern

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Re: Glest - RPG!
« Reply #229 on: 21 June 2010, 13:15:27 »
I cursed and then an idea formed in my head, I shouted to my officers,"get the 82nd and 101st airborne divisions down there to the prisoners and bomb the enemy as heavily as you can, you there, mobilize the tank and walker divisions, and you give us some suppresive artillery fire, were going on a trot through the enemy lines". We were gonna breakthrough to the prisoners and pull back before the mages knew what hit them, all we could hoe was that it would work...

Gabbe

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Re: Glest - RPG!
« Reply #230 on: 21 June 2010, 13:23:59 »
the soldiers started roar as they prepared their weapons.

wyvern

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Re: Glest - RPG!
« Reply #231 on: 21 June 2010, 13:25:51 »
and then we could already see the aircraft flying, loaded with paratroops, rockets, and bombs, artillery rained death on the enemy as our forces broke out steam rollering toward the prisoners...

Gabbe

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Re: Glest - RPG!
« Reply #232 on: 21 June 2010, 13:31:47 »
As we approached the cage were they was being held, we noticed something, they were not humans anymore..

wyvern

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Re: Glest - RPG!
« Reply #233 on: 21 June 2010, 13:36:25 »
they had been turned into shadowy beasts with long swords, we were horrified luckily not all of the prisoners had been transformed yet so we managed to save many before withdrawing to safety pursued by the mages...

Gabbe

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Re: Glest - RPG!
« Reply #234 on: 21 June 2010, 13:40:18 »
those we rescued were in a coma, probably by the shock they must have had of seeing their fellow soldiers become the monsters they were.

wyvern

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Re: Glest - RPG!
« Reply #235 on: 21 June 2010, 13:47:47 »
when we finally reached our encampment we were also informed that Karsh was being heavily pressured by mage assaults...

Zoythrus

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Re: Glest - RPG!
« Reply #236 on: 21 June 2010, 16:16:28 »
When we were all going back to Karsh, we all prayed that the defenses would hold out for just a bit longer. Karsh was our main foothold in enemy territory, so we couldnt lose this!

well, half-way through the trip there, i got this wonderful idea.

"hey! Jono (my personal engineer), do you remember that super-behemoth that the mages summoned? well, let's do the same!"

"wouldn't that mean that we would become what we are fighting? Ive always been against magic..." he said kinda shocked.

"no, Jono, we will build a device that is much bigger than that! when we get to Karsh (if it still stands), we will get everyone together and design this 'Mega-Fortress.'"

when we got back to Karsh, we were all surprised that not only was it standing, it was winning! the mages were getting tired and eventually fled. but this victory cost us men...including Tiberius (he was eventually saved by some of his men from our last battle). In a brave charge with the Roman cavalry, he was slain. Even though i didnt like him too much, i began to shed a tear.  behind me was Tiberius' right hand man, Sextavian Arturus; he told me that Tiberius did his duty and that we should just go on without him.

wyvern

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Re: Glest - RPG!
« Reply #237 on: 21 June 2010, 16:19:51 »
I could not believe how long Karsh had held, it was nearly two weeks, now we started to prepare plans for a humongous machine that would rip the mages to shreds, we also ordered our navy onto the rocket river where it would head north to meet up with the elves and south to join the romans, that way the mages remaining east of the rocket river would be cut off and we would have a clear defensive boundary...

-Archmage-

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Re: Glest - RPG!
« Reply #238 on: 21 June 2010, 17:30:12 »
A week later, news came that a new Praetor had been voted into office and he was coming in two days...

Two days later, the new Praetor arrived, he looked similar to Tiberius, but a bit stronger looking, "Hello, I take it this is Karsh."
"Yes it is, and we've been expecting you." I said.
"My name is Gaius Horatius, elder brother of former praetor-Tiberius Horatius," he said. "Speaking of which, what exactly became of him? I've heard little more than that he's dead."
I told him how Tiberius died, and he smiled, while shedding a few tears, "A proper way for a Roman to fall."
He spoke again, after wiping away a few more tears, "I'll see if I can't send a letter to Rome and get a statue erected, honoring his great service during this war."
"Well he wasn't that great, I mean--" I started but Gaius cut me off.
"He saved the your King and Queen!" he bellowed, "if that isn't worth something, what is?!"
I nodded, and invited him in to see the mechanical monster I was building.
We discussed how it was going to be piloted, and other various issues, and I found out that Gaius had one been a great engineer, and he offered to assist me...
Egypt Remastered!

Proof: Owner of glest@mail.com

Zoythrus

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Re: Glest - RPG!
« Reply #239 on: 21 June 2010, 17:59:53 »
"do you think we should give it treads or should it walk?" i asked him.

"legs, because the mages live in the mountains."

"ok, what kinds of weapons should it have? we should pile on everything that we got, dont you think?"

"i hear that the Dwarves have been creating a new weapon, something which can fire bullets at an astonishing rate" he said with great confidence.

