Author Topic: Megaglest 3.3.2 beta1 (Outdated!)  (Read 22408 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Megaglest 3.3.2 beta1 (Outdated!)
« on: 28 March 2010, 06:34:35 »
This is not the latest version!
3.2.2(non-beta) is available here!

[Arch]
Titi, I'm marking this outdated, I don't want to go against your wishes, because you might want to update this topic so I'm leaving everything just as it was marked outdated. :)

Code: [Select]
[url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.3.2-BETA1.7z]Official Windows 7z Package - Just unpack and play! 8)[/url]    Upload Verified!

Code: [Select]
[url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.3.2-BETA1-2.7z]Official Patch -- 3.3.2-BETA1-[b]1[/b] ---> 3.3.2-BETA1-[b]2[/b][/url]For the patch to work, you must download the "Official Windows 7z Package", then the patch, unpack the "Official Windows 7z Package", and then unpack the patch into the unpacked Official Windows package, for more help just post what you are confused about and I will assist you.
(To unpack 7z files, you must use the program 7zip, which is cross-platform, and FREE!)

Files are available here for Windows and Linux:
http://sourceforge.net/projects/megaglest/files/in_development/

Please test and give feedback here in this thread
You will need new data for this, or you will get some strange effects with unit particles.

Whats new in Version 3.3.2-dev:
- Added the ability to use a playername instead of the hostname when playing
  in a network game. Goto the options area (Options button on main screen)
  and type your custom playername into the Network Player Name edit box.
- Added the ability to rotate units when creating a unit (before placing it)
  by pressing the R key (for rotate)
- Added camera zoom in/ out (like in GAE) by using the scrool wheel on your
  scroll mouse
- Added MANY new configurable items in glest.ini (some are optional and may not
  be in the ini file. Most options are described when you run the configurator
  application.
- Added the ability to run Glest full screen on multiple monitors
  (currently linux only) via the two settings in glest.ini:
  AutoMaxFullScreen=true
  Windowed=false
- Users may now save all user created context in their own customer folder using
  the glest.ini setting:
  UserData_Root=mydata/
  where mydata is a folder under the current glest folder. You may use ANY path
  in this setting.
- Glest allows users to specify a special folder to read / write the ini and log
  files. To do this set an environment variable with the name:
  GLESTHOME=/mycustomerpathtoawritablefolder/
- When experiencing problems, users may enable debugging to a logfile using the
  following glest.ini settings:
  DebugLogFile=debug.log
  DebugMode=true
  DebugNetwork=true
  This will log all debug information to a file in the glest folder called
  debug.log
- fixed a bug with not calling <unitDied> in lua scenario, when died due
  to running out of consumable ressources like food
- fixed the bug which lets you loose the active command if one of your unit dies.
  This was the problem that made it very hard to build buildings when you are in
  a battle for example.
- When a AI is disable for a faction in a scenario this faction doesn't consume
  consumable ressources like food any more.
- ingame fog of war switch

« Last Edit: 5 April 2016, 18:36:36 by filux »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megaglest 3.3.2 beta1
« Reply #1 on: 28 March 2010, 06:43:17 »
Ok, I tested linux, win32 (windows 7 and XP) and I do not see the sound problem (and before I did have it). If anyone has the sound issue, please record a 'demo' of how it happens on your system and put it on youtube so I can see for myself.

In the meantime, Titi will give the official announcement but... the dev version is ready for public testing and download on sf.

https://sourceforge.net/projects/megaglest/files/

on look under the 'in_development' folder. Please report all bugs so that we can get a solid release out soon.

EDIT:

*NOTE: I have built Linux 64 bit binaries and sent them up this time too.

Thanks
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: Megaglest 3.3.2 beta1
« Reply #2 on: 28 March 2010, 06:43:31 »
Yeah, I will test.  :thumbup:
Softcoder was right.  ::)

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #3 on: 28 March 2010, 06:48:20 »
BUG REPORT:

When you press the MMB(middle mouse button), and drag the camera flips around the screen extremely fast, it's impossible to control. :thumbdown:
Egypt Remastered!

