Poll

Is the music of mushrooms/plantlife fine

Yes
2 (66.7%)
No
1 (33.3%)

Total Members Voted: 3

Voting closed: 22 July 2016, 06:39:37

Author Topic: Whimsical Forest  (Read 57079 times)

tiger

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Re: Whimsical Forest
« Reply #250 on: 13 August 2010, 21:31:36 »
I Don't want team colour On the plants Cause They are all supposed to be  green.
Typos? whats that....
The Venus fly trap model Isn't good (I'm planning On making a new one soon)
I haven't listed all the units In the healer Yet (will be fixed In the next release)

UPDATE

New unit in plant life (steamroller)

-Mud Monster!

Zoythrus

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Re: Whimsical Forest
« Reply #251 on: 13 August 2010, 21:35:41 »
well, their eyes are red, so lets team color those. the eyes are noticeable from a distance, so this would work fine.

typo = spelling error

its good that the plants get a steam roller (each faction needs a steam roller unit i think). they really needed something heavier

tiger

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Re: Whimsical Forest
« Reply #252 on: 13 August 2010, 23:19:42 »
You can fix Typo After I'm done the next release.
Signature http://www.soft-haus.com/noah/Naturewars.png

Update- Theres been a lot of those lately. :P

NEW units in plant life (Stick and Mud hole) :)

Zoythrus

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Re: Whimsical Forest
« Reply #253 on: 14 August 2010, 04:42:15 »
hey, i love the pic, but i realized that it makes my sig bigger than most of my messages. is it possible to scale it down a tad? also, maybe it should be rectangular with more width than height. i dont want to look a gift horse in the mouth, but i hope you see what i am saying.

also, can we get some pics of the new doods?

tiger

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Re: Whimsical Forest
« Reply #254 on: 14 August 2010, 18:10:30 »
I'll resize the Image And Post The three new units PICs

-stick
-mud monster
-thistle
-mudhole

NEW units I'm making

Rake-garden (harvester)
Shroomlord-mushrooms (steamroller)
anitairshroom-mushrooms (anitair)
Bombshroom-mushrooms (exploding unit)

 :)

Zoythrus

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Re: Whimsical Forest
« Reply #255 on: 14 August 2010, 18:27:06 »
I'll resize the Image And Post The three new units PICs

-stick
-mud monster
-thistle
-mudhole

NEW units I'm making

Rake-garden (harvester)
Shroomlord-mushrooms (steamroller)
anitairshroom-mushrooms (anitair)
Bombshroom-mushrooms (exploding unit)

 :)

the new shroom guys sound like fun!

so, when's the next release?

tiger

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Re: Whimsical Forest
« Reply #256 on: 14 August 2010, 19:30:43 »
by Friday "MAX" (I'm hoping) :)

Zoythrus

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Re: Whimsical Forest
« Reply #257 on: 14 August 2010, 19:41:32 »
do you need help with anything? i'd like to help you guys out (or do you just want me to shut up?)

tiger

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Re: Whimsical Forest
« Reply #258 on: 15 August 2010, 00:01:25 »
Eliminator Helps me With the stuff I need help with.

V.04! early release! http://www.filefront.com/17202047/nature_wars.7z

 :) :) :) :) :) :) :)

NEW stuff

-rake   (GDN)
-mud monster (PL)
-stick    (PL)
-mudhole   (PL)
-thistle   (PL)
-shroom lord )MSH)
-bomb shroom (MSH)
-anti air mushroom (MSH)

GDN=garden
PL=plant life
MSH=mushrooms

 :)


Zoythrus

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Re: Whimsical Forest
« Reply #259 on: 15 August 2010, 01:17:39 »
youve probably gotten tired of my input, but "oh, well!"

i love the new units! they are really cool!

but, some things i found:

The leaves cannot repair the mud hole, and that is bad.

the rake should be able to harvest all resources (it is a super harvester), or at least speed up the harvesting process a bit.

i had imagined the anti-air shroom as a unit, but i think i like this better!

i would suggest that the mower be the garden's heaviest unit, by it's very nature, it should.



that is all, keep up the good work!

tiger

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Re: Whimsical Forest
« Reply #260 on: 15 August 2010, 03:18:01 »
thanks for the Feedback!

There are still many bug that need fixing.

tiger

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Re: Whimsical Forest
« Reply #261 on: 19 August 2010, 00:30:28 »
NEW stuff

thunder mushroom MSH
earthworm GDN

Zoythrus

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Re: Whimsical Forest
« Reply #262 on: 19 August 2010, 02:20:43 »
the mushrooms have gotten so many new units (4 or 5 i think), but the others have only gotten 2 or 3. why is that?

tiger

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Re: Whimsical Forest
« Reply #263 on: 19 August 2010, 19:42:50 »
I evened All the factions up to have the same amount of units.
Mushrooms just had less then the others.

Zoythrus

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Re: Whimsical Forest
« Reply #264 on: 19 August 2010, 20:21:19 »
i will warn you, with a multitude of units, its hard to keep the factions strategically diversified (and makes them hard to balance correctly)

tiger

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Re: Whimsical Forest
« Reply #265 on: 20 August 2010, 15:22:13 »
I'm not making any more.
I'm now making maps and Scenarios.

ultifd

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Re: Whimsical Forest
« Reply #266 on: 20 August 2010, 18:14:39 »
Hmm, are you going to "fix" the poll someday?  :|

Zoythrus

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Re: Whimsical Forest
« Reply #267 on: 20 August 2010, 18:30:44 »
i cant wait for the next release!

suggestion, i know that you answered this before, but i want you to change your mind:

give the plants and the mushrooms cooler music! i like the industro-funk of the garden, it should all be similar to that!

tiger

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Re: Whimsical Forest
« Reply #268 on: 21 August 2010, 06:21:07 »
If you have any music You wanna show me go ahead! :)

Zoythrus

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Re: Whimsical Forest
« Reply #269 on: 21 August 2010, 15:07:58 »
i wish i could, but i dont have any music programs. if i did, i would attempt to give you something...

tiger

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Re: Whimsical Forest
« Reply #270 on: 21 August 2010, 22:14:18 »
So you just want me to change it to something random.
I'm gonna leave it how it is unless You or someone posts a music link.
I don't want to record any, or browse the web.....
 :bomb:
 

Zoythrus

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Re: Whimsical Forest
« Reply #271 on: 21 August 2010, 23:05:16 »
ok, music can wait...just focus on making a quality mod...please...

tiger

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Re: Whimsical Forest
« Reply #272 on: 24 August 2010, 00:39:26 »
I am making A quality Mod!..... ::)

Zoythrus

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Re: Whimsical Forest
« Reply #273 on: 24 August 2010, 02:54:27 »
i didnt mean it like that....sorry...

tiger

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Re: Whimsical Forest
« Reply #274 on: 24 August 2010, 16:18:22 »
 :O