Author Topic: GLADE's future  (Read 44026 times)

Fluffy203

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GLADE's future
« on: 27 March 2010, 15:52:59 »
Bummer a glest modding team has so much potential sucks that the team dissolved almost half way through though.

-Archmage-

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Re: GLADE's future
« Reply #1 on: 27 March 2010, 17:26:39 »
WE need to do a GLADE Update, people need to update their positions, we need to make a few rules, so that people don't join and then go do something else while the mod is being made(I sorta did that, but I still helped GLADE). :)

Someone could post it and I could sticky it. :cheesy:
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Fluffy203

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Re: GLADE's future
« Reply #2 on: 27 March 2010, 21:19:49 »
I agree with arch , i too was a member and dissolved into  my own projects , but having a killer mod using glest would be awesome , like a mainline glest mod something that rivals the original its self . If you do , do something next i would set that standard , something that rivals the original glest

John.d.h

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Re: GLADE's future
« Reply #3 on: 27 March 2010, 23:23:15 »
Most of our key members are busy doing other things, and I'm barely keeping up with a lot of things I need to be doing as it is.  If you guys really want to collaborate on something (Orcs?), I'll do what I can to provide some organizational/planning/idea support, but I kinda feel like it might be a better idea to wait until summertime when everybody's out of school.

modman

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Re: GLADE's future
« Reply #4 on: 28 March 2010, 00:27:08 »
I agree with arch , i too was a member and dissolved into  my own projects , but having a killer mod using glest would be awesome , like a mainline glest mod something that rivals the original its self . If you do , do something next i would set that standard , something that rivals the original glest

This would be great.  The only way this would work, though, is if someone is determined enough to see it through, and also to do some planning on their own.  And when I say some, I mean big time planning, as in every unit is planned out to the T.  Just think of how much planning I had already done on the faction before Glade started, and that only got us though part way (admittedly we were going strong until about December though).

But a mod that rivals Glest will not be a short endeavor.  Glest took the Glest Team a long time...

I've been talking with Modman behind the scenes and we've planned things out a bit more.  Without going into too much detail, we're going to release the final GLADE version shortly, and then after that Modman will continue to work on Dark Magic on his own (or at least without GLADE, that is).  The GLADE version will be for Vanilla, while Modman's continuation may have enhanced features for another engine if he so chooses.

This is all true.  I just need to get my head in the game (meaning, have some free time).  We also need sounds from a variety of voices.

WE need to do a GLADE Update, people need to update their positions, we need to make a few rules, so that people don't join and then go do something else while the mod is being made...

This all sounds nice, but I don't really think making more rules would get things done faster.  I also don't think that any rule can (or should, really) prevent someone from doing what they want to do.  Let's keep this in perspective: Glest is a hobby, not a profession.  No one is getting paid for their work here.

Hey Modman, when is Dark Magic going to be "finalized" ?

Pretty much never.  Dark Magic development will probably end in the same way as the Glest engine development did.

ultifd

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Re: GLADE's future
« Reply #5 on: 28 March 2010, 00:34:50 »
Quote
Pretty much never.  Dark Magic development will probably end in the same way as the Glest engine development did.
Well, that's what I thought.  :|
Somewhat said. Or not.  ::)
For now, Dark Magic is pretty good already...  ::)
 :thumbup:

Fluffy203

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Re: GLADE's future
« Reply #6 on: 28 March 2010, 00:53:48 »
Well i propose that we start planning the next step for Glade recruiting members and then get a game plan going that will rival glest , which means 2 factions to fight with tech and magic or separately. I have a project going on now the ORC's and also death animation , but I think we need to start doing that now we need to get a team leader . John are you the Glade team leader?

ultifd

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Re: GLADE's future
« Reply #7 on: 28 March 2010, 01:01:29 »
Well i propose that we start planning the next step for Glade recruiting members and then get a game plan going that will rival glest , which means 2 factions to fight with tech and magic or separately. I have a project going on now the ORC's and also death animation , but I think we need to start doing that now we need to get a team leader . John are you the Glade team leader?
Well, there aren't that many members to recruit.  :|
What? 20 people max? On the community/ the forums...  ::)

Wait, aren't you the only person working on the ORCs ?
Just wondering.

Thanks.

Fluffy203

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Re: GLADE's future
« Reply #8 on: 28 March 2010, 01:04:15 »
Still have to recruit people and make rules so they can't drop their part of the project cause that would suck. Well wiciow is working with me on the Orc's . Who is the team leader for GLADE anyway do you know ultifd?

