My feedback:
1. on the package:
- Looks like you just packaged your whole megaglest folder, didn't you?...
We don't need that!
All you need to pack is the techs/nature_wars folder and eventually whatever you might have done and put in the maps, tilesets and scenarios specifially for this mod.
- I did look in the maps folder. There was this land_of_plenty.gbm map which should be land_of_plenty
.mgm instead. It's a MG specific map and the .gbm extension is for standard Glest maps; using that map in vanilla Glest or GAE will indeed crash them.
Renaming the extension solves it.
2. on the mod itself:
- Very cool overall, fun to watch and play.
- Many units have no teamcolor added. Would be nice to have teamcolor on every unit.
- Also, I played one game with the mushrooms against one CPU plant_life. There are several different mushrooms but many of them look much alike. If you're going to add teamcolor to those that don't have it yet, you might also add some differences to the textures too (the fire mushroom and poison mushroom seem to actually use the very same models).
- Plant life doesn't seem to have many different units or maybe they all just look too much alike too?...
- In spite of that, the units and buildings themselves have a very good polished look. The buttons however look a bit lame/childish.
But overall it's a very fun mod!