This is not the latest version!
3.2.2(non-beta) is available here![Arch]
Titi, I'm marking this outdated, I don't want to go against your wishes, because you might want to update this topic so I'm leaving everything just as it was marked outdated. [url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.3.2-BETA1.7z]Official Windows 7z Package - Just unpack and play! 8)[/url]
Upload Verified![url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.3.2-BETA1-2.7z]Official Patch -- 3.3.2-BETA1-[b]1[/b] ---> 3.3.2-BETA1-[b]2[/b][/url]
For the patch to work, you must download the "Official Windows 7z Package", then the patch, unpack the "Official Windows 7z Package", and then unpack the patch into the unpacked Official Windows package, for more help just post what you are confused about and I will assist you.(To unpack 7z files, you must use the program
7zip, which is cross-platform, and FREE!)
Files are available here for Windows and Linux:
http://sourceforge.net/projects/megaglest/files/in_development/Please test and give feedback here in this thread
You will need new data for this, or you will get some strange effects with unit particles.
Whats new in Version 3.3.2-dev:
- Added the ability to use a playername instead of the hostname when playing
in a network game. Goto the options area (Options button on main screen)
and type your custom playername into the Network Player Name edit box.
- Added the ability to rotate units when creating a unit (before placing it)
by pressing the R key (for rotate)
- Added camera zoom in/ out (like in GAE) by using the scrool wheel on your
scroll mouse
- Added MANY new configurable items in glest.ini (some are optional and may not
be in the ini file. Most options are described when you run the configurator
application.
- Added the ability to run Glest full screen on multiple monitors
(currently linux only) via the two settings in glest.ini:
AutoMaxFullScreen=true
Windowed=false
- Users may now save all user created context in their own customer folder using
the glest.ini setting:
UserData_Root=mydata/
where mydata is a folder under the current glest folder. You may use ANY path
in this setting.
- Glest allows users to specify a special folder to read / write the ini and log
files. To do this set an environment variable with the name:
GLESTHOME=/mycustomerpathtoawritablefolder/
- When experiencing problems, users may enable debugging to a logfile using the
following glest.ini settings:
DebugLogFile=debug.log
DebugMode=true
DebugNetwork=true
This will log all debug information to a file in the glest folder called
debug.log
- fixed a bug with not calling <unitDied> in lua scenario, when died due
to running out of consumable ressources like food
- fixed the bug which lets you loose the active command if one of your unit dies.
This was the problem that made it very hard to build buildings when you are in
a battle for example.
- When a AI is disable for a faction in a scenario this faction doesn't consume
consumable ressources like food any more.
- ingame fog of war switch