"i'll ask them about it."

and so i did.

i went over to the Dwarves' engineering section and inquired about the prototype. the head engineer came up to me with a working version.

"it has the ability to reload with the recoil that it produces! and, the multiple barrels are spun with the assistance of a chain!" he said with great enthusiasm. "this is my greatest invention yet!"

"so, do you think we can give the mega-fortress a huge 'chain-gun'? and, do you think that all of our forces can be equipped with this? why should the walker get all the fun?"

"give us a week, and all of your firearms will be this impressive!"

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Re: Glest - RPG!
« Reply #240 on: 21 June 2010, 18:04:58 »
"As a gift to this city, and the army, I have brought 100,000 pilums, 50,000 square pilums and 50,000 weighted pilums, one of our soldier typically carries one of each of these," announced Gaius proudly, "I also offer to train some of your troops to throw pilums effectively."
Egypt Remastered!

Proof: Owner of glest@mail.com

wyvern

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Re: Glest - RPG!
« Reply #241 on: 21 June 2010, 18:41:55 »
I'm honored I said, if you could get a message through to the dwarves I told one of my aides tell them that they have the okay to build our tanks all of our industries are dedicated to creating the airforce that everyone lacks, Oh I told a roman nearby if you wish we can donate some of our aircraft, he thanked me and set out immediately to procure them, everywhere troops were training, while our tech infantry were great fighters, they were not nearly as fine in formations so they needed lots of training from the romans, on the other han the romans got practice with tanks and high accuracy shooting, the elves kept to themselves using their bows with astonishing accuracy, the dwarves would comprise most of our heavy infantry and artillery, our armies were starting to be trained, armed and cooperate like one which was far better then the mages...

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Re: Glest - RPG!
« Reply #242 on: 21 June 2010, 18:46:28 »
...who in the meantime were squabbling about which faction should lead the army of "freedom from the Techians".
Egypt Remastered!

Proof: Owner of glest@mail.com

wyvern

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Re: Glest - RPG!
« Reply #243 on: 21 June 2010, 18:48:07 »
they were quite stupid that way, mages were overly individualistic...

Zoythrus

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Re: Glest - RPG!
« Reply #244 on: 21 June 2010, 19:09:44 »
the elves had some men on the inside of the Magic forces - its so good to have some spies...

well, one of them reported back to me, and informed me that Deldrick was in fact working on a massive walker too that was based off of my original designs!

"that traitor! we'll make his demise our greatest priority!"

He also told me of the defenses of Zarg, and that it has become a nigh impregnable fortress. They used the Indians as scouts around the perimeter, the enslaved Norse as the first line of defense, and themselves (the mages) as the second line and support for the Norse. We were in for the fight of our lives

wyvern

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Re: Glest - RPG!
« Reply #245 on: 21 June 2010, 19:31:15 »
However there was some hope for one of my specialists known as "lightning" because of how swift his attacks were had devised a plan to kill Deldrick and recover the original plans, we loaded a single transport with twenty of the finest paratroops that existed, they would drop on the enemy fortress capture Deldrick and the plans and be picked up by and airship...

Zoythrus

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Re: Glest - RPG!
« Reply #246 on: 21 June 2010, 19:36:00 »
before they left, i told them to capture him alive if possible, we wanted to interrogate him and learn the best way to take down Zarg.

wyvern

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Re: Glest - RPG!
« Reply #247 on: 21 June 2010, 19:37:43 »
"Lightning" or Enrich Walter decided to schedule the attack for that night...

wyvern

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Re: Glest - RPG!
« Reply #248 on: 22 June 2010, 02:10:12 »
They struck at midnight, despite my brain telling me not to I went along with them to help the commandos, we were dropped in total silence, each of us was armed with a rapid fire crossbow that barely made noise when fired and large five foot long swords, we eliminated the guard in one of the small turrets before heading into the main palace, we managed to snipe most of the guards and those we didn't were cut down without mercy, finally we came into the command chamber, Deldrick and what must have been the entire mage high command in our sector were there, the guards charged and were mown down by our crossbows, the mages drew swords and staffs and readied their magic blasts, but then I was given a shock, Enrich made one swift jump and twirling his sword like a reed cut the mages down with contemptuous ease, he would have grabbed Deldrick but my rage made me faster and I punched Deldrick square in the face, he was knocked unconscious and from a packet he carried tumbled all of my super machine plans. I picked them up and we raced for our pickup point, the airships were right on schedule and they lowered ropes and dragged us out just in time for shortly after we were shot at by archers, as we landed I considered how to handle Deldricks interrogation...
« Last Edit: 23 June 2010, 20:36:44 by wyvern »

Seanachaidh

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Re: Glest - RPG!
« Reply #249 on: 22 June 2010, 05:40:42 »
As when we finally touched down, two soldiers immediately dragged Deldrick to a decrepit, abandoned house, where they securely tied him to a chair where he awaited interrogation.  As I entered the house...

...

Wyvern: like the LOTR tag btw.
« Last Edit: 22 June 2010, 05:43:46 by Seanachaidh »

 

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