Author Topic: GLADE's future  (Read 43951 times)

Gabbe

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Re: GLADE's future
« Reply #250 on: 12 May 2010, 21:16:57 »

Fluffy203

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Re: GLADE's future
« Reply #251 on: 14 May 2010, 22:35:22 »
I think i'm changing the art direction of the mod . To a more realistic feel

John.d.h

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Re: GLADE's future
« Reply #252 on: 14 May 2010, 23:32:05 »
Err... isn't the art like halfway done already? :P

Fluffy203

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Re: GLADE's future
« Reply #253 on: 15 May 2010, 03:06:35 »
Nothing i can't redo , i want it better looking than what it is and to do this would have to have more detail which requires the realistic prespective or i would stay with what we have  :P

John.d.h

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Re: GLADE's future
« Reply #254 on: 1 June 2010, 01:11:36 »
Okay, for everybody still interested in helping, here's what we have (at least partially) done:
  • Drone
  • Extractor - not sure what this is for
  • Factory
  • Generator
  • Invader
  • Invasion Base
  • Jumper - scrapping this and using it to make the Crawler
  • Killbot
  • Mothership
  • Space Port
  • Tripod
  • Skimmer - needs texture
  • EMP Bomb - still need to finish the texture

and here's what we still need to do:
  • Exo Suit - alien in powered armor, armed with a flamethrower or similar weapon
  • Reclaimer (rename?) - alien with an energy bazooka
  • Examiner - medical unit with a toxic needle attack
  • Crawler - mechanized artillery unit
  • Weapons Center - researches upgrades
  • Sounds
  • Icons
  • Some animation/texture tweaks and improvements
  • Destruction models

Fluffy203

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Re: GLADE's future
« Reply #255 on: 1 June 2010, 02:04:22 »
Enjoy,
Quote
Extractor - not sure what this is for
was going to use to gather resources in a nifty way  , but hey lol idc what you do with it

ElimiNator

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Re: GLADE's future
« Reply #256 on: 1 June 2010, 02:08:04 »
There is a bug right now with units that are biger then 1 cell map, they can't harvest resourses unless the top left corner is tuching the resourse.
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silnarm

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Re: GLADE's future
« Reply #257 on: 1 June 2010, 03:19:20 »
There is a bug right now with units that are biger then 1 cell map, they can't harvest resourses unless the top left corner is tuching the resourse.

This, and other size > 1 worker bugs, have recently been fixed in GAE.
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-Archmage-

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Re: GLADE's future
« Reply #258 on: 1 June 2010, 14:18:12 »
I'll take a swing at the exosuit(sounds fun!). :D
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John.d.h

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Re: GLADE's future
« Reply #259 on: 1 June 2010, 19:27:01 »
I'll take a swing at the exosuit(sounds fun!). :D
Cool.  What I'm picturing in my mind is kinda like a cross between this and this, but with more of a spacesuit-like helmet.  You're free to use your own imagination, though.  I'll PM you a link to the files we have so far.

Edit: Okay, sent. /Edit

There is a bug right now with units that are biger then 1 cell map, they can't harvest resourses unless the top left corner is tuching the resourse.
This, and other size > 1 worker bugs, have recently been fixed in GAE.
:thumbup:
« Last Edit: 1 June 2010, 22:53:22 by John.d.h »

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Re: GLADE's future
« Reply #260 on: 2 June 2010, 04:21:04 »
So these are humanoid aliens?

Not like things in Crysis? Those would be cool, their exosuits(also called Hunters) are so awesome!
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John.d.h

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Re: GLADE's future
« Reply #261 on: 2 June 2010, 04:28:21 »
I've never played Crysis, so... :look:

Take a look at the "Invader" unit in the archive I sent you.  That's what they currently look like.  However, I'm thinking of redoing that one and going with a more traditional "abductor"-type alien look (i.e. gray skin, big head, big eyes, yadda yadda).

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Re: GLADE's future
« Reply #262 on: 2 June 2010, 06:29:22 »
Quote
I've never played Crysis, so... Look

Then you should. :D By FAR the BEST FPS GAME I HAVE EVER PLAYED! Great storyline too. I recommend wearing headphones for the awesome and realistic sound/volumetric effects! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

(Sorry for OT...)