Proof: Owner of glest@mail.com

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #4 on: 28 March 2010, 06:58:52 »
Hum is resolved????

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #5 on: 28 March 2010, 08:31:57 »
New Official 7z Windows package, see first post. :)
Egypt Remastered!

Proof: Owner of glest@mail.com

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #6 on: 28 March 2010, 09:41:54 »
BUG REPORT:

When you press the MMB(middle mouse button), and drag the camera flips around the screen extremely fast, it's impossible to control. :thumbdown:

Yes, the spin up and control its speed really bad!   Please fix this BUG!

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #7 on: 28 March 2010, 12:38:26 »
where is titi??? We need your help!

PolitikerNEU

  • Guest
Re: Megaglest 3.3.2 beta1
« Reply #8 on: 28 March 2010, 13:15:51 »
1) Please don't always call for titi, he has got a real life too
2) Which OS are you using?
I am using Ubuntu 10.04 where this bug doesn't seem to occur, softcoder reportat that while in Windows the camera roating is a bit sluggish, it should work too - and of course a non-reproducible bug is hard to fix. (Maybe record glest while this bug occurs)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megaglest 3.3.2 beta1
« Reply #9 on: 28 March 2010, 17:15:06 »
I have no mouse problems in ubuntu 8.04 and 8.10. Maybe this has something to do with the mouseresolution?
Please report your mouse resolution!. (dpi)
« Last Edit: 28 March 2010, 17:55:15 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #10 on: 28 March 2010, 18:04:39 »
I'm having the mouse problem in Windows 7, I don't know how to get my mouse DPI, can you tell me how?
Egypt Remastered!

Proof: Owner of glest@mail.com

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megaglest 3.3.2 beta1
« Reply #11 on: 28 March 2010, 18:12:29 »
If you have the mouse speed problem in linux, please try to include this in your startscript, or call it in a console before starting glest ( from this console of course ):
Code: [Select]
export SDL_VIDEO_X11_DGAMOUSE=0
If this helps you, please REPORT here!

@Archmage: I don't know, maybe you simply google for your mouse?

@tom123: did you use linux or windows when you saw the mouse trouble?

UPDATE:
I can confirm this error for windows(XP) have the same problems here. When I look at the code I know why revertMousePos() doesn't work:

Code: [Select]
void Window::revertMousePos() {
//SetCursorPos(oldX, oldY);
}

looks like we forgot to implement something for windows, sorry.
« Last Edit: 28 March 2010, 20:23:11 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Fluffy203

  • Guest
Re: Megaglest 3.3.2 beta1
« Reply #12 on: 28 March 2010, 22:30:28 »
titi hating on windows  :P

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #13 on: 28 March 2010, 23:39:04 »
So you can solve the problem?
GREAT!
Egypt Remastered!

Proof: Owner of glest@mail.com

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #14 on: 29 March 2010, 00:17:01 »
I always use Linux version of glest, I'm sure the mouse on the existence of this problem! It spin up quickly, I want to know whether this issue can be resolved quickly, I am not used to the speed of rotation so quickly! Thank you!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megaglest 3.3.2 beta1
« Reply #15 on: 29 March 2010, 00:53:58 »
@tom123: Do you use your own build?

if not, have you tried the following fix I already mentioned above?
Code: [Select]
export SDL_VIDEO_X11_DGAMOUSE=0
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #16 on: 29 March 2010, 01:11:42 »
OH, titi! I want to know which files need to modify it??? You please tell me, thank you!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Megaglest 3.3.2 beta1
« Reply #17 on: 29 March 2010, 01:42:17 »
Oh tom123, I still got no answer to my questions!

you can try to change at game.cpp:
Code: [Select]
float ymult = 0.2f;
float xmult = 0.2f;

« Last Edit: 29 March 2010, 10:04:34 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #18 on: 29 March 2010, 02:32:05 »
Thank you, titi!  thank you for your help!
« Last Edit: 29 March 2010, 04:13:37 by tom123 »

