Author Topic: GLADE's future  (Read 44030 times)

Fluffy203

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Re: GLADE's future
« Reply #150 on: 8 April 2010, 10:58:54 »
can't wait to see it john  :D

ElimiNator

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Re: GLADE's future
« Reply #151 on: 10 April 2010, 16:36:14 »
OK guys here is the tree it comes with .obj .blend and the texture.

It is shaded but it is hard to tell in the shot.
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Fluffy203

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Re: GLADE's future
« Reply #152 on: 10 April 2010, 16:37:13 »
lol supposed to Pm it to me , but this works  :O

EDIT:PERFECT THO WOOT let me know if you want to work on something else  :thumbup:
« Last Edit: 10 April 2010, 16:39:06 by Fluffy203 »

ElimiNator

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Re: GLADE's future
« Reply #153 on: 10 April 2010, 19:47:58 »
If you want I can remove from post. Also I do want you do give me something else.  :)

Maybe I can do the team color / transparency thing?
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Fluffy203

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Re: GLADE's future
« Reply #154 on: 10 April 2010, 20:39:52 »
lol nah you dont' have to remove your post and if you want to you can for some reason i can't seem to get it to work with 3ds i make it 2 sided and nothing cause i want it the team color and to be transparent

ElimiNator

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Re: GLADE's future
« Reply #155 on: 10 April 2010, 21:40:02 »
Well then PM me the .obj and Ill see what I can do, that is if you want...
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Fluffy203

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Re: GLADE's future
« Reply #156 on: 10 April 2010, 21:46:17 »
hope you can do something with it lol

ElimiNator

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Re: GLADE's future
« Reply #157 on: 11 April 2010, 00:36:11 »
I will try.  :)
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Fluffy203

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Re: GLADE's future
« Reply #158 on: 11 April 2010, 23:25:03 »
***UPDATE***

* MotherShip- main building, can morph between land and air. Complete
          o  Drone- Tripodal worker unit uses tractor beam to build/gather resources. Complete.
                + Generator - increases population cap -agree with this. Complete.
                + //Invasion Bay. Complete.
                      # Invader - alien with a ray gun.Complete.
                      #Raider- A tripodal creature used for invasions (Calvary basically).WIP.
                      # Exo Suit (requires Factory) - an alien in powered armor. Should we drop this one?
                + Factory - builds mechanical units.Complete.
                      #Skimmer- hovering light scout vehicle with pulse lazers. Needs texture and anims.
                      # Killbot - robot with strong melee, that can morph into a Mech.Complete.
                         # Mech - Morphed version of the killbot , which artillery's plasma. Replaced with Jumper which is Complete.
                      # Tripod - a "War of the Worlds"-style walker with a heat ray LOVE THIS IDEA. Needs Texture.
                + Space Port- calls in flying saucers.Complete.
                      # Saucer - slow but tough air unit.Complete.

ElimiNator

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Re: GLADE's future
« Reply #159 on: 12 April 2010, 00:04:56 »
Lots of stuff is done, what is the tech tree?
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Fluffy203

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Re: GLADE's future
« Reply #160 on: 12 April 2010, 00:07:41 »
Yea just about everything is complete and i will send you the whole thing in pm , but we still have alot of work ahead  :thumbup: btw how is that project coming?

ElimiNator

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Re: GLADE's future
« Reply #161 on: 12 April 2010, 19:49:52 »
About that, you want all the blue parts to be transparent team color, right? even the bottom pad?
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Fluffy203

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Re: GLADE's future
« Reply #162 on: 12 April 2010, 21:41:54 »
i want the blue to be team color not transparent  :thumbup:

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Re: GLADE's future
« Reply #163 on: 12 April 2010, 23:07:33 »
But you said in PM that the midel ball thing was to be trans team color.
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Fluffy203

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Re: GLADE's future
« Reply #164 on: 12 April 2010, 23:57:41 »
i thought you meant the blue on the base of the model not the energy ball  8)

ElimiNator

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Re: GLADE's future
« Reply #165 on: 13 April 2010, 03:48:22 »
OK, Ill PM it to you soon.
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John.d.h

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Re: GLADE's future
« Reply #166 on: 13 April 2010, 08:42:03 »
Based on my PMs with Fluffy, here's what I've come up with for the latest revision to the alien tech tree.