Quote
Take a look at the "Invader" unit in the archive I sent you.  That's what they currently look like.  However, I'm thinking of redoing that one and going with a more traditional "abductor"-type alien look (i.e. gray skin, big head, big eyes, yadda yadda).

I'll be taking a nice detailed look through everything in that archive within the next few days. :)         About the hopeful new alien "abductor" look..................................... :O
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ElimiNator

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Sor fot the OT.
« Reply #263 on: 2 June 2010, 16:37:26 »
Is it free... Or not.
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Gabbe

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Re: GLADE's future
« Reply #264 on: 2 June 2010, 20:09:36 »
seriously crysis has been the best graphical game for years and you haven`t even heard of it? it is sold at stores but it has been pirated sick.

I have already posted in the "report games" topic, OT end

« Last Edit: 3 June 2010, 20:44:10 by R-mod, Gabriel, Gabbe »

wyvern

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Re: GLADE's future
« Reply #265 on: 28 June 2010, 18:46:42 »
Is this mod/faction dead :( :(, i finished most of the priest model :)

ultifd

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Re: GLADE's future
« Reply #266 on: 28 June 2010, 19:24:30 »
Hmm...well, Fluffy hasn't been here much for a long time...and the last few posts were of OTism ...
Probably not dead, but... well I am  :| on this.

John.d.h

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Re: GLADE's future
« Reply #267 on: 28 June 2010, 19:29:10 »
It's... hibernating.  Basically what happened is Fluffy decided to work on something else, incorporating the WW2 humans and a different set of aliens, but I still have the alien models from this project, and I'd be glad to finish it up with some help.  There are really only a few models left to do before it's done.  I'm just a bit too busy to do any modeling/texturing/animating or anything like that.  If you want to pitch in, we could have the faction done pretty fast.

wyvern

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Re: GLADE's future
« Reply #268 on: 28 June 2010, 22:39:12 »
Are there any models or xmls to do, those are the only things I know how to do, the ww2 humans are off then :( :( :(
« Last Edit: 28 June 2010, 22:46:55 by Wyvern »

John.d.h

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Re: GLADE's future
« Reply #269 on: 28 June 2010, 23:28:34 »
Are there any models or xmls to do, those are the only things I know how to do, the ww2 humans are off then :( :( :(
Yeah, we still need models for (I think) four units.  Two are humanoids, one's a vehicle, and one's a structure.  I'll send you the files we have so far and some concepts to work with for those if you're interested. (By the way, do you know how to do shape keys?)

wyvern

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Re: GLADE's future
« Reply #270 on: 28 June 2010, 23:31:52 »
I'll do the vehicle or the building, I'm not quite confident with humanoids :-[ :-[, what do you mean if I know how to shape keys and will the humans stay a faction or not, if they will I'll send over the priest model soon :) :)

John.d.h

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Re: GLADE's future
« Reply #271 on: 29 June 2010, 00:41:42 »
Fluffy's working on the humans as part of his mod, but I don't really know anything about it.  They're not a part of GLADE's project anymore, so you'll have to ask him if you want to help with that.  I think I'll do the vehicle tonight myself, since I just got a really good concept of it, and I'll PM you the files and the two building concepts.  (Yeah, it's two now.)

Edit: Sent.  You've got mail.
« Last Edit: 29 June 2010, 01:17:29 by John.d.h »

wyvern

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Re: GLADE's future
« Reply #272 on: 29 June 2010, 01:55:22 »
Thanks I got it and the models should be done soon :) :)

John.d.h

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Re: GLADE's future
« Reply #273 on: 29 June 2010, 05:10:33 »
Okay, cool.  I just finished modeling and rigging the vehicle, so I should be able to finish that up within the next couple days.  Whenever you finish something, just PM it to me.  We're trying to keep everything a surprise for the moment. ;)

wyvern

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Re: GLADE's future
« Reply #274 on: 29 June 2010, 12:34:45 »
Sure :) :) :)

 

anything