Quote from: John.d.h on June 01, 2010, 16:31:49
Quote from: -Archmage- on June 01, 2010, 11:23:00
I'll take a swing at the exosuit(sounds fun!). Cheesy
Cool. What I'm picturing in my mind is kinda like a cross between this and this, but with more of a spacesuit-like helmet.
See, it's more like a robot that you wear.
Both of those look very uncomfortable and hard to use........
That thing from Crysis doesn't even look "powered" at all, let alone like anything that would fit the description of "exoskeleton".
It's a nanosuit(aka exosuit), not an exoskeleton.
the Crysis nanosuit is made out of flexable, bullet and flak resistant material, so that you can move easily, and be well protected. It's designed like the Human body, energy circulates through it, and it's like a second pair of muscles In Armor mode, the suit tightens/stiffens up, providing much more bullet and flak resistance. In speed mode, it uses the reflex boosters and extra set of muscles to quicken your movements and reactions, but this mode provides less strength and protection. In strength mode, nano things go into your body through the pores in your skin, the nano things temporarily increase your natural strength by about 3-5 times, and the nanosuits synthetic muscles system acts in cooperation with your own for a large strength increase. In strength mode you can jump about 10-20 feet into the air, and you can throw enemy soldiers about 20 feet into the air, when you punch an enemy in the game, they usually get killed instantly and sometimes end up being punched into a double backflip into the object(s) behind them. In cloak mode......well you cloak.
I described what I think happens during different modes, I don't know for sure though......
Check this out...
I think the biggest problem with your model is the arms. They just look like... well... regular human arms.
Yea, I know. You know what you want the alien's arm to look like, so I'm leaving the customization of the model to you. Do whatever you want to the model, just credit me for the original thing.
You wanted something like
this, so I made the bottom layer on which everything(armor/mechanics) can be set on, the point was to have a base layer which is easy to move around in, and then add the mechanics and stuff on top. I knew about what to do for the base, but not what to do for the mechanics and stuff, so I'm leaving that up to you.
I hope you're seeing what I'm trying to do here. Basically, I made you the first layer of a multi-layered object. The first layer still needs to be "alienized", but you'd know better than me how many fingers the alien has and stuff since it's your mod. Of course, I'm leaving the mechanical layer up to you as well, because you know what you want in your mind, and unfortunately I'm not psychic.
I can explain further my point if you wish?