Author Topic: pixel boy stuff  (Read 12243 times)

ultifd

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Re: pixel boy stuff
« Reply #50 on: 26 March 2010, 23:09:56 »
so You don't have gimp then?
well do you have paint.net?............. :|
I don't have gimp. I had it, but I don't really need it.
I have Paint.NET...  ::) It's nice.  :thumbup:

Quote
Why don't you make Images for pixel boy?
make new Image background trans size 32 by 32
then draw Image.
save file as name "1.png" then change the image a little like move it a little or squish it or something.
then save as name it "2.png" then change Image again.
and save as "3.png".
then Put all three movments into a folder and conpress it to 7zip then I might use the Image In Pixel boy.
Just take it yourself, it's not that hard...I'm pretty sure...in either Windows, or Linux...  ::)

tiger

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Re: pixel boy stuff
« Reply #51 on: 26 March 2010, 23:14:23 »
It is not hard to draw Images....
But I'm low on time...... :|
I made like 200 Images (even more) so far.......
So make Images on paint.net for me then....PLEASE?..... :O

ultifd

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Re: pixel boy stuff
« Reply #52 on: 26 March 2010, 23:17:33 »
What do you mean by "images"  :confused:
I'm thinking...like screenshots, which can just take a second to take...  ::)

tiger

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Re: pixel boy stuff
« Reply #53 on: 27 March 2010, 04:00:38 »
No no I mean like images for the game...
Enemys and powerups... there all Images....

ultifd

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Re: pixel boy stuff
« Reply #54 on: 27 March 2010, 07:21:50 »
No no I mean like images for the game...
Enemys and powerups... there all Images....
I see.
But you should already have those then...  ::)

ElimiNator

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Re: pixel boy stuff
« Reply #55 on: 27 March 2010, 08:01:15 »
You can add them.  ::)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

tiger

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Re: pixel boy stuff
« Reply #56 on: 27 March 2010, 16:30:37 »
Is anyone listening to me? ::)
I said I make all the enemys BUT.....
I'm making a new version of pixel boy with MORE enemys................ :|
So if people want to help..... Go ahead!
Now do you understand?

Hectate

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Re: pixel boy stuff
« Reply #57 on: 28 March 2010, 05:16:52 »
Well sign me up to do a few when I get a chance. I enjoy working with small images like icons.

What are the criteria? 32x32 on transparent BG, no colors? Do you have any specific ideas you want to have? Even a "type" of enemy would help (like "I need an enemy that moves and acts like a red koopa trooper but looks completely different").

tiger

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Re: pixel boy stuff
« Reply #58 on: 28 March 2010, 05:48:40 »
THANKS FOR HELPING!!!
If you do make Images for me Your In the credits!
ok I need green/purple whismacal Images for my whismacal world (size 32 by 32, background trans, RBG colors..
Make anything...

The differnt actions are

1-squishable
2-explodeable
3-flying (in the air)
4-spiky (can not squish or shoot)

So you can make your character have wings legs feet springs wick(for explode) or spikes (or anything else)

and make the Images monster looking.

here is a example of a dog/monster looking thing





and here is a example of a mushroom





And now just go ahead and make your own :)
« Last Edit: 28 March 2010, 05:59:02 by tiger »

Hectate

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Re: pixel boy stuff
« Reply #59 on: 28 March 2010, 19:23:42 »
Log Enemy by Hectate

Zip file emailed to the hotmail email shown under your forum user profile with details.

Images shown below.


The concept is that he also has a "hide" mode as well.

I figure he's either squishable or just plain invulnerable or whatever Tiger wants it to be.

edit: I don't like the feet ad will be changing them eventually.
« Last Edit: 28 March 2010, 22:36:07 by Hectate »

ElimiNator

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Re: pixel boy stuff
« Reply #60 on: 28 March 2010, 22:23:17 »
It looks cool!  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

tiger

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Re: pixel boy stuff
« Reply #61 on: 28 March 2010, 22:34:29 »
looks good I'll use it for squishable ok?

tiger

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Re: pixel boy stuff
« Reply #62 on: 29 March 2010, 16:08:46 »
No longer need whismacal Images Now SPACE (aliens monsters UFOs ect.)

