Poll

Is the music of mushrooms/plantlife fine

Yes
2 (66.7%)
No
1 (33.3%)

Total Members Voted: 3

Voting closed: 22 July 2016, 06:39:37

Author Topic: Whimsical Forest  (Read 56953 times)

ElimiNator

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Re: Whimsical Forest
« Reply #300 on: 8 September 2010, 21:41:11 »
Um, yah on the first post...
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Zoythrus

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Re: Whimsical Forest
« Reply #301 on: 8 September 2010, 21:50:14 »
sorry, i thought "Wiz Forest" was a different game...

sorry... :-[

tiger

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Re: Whimsical Forest
« Reply #302 on: 9 September 2010, 00:29:10 »
I'm sure you have newest version But IDK about Wyvern.
Newest Version is in first post.

ultifd

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Re: Whimsical Forest
« Reply #303 on: 23 September 2010, 22:17:38 »
How come you never let anyone vote on your polls... :-/
Edit: in the latest version of this mod, you can not build defense mushrooms...since you can't get a war shroom or something. Also...it seems now the garden is much more powerful than before, cpu normals are like ultras...

Zoythrus

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Re: Whimsical Forest
« Reply #304 on: 23 September 2010, 23:08:23 »
wait, did the new version come out?

ultifd

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Re: Whimsical Forest
« Reply #305 on: 23 September 2010, 23:47:51 »
No...

Zoythrus

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Re: Whimsical Forest
« Reply #306 on: 24 September 2010, 01:28:39 »
i didnt think so...

Tiger, when will the next version be out?

tiger

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Re: Whimsical Forest
« Reply #307 on: 24 September 2010, 23:56:07 »
IDK I need someone to help who can model.

tiger

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Re: Whimsical Forest
« Reply #308 on: 9 January 2011, 03:47:27 »
New version coming
New units

mushrooms

-stealth shroom
A mushroom with low damage but can hide (only works in Megaglest)
-stealth cannon
A high range cannon With high damage Stealth shroom Morphs into it.

Plant life

-Trap

A trap unit When enemy units walk over It explodes them But Has a life span ( Only works in Megaglest)

-Defence Wall

A wall unit But when Enemy units come Within 2 Range It can fight

Garden

-Jalapeño

A pepper  unit That throws Fire.

-Hedge

A wall unit (only works in MegaGlest)

Also I fixed All these Three Factions XMLS To make them more Balancing with one another. 

the warlord of the reich

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Re: Whimsical Forest
« Reply #309 on: 9 January 2011, 20:48:31 »
totally agree. looks like the mystical forests cover everything ehh?

tiger

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Re: Whimsical Forest
« Reply #310 on: 10 January 2011, 05:06:01 »
Oh yes I almost Forgot Also I made I wizforest Tileset to match these Factions

And I made The Bush (Harvestable) Last longer.

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Re: Whimsical Forest
« Reply #311 on: 10 January 2011, 05:28:04 »
Hmmm a bush as a resource......
Plant life needs sunlight, but I can't think of a way to make sunlight work as a resource. Might be an interesting challenge for you?
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wyvern

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Re: Whimsical Forest
« Reply #312 on: 11 January 2011, 04:53:21 »
Have you considered giving the mushrooms a new unit called fungus, it would be very cheap and weak but capable of cloning itself, just a suggestion.

John.d.h

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Re: Whimsical Forest
« Reply #313 on: 11 January 2011, 05:57:36 »
Have you considered giving the mushrooms a new unit called fungus
You know that all mushrooms are (by definition) fungus, right? :|

tiger

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Re: Whimsical Forest
« Reply #314 on: 11 January 2011, 06:58:07 »
Quote
Hmmm a bush as a resource......
Plant life needs sunlight, but I can't think of a way to make sunlight work as a resource. Might be an interesting challenge for you?

That wont work Because There Are already four resources

-Gold
-Branches
-Leaves
-Energy

Five I Think is to many.

Quote
Have you considered giving the mushrooms a new unit called fungus, it would be very cheap and weak but capable of cloning itself, just a suggestion.

There Already Is A fungus in mushrooms.
But Thats A good Idea Cloning Its self!
I will add that.

Quote
You know that all mushrooms are (by definition) fungus, right?

Yes, but All the mushroom Cant be Named The same...

wyvern

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Re: Whimsical Forest
« Reply #315 on: 17 January 2011, 18:57:43 »
Yeah I know mushrooms are fungus, but as mentioned having everything named fungus would be awkward

ultifd

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Re: Whimsical Forest
« Reply #316 on: 27 February 2011, 08:50:39 »
I think it's time for an update from this faction too...  :angel:

Zoythrus

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Re: Whimsical Forest
« Reply #317 on: 27 February 2011, 16:31:51 »
I think it's time for an update from this faction too...  :angel:
agreed

ultifd

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Re: Whimsical Forest
« Reply #318 on: 12 March 2011, 20:17:11 »
Yes, and when you update this call it whimsical forest, for once ;) ...instead of nature wars.

Zoythrus

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Re: Whimsical Forest
« Reply #319 on: 12 March 2011, 21:21:53 »
because of the merge, you may want to think about retrofitting this mod soon so that we all can play (or just give it some GAE features, for the time being....)

ultifd

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Re: Whimsical Forest
« Reply #320 on: 12 March 2011, 21:32:55 »
Well, first he should upload what he has since it has been months...

tiger

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Re: Whimsical Forest
« Reply #321 on: 13 March 2011, 00:31:53 »
Yes I plan to upload VERY soon Maybe today...

tiger

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Re: Whimsical Forest
« Reply #322 on: 15 March 2011, 23:34:25 »

ElimiNator

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Re: Whimsical Forest
« Reply #323 on: 16 March 2011, 00:39:53 »
Remember to update first post, on this and Africa.
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ultifd

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Re: Whimsical Forest
« Reply #324 on: 16 March 2011, 00:42:15 »
What's the name of this mod? Either call this mod Nature Wars or change the folder name...  ::)
Downloading.