Poll

Is the music of mushrooms/plantlife fine

Yes
2 (66.7%)
No
1 (33.3%)

Total Members Voted: 3

Voting closed: 22 July 2016, 06:39:37

Author Topic: Whimsical Forest  (Read 57073 times)

jda

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Re: Making a whismacal forest theme
« Reply #75 on: 27 March 2010, 11:03:07 »
The dwarf goat is Archmage's. ;)
(I just fixed a couple glitches)

And I thought at least some of the Fantasy Romans were made by him?
And speaking of the fantasy swordman, he also did the other one Little Helper asked him (an axeman I think), the "guy and cart" thing (ok, the "guy" is just a tech worker but I'd say the car is a model, no?)

Getting back on the dwarves, after I edited the flame team crew members and hose positions to correctly fit a 2x2 size, Archmage did a very good job at making the hose look good again.

He also said he edited the mushrooms in this very mod.

I dunno. I'm not keeping track of what Archmage modelled but I'd say he did at least do some good edits. And if you can do a good edit of a model, you can probably do a good model from scratch too - you pretty much need to be able to see the whole thing in your mind (as for a model from scratch) to do a good edit, I think.

Heck, I believe Arch can model (I've seen some of his work and though I'm not sure whether he did them from scratch or not, I believe it doesn't really make much of a difference).
If you guys think differently, well... good for you, I guess! Maybe you're right, I dunno...  :-\
What's the criteria?

Gabbe

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Re: Making a whismacal forest theme
« Reply #76 on: 27 March 2010, 11:44:15 »
please? this digussion about arch appears to be everywere...

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Re: Making a whismacal forest theme
« Reply #77 on: 27 March 2010, 14:45:21 »
Jda, I modeled the goat from scratch. :)

Gabbe, I don't see this discussion going on anywhere else... :look:
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Gabbe

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Re: Making a whismacal forest theme
« Reply #78 on: 27 March 2010, 15:48:08 »
in the barbarian faCTION I THINK...

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Re: Making a whismacal forest theme
« Reply #79 on: 27 March 2010, 16:25:24 »
Maybe awhile ago, but not anymore...

Please, let's get back on topic here. :)
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tiger

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Re: Making a whismacal forest theme
« Reply #80 on: 27 March 2010, 16:27:52 »
OT! well anyway arch can you modle a flying mushroom?
and I need a shroom hut..... ::)

well this mod Is comming along... :)

BTW I didn't see any change in MY mushroom modle...? :|

ElimiNator

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Re: Making a whismacal forest theme
« Reply #81 on: 27 March 2010, 21:10:51 »
He make 1 (modified swordman) model for fantasy Romans.

Also i never saw any of the other models you mentioned except for the fantasy warrior and it was a modified swordman.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

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Re: Making a whismacal forest theme
« Reply #82 on: 27 March 2010, 22:21:26 »
Hey, I can model, and I have nothing to prove to you. :P

I can model a flying mushroom, but not now...

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tiger

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Re: Making a whismacal forest theme
« Reply #83 on: 28 March 2010, 02:30:24 »
Quote
I can model a flying mushroom, but not now...

???? :|

WHEN CAN YOU DO IT THEN?
If it's not done fairly soon I'll just do it myself....

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Re: Making a whismacal forest theme
« Reply #84 on: 28 March 2010, 04:49:38 »
Well it's your mod, you do it, I've got plenty of other stuff that I'm behind on.
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tiger

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Re: Making a whismacal forest theme
« Reply #85 on: 28 March 2010, 05:49:43 »
No no I have WAY to much stuff going on.....

Go ahead.. but no taking over three days ok??? :|

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Re: Making a whismacal forest theme
« Reply #86 on: 28 March 2010, 06:25:47 »
We'll see, though I wouldn't count on me doing it...
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jda

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Re: Making a whismacal forest theme
« Reply #87 on: 29 March 2010, 00:38:45 »
He make 1 (modified swordman) model for fantasy Romans.

Also i never saw any of the other models you mentioned except for the fantasy warrior and it was a modified swordman.
That reminds me...

You asked what could you do on the Dwarves. I told you you could texture Archmage's goat and posted a link to the file:
I can do anythig, so if you need help just ask.  :) I kinda want to help a bit.
Great!  8)

How about texturing the goat? I hear you're good at it. ;)

Here's a folder with the blend and two pictures I got from burningwell.org:
http://www.mediafire.com/?sharekey=9454d43357b12a907432d3c9683f450affa90f160a6fc4470ac99885da44e881
The blend's got some seams marked but it's still now unwrapped - I was still looking at where to start from, would probably have gone for "Unwrap (smart projections)" myself.

That would be great help!

K, my last OT post. Sorry, tiger.  :-[

EDIT @ Elim: I disabled the link to the goat. See details on the Dwarf thread.  :look:
EDIT 2: Enabled it back again. :)
« Last Edit: 29 March 2010, 14:00:59 by jda »

tiger

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Re: Making a whismacal forest theme
« Reply #88 on: 29 March 2010, 03:12:20 »
back to the main theme.....

jda

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Re: Making a whismacal forest theme
« Reply #89 on: 29 March 2010, 10:28:41 »
Right. So how's progress on the mushrooms?

tiger

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Re: Making a whismacal forest theme
« Reply #90 on: 29 March 2010, 16:11:06 »
I't is comming Slow but sure.....

tiger

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Re: Making a whismacal forest theme
« Reply #91 on: 30 March 2010, 05:54:35 »
any modelers out there? (I need help  :-[)

tiger

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Re: Making a whismacal forest theme
« Reply #92 on: 1 April 2010, 21:13:02 »
Finished Shroom hut and war shroom.
Working on Tall tree and I hope arch will make the (flying mushroom)
Almost done (mushrooms) :D

jda

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Re: Making a whismacal forest theme
« Reply #93 on: 1 April 2010, 22:15:37 »
Almost done (mushrooms) :D
Great!  8)

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Re: Making a whismacal forest theme
« Reply #94 on: 1 April 2010, 23:15:51 »
Fine.......I'll make it...done.
DOWNLOAD

Just the model, it needs to be unwrapped and textured and blah blah blah... ;)

Quick huh? :cheesy:
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tiger

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Re: Making a whismacal forest theme
« Reply #95 on: 2 April 2010, 01:08:31 »
Did you ANIMATE it?  ::)

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Re: Making a whismacal forest theme
« Reply #96 on: 2 April 2010, 13:30:20 »
Nope.
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tiger

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Re: Making a whismacal forest theme
« Reply #97 on: 2 April 2010, 15:08:53 »
 :|.....To bad oh well ::)

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Re: Making a whismacal forest theme
« Reply #98 on: 2 April 2010, 15:52:13 »
Quick huh? :cheesy:
First of all no, especially for a untextured unanimated mushroom!
Get the Vbros': Packs 1, 2, 3, 4, and 5!

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Re: Making a whismacal forest theme
« Reply #99 on: 2 April 2010, 17:11:25 »
No, actually, it took me about 20 seconds, and then 10 seconds of touching up.  :cheesy: :cheesy: :cheesy:

I can unwrap it if you want, I can also animate it if you insist. :P
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