Author Topic: Megaglest 3.3.2 beta1 (Outdated!)  (Read 22414 times)

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #100 on: 5 April 2010, 21:39:58 »
I put all sound factors at 80, I can still reproduce the sound error. :bomb:
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titi

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Re: Megaglest 3.3.2 beta1
« Reply #101 on: 5 April 2010, 21:51:17 »
damn :(

Please try to describe the sound error with your words again. What kind of "sound error" do you hear?  And tell us how often it happens or if it happens always. ( and post the OS again please, I forgot what windows you used exactly )

update: I might sound like a broken record, but we still didn't got enough information to understand whats going wrong! For us everything works everywhere! I'm talking about a lot of systems ( more than 10 from my side ) with several windows and linux versions! No sound problems with any of them.
« Last Edit: 5 April 2010, 22:01:14 by titi »
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-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #102 on: 5 April 2010, 22:59:58 »
Windows 7, same problem as Modman. :(



Quote
And tell us how often it happens or if it happens always.

I posted this a few posts back:
Quote
When I play Norsemen I have it, Tech, nope, Egypt, nope,

Hope it helps.
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ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #103 on: 6 April 2010, 00:20:06 »
I am not running Windows 7 I am running XP. the information on how to try to get CamStudio audio to work XP doesn't have those menus so I'll just have to live with the sound problem or play the game without sound on.
Oh sorry,  :confused:  :-[
I thought/remembered that you said you usually used win 7...  ::) oh well.
Will test for sound issues.  :thumbup:
Quote
When I play Norsemen I have it, Tech, nope, Egypt, nope,
For me, it is for like every single faction.
I mean, I tried the mushroom one a few days ago right, and then... *screech*...  ::)

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Re: Megaglest 3.3.2 beta1
« Reply #104 on: 6 April 2010, 00:24:11 »
I'm attempting to download the latest version, so I'll see if it fixed the problem (although I doubt if titi cannot reproduce it he would have fixed it before a reputable report came).

I mean, I tried the mushroom one a few days ago right, and then... *screech*...  ::)

Like I said, mine is like a telephone.  It just pauses with the phone sound on one tone and then continues.

It's almost like choppy graphics which pause for a moment and then speed/skip to catch up.

//EDIT

Wow the download is going to take 20 min even with DownThemAll (download manager for FF)!  I wish it would only include the new files, since most of the changes look like they apply only to the engine...
« Last Edit: 6 April 2010, 00:28:33 by Sir modman »

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Re: Megaglest 3.3.2 beta1
« Reply #105 on: 6 April 2010, 00:27:08 »
I'm attempting to download the latest version, so I'll see if it fixed the problem (although I doubt if titi cannot reproduce it he would have fixed it before a reputable report came).

I mean, I tried the mushroom one a few days ago right, and then... *screech*...  ::)

Like I said, mine is like a telephone.  It just pauses with the phone sound on one tone and then continues.

It's almost like choppy graphics which pause for a moment and then speed/skip to catch up.
Well, the worst thing that can happen/is happening... is that we are all experiencing different problems...  ::)
which is, maybe why, one day we should all play a multiplayer game against each other...to...  ::)
but maybe this problem only occurs for against CPU...games.  :|
We'll see.
I think it is more of a buzzing noise...  ::)
----------
EDIT: Titi, when are you going to release the next version, so at least I can "Ctrl + #" ...it's hard to play or test... ::)

Quote
Wow the download is going to take 20 min even with DownThemAll (download manager for FF)!  I wish it would only include the new files, since most of the changes look like they apply only to the engine...
Yep...  :|

EDIT: Just "tested" still has the sound problem.  ::)

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #106 on: 6 April 2010, 04:52:53 »
As I said before in the latest version the background music in the game is fine until either a unit talks or the Indian warriors start there war cry. Then the war cry sounds as if it is stuck it jumps back and forth between the last few note and so does the background music. But when they stop there war cry the background music goes back to normal.

softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #107 on: 6 April 2010, 05:09:26 »
Ok, just for fun I have added support for OpenAL (the same sound library we use for linux) to see if it makes a difference. I'll test it a bit and if it works satisfactory than I will upload it for all the win32 users to test. Even though OpenAL simply wraps DirectSound (which is what we are already using) the code may prove helpful to clear up this sound issue.

I'll post again soon with an update.

**Update:

Ok I beleive I have reproduced the problem and have a solution. As soon as I tested using OpenAL on Windows 7 I started getting the sound problem (the telephone clicking) mentioned by Modman (and perhaps Archmage).

