Poll

Is the music of mushrooms/plantlife fine

Yes
2 (66.7%)
No
1 (33.3%)

Total Members Voted: 3

Voting closed: 22 July 2016, 06:39:37

Author Topic: Whimsical Forest  (Read 56659 times)

jda

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Re: Whimsical Forest Theme
« Reply #175 on: 19 May 2010, 13:15:05 »
My feedback:

1. on the package:
- Looks like you just packaged your whole megaglest folder, didn't you?... :P
We don't need that! :P
All you need to pack is the techs/nature_wars folder and eventually whatever you might have done and put in the maps, tilesets and scenarios specifially for this mod.
- I did look in the maps folder. There was this land_of_plenty.gbm map which should be land_of_plenty.mgm instead. It's a MG specific map and the .gbm extension is for standard Glest maps; using that map in vanilla Glest or GAE will indeed crash them.  ::) Renaming the extension solves it. ;)

2. on the mod itself:
- Very cool overall, fun to watch and play. ;)  :thumbup:
- Many units have no teamcolor added. Would be nice to have teamcolor on every unit.
- Also, I played one game with the mushrooms against one CPU plant_life. There are several different mushrooms but many of them look much alike. If you're going to add teamcolor to those that don't have it yet, you might also add some differences to the textures too (the fire mushroom and poison mushroom seem to actually use the very same models).
- Plant life doesn't seem to have many different units or maybe they all just look too much alike too?...  :look:
- In spite of that, the units and buildings themselves have a very good polished look. The buttons however look a bit lame/childish.  :look:

But overall it's a very fun mod!  8) :thumbup:

Zoythrus

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Re: Whimsical Forest Theme
« Reply #176 on: 19 May 2010, 20:11:31 »
one suggestion would be to make the fern a healing unit. when i made it, i was expecting a healing unit, and i was sadly disappointed...

ultifd

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Re: Whimsical Forest Theme
« Reply #177 on: 7 July 2010, 07:48:46 »
Hey tiger...did you update this mod? Or...  :|
Can you at least update your first post? Cause uh, it is kinda hard to find actually. Latest version was also with your "whole files" and such...
http://www.filefront.com/16394049/nature.7z
There :P

tiger

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Re: Whimsical Forest Theme
« Reply #178 on: 9 July 2010, 06:02:56 »
Newest version Is in my first post.
If you have any more Ideas for another faction post it here.
And please post at least 7 units for it. :)

ultifd

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Re: Whimsical Forest Theme
« Reply #179 on: 9 July 2010, 06:37:49 »
OK thanks, but unless this is a different download you are talking about...  :|
could you please ONLY include the MOD, not all your FILES...
All you need to pack is the techs/nature_wars folder and eventually whatever you might have done and put in the maps, tilesets and scenarios specifially for this mod.
Is it the same? I can help you if you can't, I guess.  :|
Beta release V.0.0.1
here
Oh and sorry I don't have any ideas for now.  :|

wyvern

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Re: Whimsical Forest Theme
« Reply #180 on: 9 July 2010, 13:39:20 »
I have an idea for a new faction, loggers, you, know people that chop down trees, it would sort of fit with the current theme and they could have buzzsaws, machines etc

tiger

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Re: Whimsical Forest Theme
« Reply #181 on: 9 July 2010, 21:24:57 »
I don't think humans would suit this mod very much.
I was thinking of other natural stuff like "garden"
With units like.
-lawn mower
-weed
-worm
-sprinkler

If anyone has Ideas for Garden please post more units :)

wyvern

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Re: Whimsical Forest Theme
« Reply #182 on: 9 July 2010, 22:09:21 »
there could be manual lawnmower that promotes to gas lawnmower, hedge trimmers,  hose

tiger

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Re: Whimsical Forest Theme
« Reply #183 on: 10 July 2010, 20:52:10 »
I like the lawn mower Idea But I want some plantish units to not just machines.

wyvern

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Re: Whimsical Forest Theme
« Reply #184 on: 11 July 2010, 21:16:42 »
Hm pesticide could be something and then there could be flower garden, orchard and Vegetable patch to make plant units a rasberry bush for defense and a shed for mech(hedge clippers lawnmower etc) units

Zoythrus

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Re: Whimsical Forest Theme
« Reply #185 on: 12 July 2010, 16:01:38 »
why not have ants or something?

wyvern

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Re: Whimsical Forest Theme
« Reply #186 on: 12 July 2010, 16:40:35 »
I think someone might have done that and there plus V-bros already has bugs.

