I think .obj will preserve all bones and key-frames i've been exporting to blender for some time , but idk if it works both ways cause i've tried to export to .obj from blender and i come up with nothing
Hmm... I guess we'll have to test it out and see.
Orcs , John's Hybrids and another race which i will leave up for debate , but i was thinking of a Noble race of humans or such , but i think this will be a great GLADE project
I laid out a diagram for the human nation, and modified the other one a little bit. The concept I'm using for the human nation is basically your typical heroic high fantasy, with knights in shining armor and all that jazz. I tried to mix it up a bit, though, and I think I managed to give it its own distinct flavor. My main concern is that people will see Orcs vs. Humans and cry "WARCRAFT CLONE!"
Links: (
Cabal) (
Hyperion)
Other faction possibilities that come to mind for this idea include Undead, Demons, Elves (already taken), Dwarves (already taken), lizard people, snake people, Faerie folk, and I'm sure I can think of some more once I've gotten a good night's sleep.
The mecha mod I mentioned would be a good one for "tech" type factions. Especially if we get to use turrets and such.
I have no objection to doing a more high-tech mod. I think that might require a bit more on the engine-development side to make it really live up to its potential (turrets, multiple projectiles, "tracking" missiles), but I think it would still be doable. What I'd like to see is a few more tech tree diagrams to look at and compare before making a decision. Personally, I'm not really very familiar with the whole mech/herc/gundam mythos, so I don't quite know how that would go.
Another possibility for a high-tech mod would be something more "
retro-future", like the cheesy old shows with flying saucers, rocket ships, ray guns, and robots, back when they didn't let little things like
science get in the way of being cool.