***DOUBLE POST***
# Mothership - main building, can morph between land and air
* Drone - worker unit
o Generator - increases population cap
A Extractor- gathers Alloy
o Invasion Bay
+ Invader - alien with a ray gun
+ Exo Suit (requires Factory) - an alien in powered armor- how do you wnat this to look cause i took the invader and put some armor and a helmet on him????
+ Blaster(rename Reclaimer?) (required Weapons Center) - alien with an energy bazooka
+ //needs more
o Factory - builds mechanical units
+ Skimmer - hovering light scout vehicle with pulse lasers
+ Killbot - robot with strong melee, can morph into Jumper
+ Jumper
+ Tripod - a "War of the Worlds"-style walker with a heat ray
o Weapons Center - researches upgrades
+ //upgrades go here
o Space Port - calls in flying saucers
+ Saucer( i renamed this UFO) - slow but tough air unit
Need to find out what we have compared to what we may need and not need. Complete means that complete nothing left to do =) little xml tweaking maybe.
RECAP: MainBuilding(Mothership/MotherShip_air)Complete, InfantryBuilding(InvasionBase)Complete,Generator(Used for population control),Extractor(gathers alloy for the Aliens), VehicleBuilding(Factory)Complete working on a 2nd concept though,Upgrades(Weapon Center) Work in Progress,AiralBuilding(Space Port)Complete,BasicInf(Invader)Complete,advancedInf(Exo Suit) Need concept Work In Progress,Anti-vehicle/Air(Reclaimer)Work In Progress.light Vehicle(Skimmer) Work In Progress.Main Vechile(Killbot or Jumper undecided) Both Complete.PwnageUnit(TriPod)Work In Progress.
So we need Upgrades for the faction which i'm sure will be easy to do and some defenses for them as well , i have some in mind , but will wait till i have a better idea of where i wanna take that to make it solid
FEEDBACK????