John.d.h

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Re: GLADE's future
« Reply #9 on: 28 March 2010, 01:06:58 »
That would be me.
« Last Edit: 28 March 2010, 06:32:17 by -Archmage- »

ultifd

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Re: GLADE's future
« Reply #10 on: 28 March 2010, 01:09:52 »
Still have to recruit people and make rules so they can't drop their part of the project cause that would suck. Well wiciow is working with me on the Orc's . Who is the team leader for GLADE anyway do you know ultifd?
I suppose.
Yeah, it's John.
See this thread: https://forum.megaglest.org/index.php?topic=4376.0

Fluffy203

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Re: GLADE's future
« Reply #11 on: 28 March 2010, 01:11:51 »
I think we should start putting together a list of members and their skills. Also get an idea of what type of mod we should make.

John.d.h

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Re: GLADE's future
« Reply #12 on: 28 March 2010, 01:14:07 »
@Arch: Would you be so kind as to move the last few posts from the DM thread to this one?  That'd be great.  If not, I'll just quote them in this one.
[I've split and merged......I've done the best job I can, Fluffy's the new owner because of the date of the post, I can't do anything about that, sorry......although if you want you can PM stuff to me and I can add it to the first post. :) -- Archmage]

I think we should start putting together a list of members and their skills. Also get an idea of what type of mod we should make.
Indeed.  We need to figure out who's still on board, though.
« Last Edit: 28 March 2010, 06:35:57 by -Archmage- »

Fluffy203

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Re: GLADE's future
« Reply #13 on: 28 March 2010, 01:19:09 »
I am Game for being on board my skills consist of
pro-modeler
intermediate-texturing
pro-animating
beginner - coding
intermediate - map making

The way to go with this mod , i was thinking futuristic or something more modern with ranged weapons guns and such.

-Archmage-

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Re: GLADE's future
« Reply #14 on: 28 March 2010, 04:54:07 »
I'd like to work on my new Romans mod, but I doubt GLADE would want to do that..........

My skills:

pro - modeler
sucky - texturer
pro - animator
intermediate - map making
Egypt Remastered!

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-Archmage-

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Re: GLADE's future
« Reply #15 on: 28 March 2010, 06:40:14 »
Did a little splitting and merging (sounds sexual :cheesy:)...

John, a little message for you here, anyone else, feel free to read it if your curiosity begs..... :P
Egypt Remastered!

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Fluffy203

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Re: GLADE's future
« Reply #16 on: 28 March 2010, 17:48:05 »
Nothing wrong with some splitting and merging lol

jda

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Re: GLADE's future
« Reply #17 on: 28 March 2010, 19:08:46 »
Still have to recruit people and make rules so they can't drop their part of the project cause that would suck.
I guess there's something that could maybe help (though by no means guarantee).

My idea is kind of a rep system (hold on, let me finish first! :P) based on deadlines!
This is how it would work:
1. Only one person attributes rep "votes": the project leader (hence, NO rep wars ;) )
2. Each task attributed to anyone states two "orders": What do do and when to deliver it.
3. The vote is attibuted on two criteria: deadline and achievement.
4. Each single rating is done like so (options NOT cumulative!):
  A. The job was done as expected (achieved): +2 points.
      The job was delivered til the end of the deadline: +3 points.
      Note:If the job was achieved on time, its author would then receive +5 points. ;)
  B. The job was done better than expected: +3
      The job was delievered before the deadline (say at least two days earlier): +4
      Note:Both of these would give the author the maximum possible score for a single job: +7 points.
  C. The job was done but did not reach the expectations (expected quality, specs,...): +1 point.
      The job was done but was delievered little after the deadline (say up to seven days later): +2 points.
  D. The job was delievered over a week later: +1 point.
  E. The job was never done: -1 point.
      Note:This would be the only negative point awarding and would ensure someone doesn't signup to do something and never delievering 'cause it won't hurt her/him anyway. I guess you could also atribute a null rating (0) to delievering after a week (and all the other deadline points could drop a point in the scale) but I believe, in this particular context of non-paid mod work, it is more productive to reward positively even late turnups... ;)
5. The actual reputation of any contributor would be the sum of all the points (s)he ever got by the "total" points he could have reached per job (but this would be 5 NOT 7 as 5 means you did what you should by the time you should. 6 or 7 is overachieving, which would actually look great on your rep (e.g. "12/10" for two jobs :thumbup: )
6. Each contributor's reputation would be posted and updated in the first post of the concerning topic. This would have the following advantages:
   - Your rep is always up there.
   - The project leader (assuming he himself updates the rep status on time :P ) could easily, at any given time, look at the rep status and determine to whom atribute any given new job (assuming there was more than one candidate).
   - As a side benefit, you'd also be keeping the list of contributors to the project (anyone with a rep of at least 1) updated! 8)

BTW, I do NOT want to be in the GLADE team (or any other). Once I finish the Dwarves, I'll be getting back to enjoying my free time in other ways (namely catching up with my sleep ;D ) for a long good while...  8)

ultifd

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Re: GLADE's future
« Reply #18 on: 28 March 2010, 19:18:05 »
Cool system, but does GLADE really need it? :|

BTW, I do NOT want to be in the GLADE team (or any other). Once I finish the Dwarves, I'll be getting back to enjoying my free time in other ways (namely catching up with my sleep ;D ) for a long good while...  8)
Hmm... I see. heh.  ::)

Fluffy203

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Re: GLADE's future
« Reply #19 on: 28 March 2010, 19:35:04 »
don't push your self too hard jda it shouldn't be work , it should be fun creating a mod , if its work then modding might not be for you lol , but i do like your system  :thumbup:

John.d.h

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Re: GLADE's future
« Reply #20 on: 28 March 2010, 19:55:20 »
That's an awfully complicated system and I really doubt I'll be using it, since people are pretty good at keeping track of people's reputation on their own (maybe too good :look:).  However, we really do need to do a better job of assigning tasks and keeping track of who is doing what next time.

don't push your self too hard jda it shouldn't be work , it should be fun creating a mod
Exactly.  Nobody's getting paid to do this (and if they are, I want in on it! ;D), so I don't want to be griping at people for not getting things done on time.  I figure if somebody can't do their assigned task on time, they should just upload what work they do have, and somebody else can finish it.  I don't want people sacrificing important IRL things (school, work, girls, etc.) for imaginary wizards.

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jda

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Re: GLADE's future
« Reply #21 on: 28 March 2010, 20:25:22 »
Cool system, but does GLADE really need it? :|
Not sure GLADE needs it but I'm pretty sure it needs something. ;D

don't push your self too hard jda it shouldn't be work , it should be fun creating a mod , if its work then modding might not be for you lol , but i do like your system  :thumbup:
Yeah, you're right... BUT... I am still learning along the way... AND... I do not devote that much time still...
But when I need something done which I haven't learned yet, I need to go on a small marathon to learn and apply possibly in the same day (not more than 3 days apart for sure) or I'll remember none of what I learned. :P
After I applied my new skills, they pretty much stick for a very very very very long time (I do have a pretty much good memory ;) ).
And I am having fun with it all (the learning and the modding) but after I finsih the dwarves (which will still take a good while), I'm pretty sure I'll be wanting a pause for a while...

So... the dwarves will still take a while (long).
After that, I want a pause.
I definitely won't be doing anything with GLADE soon - or you, Arch, sorry I never had given you a reply... I forgot! :(

P.s.: I might, just might, do the voices for the DM Dark Mage as I had said I'd try. Might. ;D

That's an awfully complicated system and I really doubt I'll be using it, since people are pretty good at keeping track of people's reputation on their own (maybe too good :look:).
I proposed what I thought was best. But it can be modified to be as simple as:
- Job done on time: +1
- Job not done on time: 0
:P
Besides, people may be good at keeping track of people's reputation BUT, for what I've seen on the DM thread, they're not very good at keeping track of what is being done. Implementing schedules helps a lot (may not be measured in days time, may be e.g. "next release"). My reputation system really has the only job of making it important!

Quote
However, we really do need to do a better job of assigning tasks and keeping track of who is doing what next time.
Yes. I think an online tracking system (like e.g. GAE's ticket system (or any other "bug" tracking system or project management system) could work. The problem with that: contributors would have to register themselves on the online system in order to assign themselves tasks...  :|

Quote
don't push your self too hard jda it shouldn't be work , it should be fun creating a mod
Exactly.  Nobody's getting paid to do this (and if they are, I want in on it! ;D), so I don't want to be griping at people for not getting things done on time.  I figure if somebody can't do their assigned task on time, they should just upload what work they do have, and somebody else can finish it.  I don't want people sacrificing important IRL things (school, work, girls, etc.) for imaginary wizards.
I already replied to that above. ;) But if anyone's getting paid to do it, I want to be in too! ;D

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Fluffy203

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Re: GLADE's future
« Reply #22 on: 28 March 2010, 20:33:58 »
Either way i still think there should be something that would penalize or something for someone not finishing their project or backing out, the team could just dissolve again , but deff don't' sacrifice real life for modding at all

jda

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Re: GLADE's future
« Reply #23 on: 28 March 2010, 20:50:48 »
Nope, no sacrificing should be done!
Not at all my intentions with the proposed system!

The penalisations I proposed intend for people to forecast before they commit if they will actually be able to do it.  :look:

Fluffy203

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Re: GLADE's future
« Reply #24 on: 28 March 2010, 22:20:20 »
Well we still need a to get a team together it can't be GLADE with one person John lol