Zoythrus

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Re: Whimsical Forest Theme
« Reply #187 on: 12 July 2010, 17:28:43 »
I think someone might have done that and there plus V-bros already has bugs.

no, ants done well....

(no offense Vbros)

wyvern

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Re: Whimsical Forest Theme
« Reply #188 on: 12 July 2010, 17:33:48 »
I think someone took up the project or at least gabbe wanted that ant animated for something not sure what.

tiger

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Re: Whimsical Forest Theme
« Reply #189 on: 14 July 2010, 06:51:01 »
No flower garden. :(
But I like the Vegetable patch Idea! :thumbup:
It could make units like

-carrot
-radish
-corn
-tomato

Cool Idea thanks! :) :thumbup: :thumbup:

The defense unit will be hose That squirts water.
High range Low damage fast attack speed.

I also like shed (It will be named Garden shed).
It will produce
-lawnmower
-hoe

and have a few upgrades. :)

Also I'm going to have ant and worm. ;D

Thanks for the Ideas.
  


wyvern

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Re: Whimsical Forest Theme
« Reply #190 on: 14 July 2010, 14:14:16 »
Tiger heres another idea the hose could promote to a sprinkler since those are considered to be better, Maybe a rasberry bush that creates a thorny vine.

ElimiNator

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Re: Whimsical Forest Theme
« Reply #191 on: 14 July 2010, 14:27:45 »
I think someone might have done that and there plus V-bros already has bugs.

no, ants done well....

(no offense Vbros)
What do you mean?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

tiger

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Re: Whimsical Forest Theme
« Reply #192 on: 14 July 2010, 20:59:22 »
Unit list-

Weed - worker
weed can build.

-flower patch can make (flower,bee)
-Vegetable patch can make (carrot,radish,tomato,corn)
-garden shed can make (lawnmower,hoe)
-large flower - air ballistic.
-fertilizer box gives 15 energy
-Garden box - main unit

-flower range 1 attack is like the ghost armor in magic.
-bee range 2 attack is like the airship is tech
-carrot range 1 like swordman in tech
-radish range 2 is like the gaurd in tech.
-tomato range 1 has speed of horseman in tech but lower damage.
-corn range 8 is like summoner in magic.
-lawnmower range 2 is like battle machine in tech.
-hoe range 3 is like catapult in tech but has no splash radius.   

How is this so far? :)

Zoythrus

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Re: Whimsical Forest Theme
« Reply #193 on: 14 July 2010, 22:43:27 »
I think someone might have done that and there plus V-bros already has bugs.

no, ants done well....

(no offense Vbros)
What do you mean?
never mind...

i like the vegetable idea

tiger

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Re: Whimsical Forest Theme
« Reply #194 on: 15 July 2010, 23:28:17 »
Beta v.0.1 has

-garden box
-weed
-Vegetable patch
-corn
-carrot
-tomato
-radish

http://www.filefront.com/17079151/garden.7z

Zoythrus

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Re: Whimsical Forest Theme
« Reply #195 on: 16 July 2010, 05:04:43 »
hey, what's the point of the fern? it is more expensive than other units, but has crappy compensation. it should be a healer instead of an attack unit.

wyvern

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Re: Whimsical Forest Theme
« Reply #196 on: 16 July 2010, 05:12:16 »
Thats true

Zoythrus

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Re: Whimsical Forest Theme
« Reply #197 on: 16 July 2010, 05:18:34 »
i mean, its a fern! most people would think that it heals, but then are disappointed...

John.d.h

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Re: Whimsical Forest Theme
« Reply #198 on: 16 July 2010, 05:39:23 »
i mean, its a fern! most people would think that it heals
They would?  Why? :confused:

Gabbe

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Re: Whimsical Forest Theme
« Reply #199 on: 16 July 2010, 15:16:31 »
Herbs would heal more   ;)

still, D.H i thought you were sitting watching wikipedia all day  ::) ;)
Quote from: Wkipedia
Ferns are sometimes used in medicine to treat cuts and clean them out. Ferns are also good bandages if you are stuck out in the wild.[11]  Rubbing a sword fern frond spore-side-down on a stinging nettle sting removes the stinging.[12]
« Last Edit: 16 July 2010, 15:18:28 by Gabbe »