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: Megaglest 3.3.2 beta1
« Reply #19 on: 29 March 2010, 02:38:25 »
Quote
(To unpack 7z files, you must use the program 7zip
Untrue  ::) , it is just the native, it isn't the only one that can...   :|

Otherwise, it's unfortunate that I can't test the beta for now, but  I'll test it tomorrow.  ::)
 :thumbup: Good Luck.  :thumbup:

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #20 on: 29 March 2010, 11:56:23 »
Quote
Quote
(To unpack 7z files, you must use the program 7zip
Untrue  Roll Eyes , it is just the native, it isn't the only one that can...   No Opinion

Yah, I know, but what do you want me to say, 7zip is by far the best. ::)
I'm certainly not going to go into a giant explanation about all the options people have.

BTW, I'm working on a new installer, but my chances of getting everything to work aren't so great so hold your breath guys. :-X
Egypt Remastered!

Proof: Owner of glest@mail.com

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #21 on: 29 March 2010, 16:53:21 »
News report:  8)

*You all turn on your TVs....*
*You watch and listen carefully like drones....*
"And now, the weather forecast, by...........what's the channels name again bob?", the TV says, "Joey, don't be a fool it's written on your shirt!?".
"Yah, bob, I know!", the TV screams, "but what is it?"

*SORRY, WE ARE HAVING TECHNICAL DIFFICULTIES!*

*TECHNICAL DIFFICULTIES HAVE BEEN RESOLVED!*

"This is Bob Demosh, with the weather forecast on channel--", the TV is interupted.
*WHAM, SMACK, SPLAT, BOP, ROLL, FALL FROM 34 STORIES, SPLAT!*

"This is Archmage, and now the MegaGlest forecast!", the TV says.
"Archmage Inc. has built a working installer for MegaGlest, and now has decided on a new routine, 7z packages for BETA releases, and installer packages for full releases!"

*TV turns off*
Egypt Remastered!

Proof: Owner of glest@mail.com

softcoder

  • MegaGlest Team
  • Battle Machine
  • ********
  • Posts: 2,239
    • View Profile
Re: Megaglest 3.3.2 beta1
« Reply #22 on: 29 March 2010, 17:56:45 »
Ok here's a status update for the windows problem reported (with moving mouse etc). The problem stems in the fact that keyboard/mouse code is totally different in glest for linux vs windows. I have now successfully switched over the windows project to use SDL (which is what linux code uses) and the mouse issue appears fixed. I have Elimnator and Tiger testing the win32 binary and will repost results later (with possible a new win32 beta)

EDIT:

I just had an interesting session in IRC with some newbies to Glest. It taught me that we definitely need a simple way to:

a) connect up LAN multi-players (most non tech people don't know their IP address nor how to get it)
b) enhance the multi-player Internet experience

To that end I'll try to address a) in this beta and work with Titi on b) in the next release.
« Last Edit: 29 March 2010, 20:04:31 by softcoder »

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Megaglest 3.3.2 beta1
« Reply #23 on: 29 March 2010, 20:20:40 »
Sounds good! :)
Egypt Remastered!

Proof: Owner of glest@mail.com

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: Megaglest 3.3.2 beta1
« Reply #24 on: 29 March 2010, 22:54:11 »
Quote
Quote
(To unpack 7z files, you must use the program 7zip
Untrue  Roll Eyes , it is just the native, it isn't the only one that can...   No Opinion
Yah, I know, but what do you want me to say, 7zip is by far the best. ::)
I'm certainly not going to go into a giant explanation about all the options people have.
Not really, it was slow when I used it to unpack your "files" the other time (the one that failed)  ::)
-but no matter.  :|

Quote
BTW, I'm working on a new installer, but my chances of getting everything to work aren't so great so hold your breath guys. :-X
Cool!  :thumbup:

I can test it now, but what  "data' to I over write with these beta megaglest files? Just confused...  ::)  :confused:

Thanks.  :thumbup: