GAE is kinda being brought to mega glest I think (At least some of the features).
Oh, that's a good thing though!
Well... I mean... IF... basically everything in GAE gets into Megaglest!
I still think Titi would have best based megaglest on gae instead of vanilla glest and started by cutting off the unstable/unfinished parts of GAE. If he wanted to add something stable on top of that, then fine!
Man... on GAE:
- Really simple and really useful commands: Autorepair, Guard and Patrol
- WATER UNITS for crying out loud!! Just 'cause nobody took advantage of it yet...
- SAVEGAME - I find this UTTERLY ESSENTIAL
- Projectile particle enhanced effects (really a lot more useful than buildinds and units effects if you ask me)
- ALL THE WORK ON THE A* which when done will allow for AMAZING stuff
- PETS!!! (and everything that can be built from them / on top of that)
- Glestimals
- All the stuff that was started but still not finished (e.g. walls, ...)
- All the code restructuring and documenting daniel.santos was doing!!! Everyone says the Glest code is undocumented and often hard do understand. This was THE fix to get a whole lot more programmers working on GAE!!! (and possibly now megaglest...)
And so on and so on and so on ...
EDIT: Another thing in GAE: all the vanilla BUGS that GAE fixed a long time ago: land to air unit morphing, <damage-all="false">, ...