# Mothership - main building, can morph between land and air
    * Drone - worker unit
          o Generator - increases population cap
          o Invasion Bay
                + Invader - alien with a ray gun
                + Exo Suit (requires Factory) - an alien in powered armor
                + Blaster (required Weapons Center) - alien with an energy bazooka
                + //needs more
          o Factory - builds mechanical units
                + Skimmer - hovering light scout vehicle with pulse lasers
                + Killbot - robot with strong melee, can morph into Jumper
                + Jumper
                + Tripod - a "War of the Worlds"-style walker with a heat ray
          o Weapons Center - researches upgrades
                + //upgrades go here
          o Space Port - calls in flying saucers
                + Saucer - slow but tough air unit

Feedback?

ElimiNator

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Re: GLADE's future
« Reply #167 on: 13 April 2010, 18:01:35 »
Is this like aliens?
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John.d.h

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Re: GLADE's future
« Reply #168 on: 13 April 2010, 18:40:56 »

ultifd

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Re: GLADE's future
« Reply #169 on: 13 April 2010, 18:47:35 »
Is this like aliens?
*headdesk*
:|
---------------------------
Drone...s?  Like in starcraft?
http://starcraft.wikia.com/wiki/Drone
That would be kinda weird, I would imagine...  ::)  :O
Don't bump your head.  :|

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Re: GLADE's future
« Reply #170 on: 13 April 2010, 18:53:19 »
Yah, you could get nasty bump.
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John.d.h

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Re: GLADE's future
« Reply #171 on: 13 April 2010, 19:06:21 »
Nah, these are nothing like the Zerg.  You'll see. :)

Fluffy203

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Re: GLADE's future
« Reply #172 on: 13 April 2010, 21:03:52 »
Yea these aliens are completely different in every way to the zerg  ;D

Fluffy203

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Re: GLADE's future
« Reply #173 on: 14 April 2010, 00:14:11 »
***DOUBLE POST***

# Mothership - main building, can morph between land and air
    * Drone - worker unit
          o Generator - increases population cap
          A Extractor- gathers Alloy
          o Invasion Bay
                + Invader - alien with a ray gun
                + Exo Suit (requires Factory) - an alien in powered armor- how do you wnat this to look cause i took the invader and put some armor and a helmet on him????
                + Blaster(rename Reclaimer?) (required Weapons Center) - alien with an energy bazooka
                + //needs more
          o Factory - builds mechanical units
                + Skimmer - hovering light scout vehicle with pulse lasers
                + Killbot - robot with strong melee, can morph into Jumper
                + Jumper
                + Tripod - a "War of the Worlds"-style walker with a heat ray
          o Weapons Center - researches upgrades
                + //upgrades go here

          o Space Port - calls in flying saucers
                + Saucer( i renamed this UFO) - slow but tough air unit

Need to find out what we have compared to what we may need and not need. Complete means that complete nothing left to do =) little xml tweaking maybe.
RECAP: MainBuilding(Mothership/MotherShip_air)Complete, InfantryBuilding(InvasionBase)Complete,Generator(Used for population control),Extractor(gathers alloy for the Aliens), VehicleBuilding(Factory)Complete working on a 2nd concept though,Upgrades(Weapon Center) Work in Progress,AiralBuilding(Space Port)Complete,BasicInf(Invader)Complete,advancedInf(Exo Suit) Need concept Work In Progress,Anti-vehicle/Air(Reclaimer)Work In Progress.light Vehicle(Skimmer) Work In Progress.Main Vechile(Killbot or Jumper undecided) Both Complete.PwnageUnit(TriPod)Work In Progress.

So we need Upgrades for the faction which i'm sure will be easy to do and some defenses for them as well , i have some in mind , but will wait till i have a better idea of where i wanna take that to make it solid

FEEDBACK????
« Last Edit: 14 April 2010, 00:24:16 by Fluffy203 »

ultifd

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Re: GLADE's future
« Reply #174 on: 14 April 2010, 00:25:01 »
I see.  :thumbup:
Lucky you, new page Fluffy.  :O