Try to rename the dsound.dll file in the mega-glest folder to something like dsound.dll_old and see if that fixes your problem. I beleive the dll we packaged with mega-glest is a debug version of the direct sound library and actually need not be shipped with mega-glest since it is installed as part of directX. One i renamed the DLL and started mega-glest (it worked flawlessly in both directsound8 and openal modes)

Please let me know your results if you have posted with sound problems on win32 / 64 platforms. (or any others)

Thanks
« Last Edit: 6 April 2010, 05:23:30 by softcoder »

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #108 on: 6 April 2010, 12:09:21 »
You da man, man. :D

I can't reproduce the sound problem anymore!!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

So, are you going to fix the grouping problem, and then make a full(non-beta) release? :D
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Re: Megaglest 3.3.2 beta1
« Reply #109 on: 6 April 2010, 12:29:26 »
It works the sound problem in 64 Bit XP is gone.

weedkiller

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Re: Megaglest 3.3.2 beta1
« Reply #110 on: 6 April 2010, 13:34:14 »
vista 64 bit works too 8)

softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #111 on: 6 April 2010, 13:56:10 »
Working on the Ctrl + # issue in windows right now. It works in linux so its purely related to win32. Must have happened when I switched over to SDL. On another good note the Alt-Enter Fullscreen toggle issue works now in win32 with my latest changes too :)

EDIT: The Ctrl + # issue is now fixed for windows. I think we are almost ready to release.
« Last Edit: 6 April 2010, 14:27:45 by softcoder »

Coldfusionstorm

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Re: Megaglest 3.3.2 beta1
« Reply #112 on: 6 April 2010, 15:15:50 »
Windows 7
CPU Intel
Nvidia 8800
serveral sound cards.

Sound issue fixed. THANKS.

i had not just telephone klicking i had hissing, scrachting worse than a FM radio out of tune..
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Re: Megaglest 3.3.2 beta1
« Reply #113 on: 6 April 2010, 15:30:52 »
Great!
I'm ready to make installers. :D
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Re: Megaglest 3.3.2 beta1
« Reply #114 on: 6 April 2010, 19:36:47 »
So when can we hope for a windows installer with the fixes?

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Re: Megaglest 3.3.2 beta1
« Reply #115 on: 6 April 2010, 19:38:14 »
Within a few days after the release is made. ;)
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Re: Megaglest 3.3.2 beta1
« Reply #116 on: 6 April 2010, 21:40:36 »
All is quiet before the storm, a new 3.3.2 release is in progress.

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #117 on: 6 April 2010, 22:37:50 »
Thanks Softcoder, can't wait for the next release.  :)

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #118 on: 6 April 2010, 23:40:58 »
So when is the new beta with these fixes

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #119 on: 7 April 2010, 00:10:53 »
Hmm...I seem to be having problems with the resolution, fine for me, but when I try to record, the screen is zommed in or cut, like in my latest video.  ::)
I set it to 1024x768, while it automatically changes back to 1280x1024...
Another reason why I can't wait for the release.  ::)
Also, since this release, I it is harder to record Glest...I mean I start recording right...usually no problem, but now for some reason it automatically minimizes Glest, which is why now I have to start out my videos weird...I hope the next release will fix this.  ::)

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Re: Megaglest 3.3.2 beta1
« Reply #120 on: 7 April 2010, 00:17:16 »
Quote
Hmm...I seem to be having problems with the resolution, fine for me, but when I try to record, the screen is zommed in or cut, like in my latest video.  Roll Eyes
I set it to 1024x768, while it automatically changes back to 1280x1024...
Another reason why I can't wait for the release.  Roll Eyes

Try editing glest.ini and set:
AutoMaxFullScreen=false

Quote
Also, since this release, I it is harder to record Glest...I mean I start recording right...usually no problem, but now for some reason it automatically minimizes Glest, which is why now I have to start out my videos weird...I hope the next release will fix this.  Roll Eyes
Not sure what is minimizing glest, but it isn't anything in the glest code... its likely your recording program? Every time I run mega-glest it starts up windowed or fullscreen.

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #121 on: 7 April 2010, 00:19:41 »
Thanks, will try that.
Also, aren't you going to tell us that you uploaded the new files?
But one question, is the data package that was uploaded today different from the one on the first page of this page? Cause if not, I don't want to download it...  ::) (big file size)
thanks.  :)  :thumbup:

John.d.h

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Re: Megaglest 3.3.2 beta1
« Reply #122 on: 7 April 2010, 00:20:14 »
Semi-OT
for some reason it automatically minimizes Glest, which is why now I have to start out my videos weird...I hope the next release will fix this.  ::)
Does it work when you use the hot keys instead of clicking record?  I think F9 is record, but I can't be sure about that.

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #123 on: 7 April 2010, 00:24:42 »
Semi-OT
for some reason it automatically minimizes Glest, which is why now I have to start out my videos weird...I hope the next release will fix this.  ::)
Does it work when you use the hot keys instead of clicking record?  I think F9 is record, but I can't be sure about that.
I always use hotkeys...  ::) Coincidentally, yes, I set it as F9.  ::)

For anyone that doesn't know, new stuff has been released.
http://sourceforge.net/projects/megaglest/files/

Thanks, will try that.
Also, aren't you going to tell us that you uploaded the new files?
But one question, is the data package that was uploaded today different from the one on the first page of this page? Cause if not, I don't want to download it...  ::) (big file size)
thanks.  :)  :thumbup:
Here is my previous post, since suddenly...new page.  :|


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Re: Megaglest 3.3.2 beta1
« Reply #124 on: 7 April 2010, 00:29:43 »
Sorry but Titi just went to bed and I am finishing sending up the full windows installer, new release is ready here:

https://forum.megaglest.org/index.php?topic=5277.0

and oh yes.. there is a small data package for people who already had 3.3.0 or higher.

 

anything