Author Topic: Glest - RPG!  (Read 40739 times)

ElimiNator

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Re: Glest - RPG!
« Reply #250 on: 22 June 2010, 16:16:04 »
I thought maybe I should get someone to help interrogate him.
« Last Edit: 22 June 2010, 19:02:59 by ElimiNator »
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wyvern

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Re: Glest - RPG!
« Reply #251 on: 22 June 2010, 17:27:04 »
I saw several burly soldiers...
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thanks for the compliment Seanachaidh
« Last Edit: 23 June 2010, 00:29:27 by wyvern »

ElimiNator

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Re: Glest - RPG!
« Reply #252 on: 22 June 2010, 19:02:21 »
"Hay you" I yelled, Saluting they came up to me, "come I said I could use your assistance...
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wyvern

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Re: Glest - RPG!
« Reply #253 on: 22 June 2010, 23:54:24 »
we need to persuade this jerk to cooperate I said...

Seanachaidh

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Re: Glest - RPG!
« Reply #254 on: 23 June 2010, 03:42:16 »
The Soldiers ran over, and stood at attention by my side as I explained what was to be done...

"Deldrick is ultimately devoted to the magic, so I doubt any physical torture will break him.  We need to break him down psychologically.  What we need to do is..."

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Re: Glest - RPG!
« Reply #255 on: 23 June 2010, 05:40:54 »
During the night wiper in his ear and brain wash him..
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Zoythrus

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Re: Glest - RPG!
« Reply #256 on: 23 June 2010, 06:00:43 »
"brain wash is brutal, dont you think? would we not become what we have been fighting? i say, let's leave him in that cell for a week...that should weaken him...what do you think?"

wyvern

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Re: Glest - RPG!
« Reply #257 on: 23 June 2010, 16:25:59 »
"Nah", I said,"lets drug him with something, or poison him and threaten to not give him the antidote if he doesn't cooperate, plus if we brainwash him he won't know anything"...

Seanachaidh

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Re: Glest - RPG!
« Reply #258 on: 23 June 2010, 18:47:50 »
"I've heard that he has family," one soldier said, "why don't we threatened to kill his family off?"

"Are you crazy?" I replied, angrily, "That's almost as bad as..."

wyvern

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Re: Glest - RPG!
« Reply #259 on: 23 June 2010, 18:55:34 »
brainwashing, plus his family is horrified of his crime and they want nothing to do with him...

ElimiNator

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Re: Glest - RPG!
« Reply #260 on: 24 June 2010, 04:07:56 »
How can you be sure? MAYBE THEY ARE ACCOMPLICES!
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wyvern

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Re: Glest - RPG!
« Reply #261 on: 24 June 2010, 12:54:23 »
I doubt it his family has been respected by tech for years, they have never tried to interfere with anything :), in fact I met them and they were very nice people...

ElimiNator

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Re: Glest - RPG!
« Reply #262 on: 24 June 2010, 16:44:29 »
Fine, but I must have answers from him! Maybe we just threaten to kill his family off, and we really wont...
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wyvern

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Re: Glest - RPG!
« Reply #263 on: 24 June 2010, 16:51:32 »
Ok Ok I said

Zoythrus

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Re: Glest - RPG!
« Reply #264 on: 25 June 2010, 01:39:10 »
"so far, poisoning seems like the best bet," a guard said, "lets do that then"

wyvern

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Re: Glest - RPG!
« Reply #265 on: 25 June 2010, 02:27:32 »
And so we did, at first Deldrick was resilient but then he began to cry and beg us for mercy :'( :'( :'(

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Re: Glest - RPG!
« Reply #266 on: 25 June 2010, 04:27:28 »
What the! I said, ok, well tell me all you know..
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Zoythrus

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Re: Glest - RPG!
« Reply #267 on: 25 June 2010, 05:14:53 »
"Zarg is not where you want to attack, but the command center is in the small town of..." Deldrick just couldnt make out the last word. Just then, his left eye started to turn black and roll off to the side...

wyvern

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Re: Glest - RPG!
« Reply #268 on: 25 June 2010, 12:51:21 »
I pushed the flask of antidote into his mouth and he sputtered the name Galag before collapsing, unconscious...

Seanachaidh

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Re: Glest - RPG!
« Reply #269 on: 25 June 2010, 16:46:11 »
"Get this traitor out of my sight and to a doctor, after that, lock him up."  I said distastefully. 

As the soldiers carried the man away,  I sat down and went over what the man had said.  Galag was a brilliant location for the Magic's command center.  Even though small, Scouts have reported that the town is well defended.  It was also perfectly inconspicuous, if it weren't for our capture of Deldrick, we would never have considered Galag.

As I thinking this over, a scout burst through the door of the house.  "Sir,"  The man gasped, "I saw a group of daemons not too far off, they're headed this way!"  Although short, the man had a strong, muscled torso and legs that could only come from a lifetime dedicated to running.  Although built, he had a surprisingly high voice that would have been comical in other situations.

"How far is 'not to far off'?"  I asked, surprised and angered at the man for interrupting my train of thought. 

"About half a mile, sir," the man explained, regaining his breath, "Another scout reported that there was an archmage with them." 

That caught me off guard.  Jumping up from the chair,  I ran outside and started to rally together the remaining soldiers which I had, and started to form together a basic attack strategy for which we were to employ against these hell spawn. 

As The first daemons made their way over the hill,  I shouted orders, and...

wyvern

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Re: Glest - RPG!
« Reply #270 on: 25 June 2010, 16:54:03 »
I saw to my horror that behind those few daemons and a mage were hundreds of thousands of enemies, around 400,000 to be precise against 130,000(We had gotten rreiforcements), As the enemy neared I screamed fire, immediately, row upon row of elvish and roman archer, plus tech and dwarvish crossbowmen and gunners, fired, mowing down the scout force.
I saw one of the mages signalling to his troops and organizing them, he was way out of range, suddenly a single arrow whined from a hidden position and from well over 400 yards slammed into the mages skull, killing him instantly, as I looked to the source of the shooting I saw our commando snipers picking off the commanders, the roman, tech, and dwarvish infantry formed up in a shield wall while our cavalry readied for a counter attack...
« Last Edit: 25 June 2010, 18:09:27 by wyvern »

Zoythrus

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Re: Glest - RPG!
« Reply #271 on: 26 June 2010, 00:04:52 »
"all though the super-walker is not done yet, this might not be a bad time to test it out." i thought to myself. then, i rushed to the mech hanger to get it running.

wyvern

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Re: Glest - RPG!
« Reply #272 on: 26 June 2010, 00:12:17 »
My technicians objected because its engines were poor, and it was unarmed, yet I got my way...

ElimiNator

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Re: Glest - RPG!
« Reply #273 on: 26 June 2010, 01:42:36 »
As I moved it out of the hanger I saw a bunch of fakir nail seats with spikes on both sides. I Jumped the walker onto them and the top spikes stuck fast into the walkers feet.
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Zoythrus

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Re: Glest - RPG!
« Reply #274 on: 26 June 2010, 03:07:50 »
"Fakirs," i thought, "i didnt think that the Persians were a part of this conflict." That got me worried. "Does that mean that we have another enemy to fight?"