Hectate

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Re: pixel boy stuff
« Reply #63 on: 30 March 2010, 02:22:31 »
No longer need whismacal Images Now SPACE (aliens monsters UFOs ect.)
Well nothing comes to mind right now, but if something does and I get a chance I'll see what I can produce.

Do you have a "master list" of everything you're going to need? That would help a bit...

Also, recycling enemies is a great thing too. Notice that koopas and goombas are used almost everywhere in mario games and then they add level specific enemies? If you had a common enemy type it would greatly reduce the workload involved.

tiger

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Re: pixel boy stuff
« Reply #64 on: 30 March 2010, 03:29:38 »
Yes I sometimes have "MAIN" enemys....
Enemy Ideas.....
1-mini ufo
2-mr tentacal (64 by 64)
3-red eyed bull (32 by 32)

These will be for the "flying UFO" levels.....
(after you kill the whismacal boss you get his space ship! (I'm hoping on adding a script that will let you use a ufo!!!)

4-mini space rock (32 by 32)
5-space rock (4 by 64)
6-large space rock (128 by 128)
7-HUGE space rock (256 by 256)

AND LOTS MORE!! JUST DRAW RAMDOM MONSTER/ALIEN LOOKING THINGS......
 :) :) :)
witch name should you be called in the creidts???

Hectate

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Re: pixel boy stuff
« Reply #65 on: 30 March 2010, 04:32:57 »
Are the "space rocks" decorative, background, or actual enemies (with faces, or flat tops to walk on)?

Is the background black/dark (should I use an outline like on the log guy) for this level?

Is there a color that the aliens are (green aliens)?

And I like both names whenever possible. Nathaniel "Hectate" Mitchell is how I like it shown.

tiger

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Re: pixel boy stuff
« Reply #66 on: 30 March 2010, 05:52:13 »
space background is dark gray with white stars.
rocks are for the UFO levels (you control a ufo flying through space I need rocks that fly by....
Aliens can be any color "red" "blue" "green" "purple" (ok not yellow)
Okay got the name hectate.....
thanks for the Image "hope you will post more"

Hectate

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Re: pixel boy stuff
« Reply #67 on: 31 March 2010, 01:58:44 »
OK, I had a few moments and I threw together the small and medium rocks.

I had to shade them so they'd look round, but they'll look funny with several onscreen rotated at different angles at once (shadows wouldn't match). The solution is to either not rotate them or to animate them (so the animation is spinning and the shadow can be "fixed" correctly in each frame). I didn't know what you had in mind so I just emailed them to you (sorry everyone, no preview this time)to get your opinion on them.

If you prefer a slight bit more "cartoony" or "whimsical" (whismacal, as you say :D ), just let me know. I'll try to get the other requests later if I get some time (it's daddy/daughter time ATM).

Edit: And what the heck do you mean by "red eyed bull"?
« Last Edit: 31 March 2010, 02:03:15 by Hectate »

tiger

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Re: pixel boy stuff
« Reply #68 on: 1 April 2010, 21:11:41 »
Quote
Edit: And what the heck do you mean by "red eyed bull"?a
OK ok that was a bad Idea........

I don't need Anything aother than SPACE things..
 :D thanks for the Images (I Might try to make The rocks spinning)
V3 of Pixle boy Is near!.....
« Last Edit: 1 April 2010, 21:21:16 by tiger »

ElimiNator

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Re: pixel boy stuff
« Reply #69 on: 2 April 2010, 15:43:50 »
V3 of Pixle boy Is near!.....
Um no its not...  :P
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tiger

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Re: pixel boy stuff
« Reply #70 on: 2 April 2010, 19:19:19 »
Yes It is........

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Re: pixel boy stuff
« Reply #71 on: 2 April 2010, 20:03:39 »
Listen to your brother Elim, I'd bet that he would be right, since it's his game. :|
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tiger

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Re: pixel boy stuff
« Reply #72 on: 2 April 2010, 20:44:05 »
Right on arch!
Well V3 is near finishing  :D

Hectate

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Re: pixel boy stuff
« Reply #73 on: 2 April 2010, 21:28:00 »
Well I never had a chance to do a UFO or the large rock. Are you still in need of some of these things?

tiger

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Re: pixel boy stuff
« Reply #74 on: 2 April 2010, 21:54:46 »
I'v done Ufo but I need Large rock  and Aliens